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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810054 times)

snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #2070 on: August 15, 2015, 07:04:35 am »

Knife, you may want to start saving some of these thoughts and make longer posts.

Fleet battles mostly go fine without actually commanding them. Sometimes a ship won't move close enough, but usually the game handles things well. The battle barges not appearing on screen at the start is not a regular thing.

No idea on limits of selling gene-seed. Mostly because why would you? It's too valuable, and you never know when you'll lose a company and need to rebuild.

If I ambush the radical Inquisitor, my poor Lamenters' Penitence is instantly reset to 1 (0%). If I don't, the game crashes.

I really should e-mail a bug report, but if I check my e-mails I may have to stop procrastinating...

Gentlemen, can you spin that bug to a GRIMDARK feature and tell how two of my marines (in an escort vessel) being there when some Radical's ship arrives does negate two years of bloody campaigning?

Easy! The radical had friends more highly placed than the inquisitor who ordered their death. Being that you are known deviants yourselves, you filthy and untrustworthy mutant-spawn of the Angel, obviously you were yet again led astray, and must begin again your penance in the eyes of Him on Earth.
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2071 on: August 15, 2015, 10:34:03 am »

There was also a time when I couldn't train more techmarines because the recruitment option was stuck on Halted.
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Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #2072 on: August 15, 2015, 02:19:10 pm »

Are you sure you had enough Mechanicus disposition?

knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2073 on: August 15, 2015, 03:57:24 pm »

I was at a neutral disposition.

Another thing: In naval battles, is there a way to set up ship formations like how it's done for ground forces? I think that might make things a bit less frustrating during naval engagements.
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Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #2074 on: August 15, 2015, 04:52:50 pm »

The Armamentarium screen tells you how many techies you have and how many more can you recruit. This limit is dependent on Admech disposition. Lamenters aren't well liked by anyone, so their limit is quite low.

There is also a bug where if you make an enemy in the Mechanicus and the limit goes below what you already have, while a techmarine aspirant is away on Mars, he ends up permanently stuck there. Restoring techmarine recruitment after the relations go up again just sends a new candidate there.

ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #2075 on: August 15, 2015, 07:43:56 pm »

Welp, I had entirely forgotten Demon-Binding was Sorcery (It's in the NAME!), hope those inquisition fellows enjoyed the lightshow!
« Last Edit: August 15, 2015, 07:46:19 pm by ZebioLizard2 »
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2076 on: August 15, 2015, 09:02:19 pm »

Are there reasons for why adding bionics to a person doesn't take?

I recall situations where I try to add bionics to someone, but it never showed.
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Bacon_commando

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Re: Chapter Master - In the name of the Emperor!
« Reply #2077 on: August 15, 2015, 09:30:01 pm »

Are there reasons for why adding bionics to a person doesn't take?

I recall situations where I try to add bionics to someone, but it never showed.

If the marine already has 9 bionics, you cannot add any more to him. 9 is the max per marine.
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Rolan7

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Re: Chapter Master - In the name of the Emperor!
« Reply #2078 on: August 15, 2015, 09:43:15 pm »

I would joke that 10 bionics officially inducts someone into the Mechanicus, but for all I know that's an actual rule in the fluff.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2079 on: August 15, 2015, 10:25:30 pm »

How does one deal with a daemon world? I got a shitton in my system because of rampant heresy.

I'd use exterminatus if I could, but I don't know how to use it. I bought one from an inquisitor, but it shows up in the Armor section of the armamentorium as an equipable for my soldiers.
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Bacon_commando

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Re: Chapter Master - In the name of the Emperor!
« Reply #2080 on: August 15, 2015, 10:30:15 pm »

How does one deal with a daemon world? I got a shitton in my system because of rampant heresy.

I'd use exterminatus if I could, but I don't know how to use it. I bought one from an inquisitor, but it shows up in the Armor section of the armamentorium as an equipable for my soldiers.

Equip to marine, successfully raid or attack planet, and planet dies.
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2081 on: August 15, 2015, 10:37:57 pm »

As in... the planet disappears? Or everything resets to 0?
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Bacon_commando

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Re: Chapter Master - In the name of the Emperor!
« Reply #2082 on: August 15, 2015, 10:55:44 pm »

As in... the planet disappears? Or everything resets to 0?

Turns into a dead planet.
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2083 on: August 16, 2015, 01:29:17 am »

Don't know if this has been asked before, but apparently I tried to conduct a purge on a world that somehow resulted in me getting into a nasty fight, leading to the death of a chaos lord or something, and it said that chaos would no longer bother the sector. And then I have all the worlds in the system have their heresy levels pushed up to major, with traitor and CSM levels on one world up to Heavy. And the worst part is, CSMs don't seem to be affected by bombardment. Is this a bug or is it normal? Also, will Chaos stop being a problem in the sector as the description claimed?
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Bacon_commando

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Re: Chapter Master - In the name of the Emperor!
« Reply #2084 on: August 16, 2015, 02:01:19 am »

Don't know if this has been asked before, but apparently I tried to conduct a purge on a world that somehow resulted in me getting into a nasty fight, leading to the death of a chaos lord or something, and it said that chaos would no longer bother the sector. And then I have all the worlds in the system have their heresy levels pushed up to major, with traitor and CSM levels on one world up to Heavy. And the worst part is, CSMs don't seem to be affected by bombardment. Is this a bug or is it normal? Also, will Chaos stop being a problem in the sector as the description claimed?

Is this the same system with the Daemon world?
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