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Author Topic: Chapter Master - In the name of the Emperor!  (Read 799089 times)

varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1170 on: February 19, 2015, 02:09:46 pm »

Weird to see, for the the lore and "heroquest" in KoDP was the weak part of the game for me since it never changes. Heck you can read walk-trough online for the quests.
But the circle, personalities, random events, multiple strategies (diplomatic, warmongering, peaceful, slave/not...) made for an unexpected and varied journey.
That's where WH40k universe could shine, and there's a mystic part in it too if you really like the mythologic part. Chaos, taint, the Emperor, the inquisition, Pyschers...
Don't forget WH40k isn't an all pink universe, the Imperium isn't that united, the was/is rebellions, humans worlds unaware it even exist, internal threats (chaos/tyranids) and external threats (orks, eldars) and things that can go either ways (tau), heck even chapters have rivalries or fought each-others at certain occasions.

Heck lot of the gameplay could be kept unchanged :
Spoiler (click to show/hide)


I'll write to  A# so they base the *new "KoDP" in the WH40k universe instead of Glorantha. Seeing what some game devs have done with the franchise, it cannot in anyways be as bad than lot of WH40K that came in 2014.


*http://sixages.blogspot.com/
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1171 on: February 19, 2015, 02:54:25 pm »

Maybe each Chapter could have a sort of chapter-quest. A long-term goal that is a way to lay some lore down on the player while also giving them objective to tackle.

For MOST chapters, this can easily take the form of X Chapter Relic long lost needing to be recovered. So it's not generic and crappy though, that'd take some writing by someone who is either intimately familiar with Chapter histories or has the ability to look up a lot of that info. The Lexicanum is great, but it's not really a replacement for the actual source material.
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Necroman21

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Re: Chapter Master - In the name of the Emperor!
« Reply #1172 on: February 19, 2015, 04:26:55 pm »

Do daemon artifacts do anything yet btw? My guy has been in a chaos dreadnought for a hundred or so turns and he's still sane. Imperium hates the chapter, but thats just cause they found it and not loyalty drop. Also fluff is a lot more fun that tabletop.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1173 on: February 19, 2015, 06:04:00 pm »

If you went for long-term goals, I'd say maybe three or four possible basic concepts, each of which might have procedurally generated quest lines and lore with it, would probably be the best ratio of effort to result.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1174 on: February 19, 2015, 06:32:50 pm »

I think you when start telling yourself you need a couple of something is where you run the risk of creating generic events that lose the flavor for the sake of having content.

So if your 4 rough ideas are:

-Recover a Chapter Relic
-Kill a hated notable foe
-Seek an answer to a mysterious question
-Destroy a traitor

You basically end up just name swapping. Which is why I think the Chapter histories can provide unique and different ideas that, at least to players in the know, accurately represents the fluff.

So, for example, Captain Tycho was a big Blood Angels character until GWS decided to kill him off. For Blood Angels, seeking out Tycho's killer and avenging his death is a nice, specific, fluff-backed player goal.

Or for Blood Ravens, finding out which primarch gene stock they hail from. (An off the cuff example since I don't think this question has ever been answered.)

Or for Space Wolves, finding out what happened to Leman Russ. (A really off the cuff example since having a resolution to that would be a pretty major event in the 40k universe.)

Dark Angels is pretty obvious, but in the scope of the game I think it would be pretty reasonable to make their goal the complete elimination/redemption of the Fallen.

Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)

White Scars might be recovering Jaghatai's spear or jet bike or something. The Iron hands could search for the Hand of Ferrus Manus or something.

You get the gist. If you start mixing and matching all those things, you drift away from actual events in Chapter history to kind of fabricating reasons. (Not saying some of my examples don't also do that, but....)

Otherwise, I think the result doesn't justify the effort. Why have specific chapter quests when, if they're kind of going to be mixed and matched, you can just throw them into the regular event regurgiator like most other events. I'm not saying it doesn't work, it just doesn't strike me as more flavorful than specific, fluff-backed quests. And besides, there's still custom chapters, which could definitely make use of so-called Randomly Generated Chapter quests.

In the end though, if you already have canon chapters with honestly more canon chapter features than any other 40k game made to date....why not go the distance?
« Last Edit: May 27, 2015, 12:36:44 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1175 on: February 19, 2015, 09:24:17 pm »

I just think it all being Chapter Relics would get boring fairly quickly. I don't mean things just like those, I mean maybe say one is Recover a Relic, one is Find and Obliterate X Faction, so when you fight that faction special events are more likely to occur, maybe one is to Completely make friends with one faction, and maybe the last is to cleanse the corruption from your own ranks, but you aren't sure what that actually is yet.


I also mostly meant for Custom Chapters, so they could get interesting lore, similar to a rogue-like. The Canon Chapters are fairly easy to do stuff for.
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ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #1176 on: February 19, 2015, 11:01:07 pm »

Quote

Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)

That would be Fulgrim, Primarch of the Emperor's Children.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1177 on: February 19, 2015, 11:04:09 pm »

Quote

Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)

That would be Fulgrim, Primarch of the Emperor's Children.

Alright, so maybe not so much that idea.

