So, I've been playing the game on and off for the past few months, starting a new custom chapter every time a new major update comes out. It's fun but there are a few things I never really understood.
-How can dreadnoughts be healed once they go critical? Sometimes they just drop down to 1% (even if the battle log never says they get hit) and just stay there no matter how many Techpriest I put in the company/ship, and they can't be pulled out of critical with bionics like marines.
-Similarly sometimes my marines get damaged for no good reason. The milder version is when I engage a bunch of orks, my predators and devastators wipe them out on the first turn, then I go back into the Chapter Management screen and everyone is suddenly on 60% health. No biggie though, the apothecaries will slap them into fighting condition in a few turns.
The real annoying thing is when entire companies get onto 1% for no discernible reason. My particular "favorite" such occasion was a raid on a Tiny tyranid infestation (Meaning my 200+ assault marines faced off against about ten genestealers and a couple of cultists), wiped them off the battlefield on the first round, and then not only the assault marines, but everyone else in their companies got reduced to critical health, including the command staff and tac-marines that didn't even participate in the battle. How does that even work?
-I cannot transfer Librarians from HQ to individual companies. I like to divide my forces into at least three or four fleets (depending on how many companies are available) and rely on mechanized units to soak up most of the damage, but this also means I have to divide my HQ staff between them if I want them to operate efficiently and be able to collect artifacts/STCs. This works for apothecaries and chaplains, but for some reason librarians can only be transferred in twos. If I only try to transfer one the menu either doesn't open or it only allows me to transfer them back into HQ. The only workaround I found for this involved transferring two to a company and then transfer one back to HQ, rinse and repeat, but it is a pain in the arse.
-Speaking of armored units, is it a design choice that, when Carnies reach my predator columns they disappear from the field but keep damaging them every turn and can only be killed once literally all other tyranids on the field are dead? Because I can kinda-sorta see the logic behind it (carnies get into melee range, the other units cannot hit them without risking friendly fire, carnies go om-nom-nom with extreme prejudice), but I am usually running a flamer-themed army and it is silly that they couldn't deal with them just because they got into close-combat range.
That's all for now. Otherwise it's a great (though reasonably unfair) game and I can't wait to see how it will turn out even just a few months down the line.