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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798740 times)

DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #990 on: January 31, 2015, 05:10:17 pm »

what sorts of things do they do?  tease us for some good advertising.
There's an infinite requisition cheat, infinite gene-seed cheat, maximum disposition cheat, and then the debug cheat.

Debug mode lets you modify the forces present on planets or right click on the over-map to open up a popup.  With this popup you can spawn enemy fleets, delete enemy fleets, or plunge the sector into chaos by mass spawning orks, chaos, or tyranids.

DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #991 on: January 31, 2015, 05:19:22 pm »

Is there any way to blow up an awakened Necron Tomb? I can handle their ground forces if I send enough troops, but that's too much to be sneaky enough.
You can raid an Awakened Tomb without Inquisition approval, and if you raid it hard enough with a Plasma Bomb present, you can put the tomb to sleep again.

- Started out in a system with two planets.  Recruiting world was the correct type (forge) but the name was wrong -- used one of the generic world names, Ando II in this case.
- Both worlds in the system were infested with Orks!
- On attacking the orks on my homeworld, it did not announce my forces and I was immediatly defeated with no casualties
- When loading my chapter up into the ships, it would occasionally not display the list of ships to load marines into.  I could get around this by finagling back and forth between menus, or by selecting a single marine to load and then going back to selecting groups
- The Attack and Raid buttons are still missing on the first turn after loading a saved game
I'm mostly aware of all of those.  Was planning on fixing the last 'Attack and Raid buttons missing on the first turn after loading' bug, but I guess I was distracted and forgot to.  The first two are working as intended.

I'm assuming you 'Attacked' the Orks on your homeworld, with many forces unloaded there, and it didn't work?

poketwo

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Re: Chapter Master - In the name of the Emperor!
« Reply #992 on: January 31, 2015, 05:45:45 pm »

So, the cheats are only available through patron???
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #993 on: January 31, 2015, 06:31:07 pm »

Lots of ideas, almost all of them ones Duke's already thought of. The foremost of which involves making my Assault Marines useful, since my Vehicles and Dreadnoughts are usually in front of them...Also finding something to give my Tactical Marines and Scout other than Chainswords so I don't have a bajillion of the things lying around.

I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.

That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.

I do find it unnerving how fast I was losing Psykers when I had Psyker Abundance, Warp-Touched, and Daemon Binders turned on, even with Psychic Hoods on every single psyker. It felt like I lost a Lexicanum every second battle. And then I lost everything not a full Librarian when I shoved them into an escort so I could avoid deploying them sometimes, and then I fought Orks in space.

Anyone considered starting a wiki for Chapter Master stuff? I would be willing to try and contribute, however futile and crappy I would be. Hell, if I had the knowledge or the time, I'd be willing to try and help code it.

Sidenote: Boarding should be fun, once it's implemented. Hopefully it'll let us steal Xeno/Chaos/Imperium ships(you know, if you've fallen to Chaos or something), and either scuttle them, ram them into planets and/or other ships, or just use them as our own.

Would allow me to play my Tau chapter even more deludedly.

Very fun, by the way, Duke, many thanks for working on this.
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #994 on: January 31, 2015, 09:17:22 pm »

Yes the codes are only available to Patreon backers. He's worked on this for a year to deliver a fun game, and spends a lot of time to continually fix and improve it. He still needs to eat. You don't need cheat codes to enjoy the game, you just want them. Well, pony up. That way he can deliver patches/improvements faster and spend less time actually working on other things for food money.
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Sirus

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Re: Chapter Master - In the name of the Emperor!
« Reply #995 on: January 31, 2015, 09:29:27 pm »

I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?
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EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #996 on: January 31, 2015, 10:43:27 pm »

I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?

Those days were during the infancy of the internet, when most people had to buy a magazine or console input device in order to get the cheat codes.  So it doesn't bother me any.

puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #997 on: February 01, 2015, 02:24:25 am »

The first two are working as intended.

I'm assuming you 'Attacked' the Orks on your homeworld, with many forces unloaded there, and it didn't work?

correct.  Unit list on the attack screen was empty.