I just don't want like, a rolodex of quests. I'd prefer one really strong, personalized questline for each chapter where it can be done, then a handful of more generic ones. There's plenty of side activities in the game to keep people preoccupied, I think. There's just no real central narrative of any kind. This kinda goes back to the discussion on whether the game needs a story or plot. I don't think it does really, but that doesn't mean it can't do pretty well fleshed out quests, that are as awesomely fluffy as the mechanics are.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1178 on: February 19, 2015, 11:43:51 pm »

I just meant one for each chapter, period, it's just randomly decided which of the four it is, and from there why and what.
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Radio Controlled

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Re: Chapter Master - In the name of the Emperor!
« Reply #1179 on: February 20, 2015, 03:03:49 am »

Perhaps a system where before each campaign you can choose one or multiple quest lines that'll then affect your game in somewhat predictable ways.

Eg the tyranid quest line gives you a series of side missions that form a coherent storyline and culminate in a massive hivefleet attacking.

The 'lost primarch' line isn't available for some chapters, and is adapted a bit for the others to make it a bit more unique.
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1180 on: February 20, 2015, 03:53:02 am »

Perhaps a system where before each campaign you can choose one or multiple quest lines that'll then affect your game in somewhat predictable ways.

Eg the tyranid quest line gives you a series of side missions that form a coherent storyline and culminate in a massive hivefleet attacking.

The 'lost primarch' line isn't available for some chapters, and is adapted a bit for the others to make it a bit more unique.

What I like is that it could help having a generated map to our liking. Right now it's orcs infestations, few tomb worlds and heretics, but cool aliens are RNG as hell. So if I could choose the "tau contact" set of quest I know they'll be there.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1181 on: February 20, 2015, 10:29:41 am »

Yeah that's been my experience too. You get a Tau, Ork or Tyranid game, and Chaos and Eldar show up when it pleases the RNG.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #1182 on: February 20, 2015, 11:02:22 am »

I think you when start telling yourself you need a couple of something is where you run the risk of creating generic events that lose the flavor for the sake of having content.

So if your 4 rough ideas are:

-Recover a Chapter Relic
-Kill a hated notable foe
-Seek an answer to a mysterious question
-Destroy a traitor

You basically end up just name swapping.

While I do agree on some level, on another level I feel like a good quest system would be fairly easy to put in and would add something.  Lets look at it programmatically, shall we?

Most of the quests could be broken up into two parts; Location, and Action.  Basically, lets say the quest is to kill X.  Either it would be a search for X based on clues, or you know where X is but getting to X is difficult because of the fleet/armies/whatever in the way. 

Then you have the action side, which could be, bring X to location, kill X at location, recover X at location, etc.

The reward for the quest could be based on the difficulty.
So the location side of the quest could be the following categories:

  • Objective location is known, but guarded.
  • Object is on one of X planets.  Visit each one to find it.
  • Objective is moving around, intercept the ships
  • Objective is in hiding, reveal/force out by completing these other quests
  • Objective is hidden by a chain of clues, visit each one in order to find it
  • There are multiple objectives!  You know the location of each![/li
And the possible actions to take once you get to the objective:

  • Kill the hated enemy!
  • Escort an ally to the location
  • Drop off specific equipment/marines (Like the tomb world raiding currently)
  • Eradicate the planet/ship/hulk!  Bring fire on the heretics!
  • Recover a sacred artifact
  • Confront a heretic! (Either kill or gain artifact)

Sometimes you don't have a location for a specific objective, such as kill X commanders (Hated enemy:  Orks?  Kill ork warbosses!)

Completing quests could give you better reputation with a specific faction, an ancient artifact, better loyalty, or it could inspire a techpriest to create a new artifact.

It wouldn't be too hard to make, either, and custom missions for certain factions could be slid into the system easily.
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Scoops Novel

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Re: Chapter Master - In the name of the Emperor!
« Reply #1183 on: February 20, 2015, 11:46:53 am »


  • Objective location is known, but guarded.
  • Object is on one of X planets.  Visit each one to find it.
  • Objective is moving around, intercept the ships
  • Objective is in hiding, reveal/force out by completing these other quests
  • Objective is hidden by a chain of clues, visit each one in order to find it
  • There are multiple objectives!  You know the location of each![/li
And the possible actions to take once you get to the objective:

  • Kill the hated enemy!
  • Escort an ally to the location
  • Drop off specific equipment/marines (Like the tomb world raiding currently)
  • Eradicate the planet/ship/hulk!  Bring fire on the heretics!
  • Recover a sacred artifact
  • Confront a heretic! (Either kill or gain artifact)
Edit: Ah, i realize that you're talking more about missions then lore.

Still sounds pretty generic doesn't it?

Trouble with a game like this is that the minute to minute struggle you need to keep side-quests going is missing in the current state of the game and wouldn't be expected with supersoldiers.

To get the player properly enticed with his chapters future i think it would be less 40k lore and more coherent, smart grand strategy. I'm going to remember a dastardly planet that swallowed half my forces before i even scanned the atmosphere, lance of destiny 58 is just a nice bonus.
« Last Edit: February 20, 2015, 12:24:15 pm by Novel Scoops »
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Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #1184 on: February 20, 2015, 12:31:45 pm »

Yeah, they are fairly generic missions, but they can be tied into the lore.  It's basically an idea to add more stuff for the player to do.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.
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