I have not seen correct homeworld or recruiting world names in any of the games I've started this version.

Another interesting cheat might be "add STC fragment"
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #998 on: February 01, 2015, 08:46:29 am »


I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.

That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.


I always play size 1-2 sieged. It does reduce the micromanagement a lot, and you're still stronk enough to split in half and clear 2 systems simultaneously.
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #999 on: February 01, 2015, 02:36:41 pm »

Interestingly, my first game in the new build resulted in a turn 2 declaration of war by the Inquisition and the Imperium. Turn 1 involved micromanaging my TO&E, building new ships, buying some equipment from the Mechanicum, and sending two small frigates off with single squad exploratory teams in them. The rest of my chapter was sitting on the recruiting world. Loyalty is at 100. Any ideas?
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1000 on: February 01, 2015, 03:40:28 pm »

Canon or Custom Chapter?
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #1001 on: February 01, 2015, 11:44:40 pm »

Custom chapter.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1002 on: February 02, 2015, 12:57:39 am »

Lots of ideas, almost all of them ones Duke's already thought of. The foremost of which involves making my Assault Marines useful, since my Vehicles and Dreadnoughts are usually in front of them...Also finding something to give my Tactical Marines and Scout other than Chainswords so I don't have a bajillion of the things lying around.

I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.

That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.

I do find it unnerving how fast I was losing Psykers when I had Psyker Abundance, Warp-Touched, and Daemon Binders turned on, even with Psychic Hoods on every single psyker. It felt like I lost a Lexicanum every second battle. And then I lost everything not a full Librarian when I shoved them into an escort so I could avoid deploying them sometimes, and then I fought Orks in space.

Anyone considered starting a wiki for Chapter Master stuff? I would be willing to try and contribute, however futile and crappy I would be. Hell, if I had the knowledge or the time, I'd be willing to try and help code it.

Sidenote: Boarding should be fun, once it's implemented. Hopefully it'll let us steal Xeno/Chaos/Imperium ships(you know, if you've fallen to Chaos or something), and either scuttle them, ram them into planets and/or other ships, or just use them as our own.

Would allow me to play my Tau chapter even more deludedly.

Very fun, by the way, Duke, many thanks for working on this.
You're welcome.  A wiki is unnecessary- I'll be addressing this problem over the next couple of patches.  Also have boarding more or less planned out.

I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?
Times change.  Maybe once beta rolls around I'll change the cheats from numbers to amusing phrases.

Interestingly, my first game in the new build resulted in a turn 2 declaration of war by the Inquisition and the Imperium. Turn 1 involved micromanaging my TO&E, building new ships, buying some equipment from the Mechanicum, and sending two small frigates off with single squad exploratory teams in them. The rest of my chapter was sitting on the recruiting world. Loyalty is at 100. Any ideas?
Did I forget to remove the five daemonic weapons at startup that were meant for testing?

Did you begin the game with 0 or negative Inquisition disposition due to certain mutations, advantages, and disadvantages?  If you take something like 'Suspicious + Warp Touched + Daemon Binders' the Inquisition might hate you right from the start and declare war.

Necroman21

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Re: Chapter Master - In the name of the Emperor!
« Reply #1003 on: February 02, 2015, 01:05:48 am »

Also gonna drop this bug i've had during all the versions. If i have 2 Battlebarges and get a third the marines in the first battle barge i got stop existing when going to battle. I have to take them out and put them to the new battlebarge. Its so annoying cause i cant just have battlebarges flying around without micro managing. Has happened on custom and canon chapters. All types of chapter (homeworld,penitent,spaceship).

Also. The local Inquisitor's name is Error.
« Last Edit: February 02, 2015, 01:11:12 am by Necroman21 »
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Girlinhat

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Re: Chapter Master - In the name of the Emperor!
« Reply #1004 on: February 02, 2015, 01:25:04 am »

Having a name of "Error" sounds like it might be a feature :P

Also, how'd you get 3 battle barges?
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