Duke your priority should be cleansing the infidels!
I try to convince friends to kill infidels with me, but the majority aren't into 4X games or strategy. Looking forward to The Elder Scrolls: Total War mod.
<--Tau fanbot
I was actually gonna say that once you more or less finish all the stuff for the basic Chapter Master game, I thought it would be cool if people were willing to help work on HOW TA WAAAGH! PROPER-LIKE or The Discerning 'Nid's Guide To Good Meal Planeting.
Tau might be kinda boring, with this setup though, since they don't function independently like the Space Marines, really, nor are all planets default-ly yours like the Imperium.
Use to be a Tau fanbot, myself, years and years back. Now-a-days Legio Cybernetica and space elves is my M.O.
A Tau expansion would likely play similar to CM: Imperial Guard edition, but I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.
Also new patch:
0.6531Major Changes:
The Raid and Attack panels have been updated.
Stars can no longer be empty.
Saving and Loading should now be bug-free.
Power Fists and Chain Fists now also use up a ranged hand slot.
Other Changes:
Added in the 'Debug Mode' cheat.
Fixed a bug where stars would jump off the map.
Fixed a bug where control of the home planet could permanently change to the Imperium.
Planetary Governors now request military assistance.
Planetary Governor post-assassination options have been restored.
Fixed the crash upon entering the Load and Save screen.
Save games now properly show their screenshot.
You may now sit upon your throne. You egoist, you.
Rune Magick discipline has been fixed.
Fixed a crash when fighting Mechanicus sentries for STC Fragments.
The 'Hunt the Fallen' mission is now completable.
Dark Angel's THE ROCK no longer becomes Imperium Controlled after turn 1.
Fixed a bug preventing Psykers from using attack powers.
Fixed a bug that would prevent Psyker Powers from being displayed.
Custom chapters over 5 Strength now have bonus Astartes, as was intended.
Necron-owned stars will no longer generate a 'taken over by Tau' message every turn if Tau are present.
"Capture a Gaunt" mission no longer overrides Tyranid Space Hulk battles.
The Purge Dissenting Nobles mission completion no longer appears twice in the event log.
The Lair Forge is no longer mentioned twice in lair descriptions.
The first Necron Tomb excursion popup is no longer instantly skipped.
Company Champions now count as part of the command squad.
Promoted marines may now be viewed in management.
Dreadnoughts have been given the 'Strength' attribute, and as such are no longer penalized for using two two-handed weapons.
When promoting to a Dreadnought, non-compatible weapons and equipment are now taken off.
Promoting marines to DoNotChange no longer deletes them.
Bolter Drilling bonuses now appear with highlighted marines' weapons.
Dreadnoughts are now promotable to Venerable Dreadnoughts at 400 exp.
Save games may once more be deleted.
Vehicles no longer appear undecupled when attacking from space.
Crusades are slightly less fatal.
Company Champions should no longer be eligible for becoming Librarians.
Librarian Aspirants may now also be taken from 2nd company.
Attack, Raid, and Bombard are now possible against inhabited Dead worlds.
Terminator legs are now colored properly with Quadrant style.
Equipping Terminator or Dreadnought armors/artifacts now removes any mobility items from that marine.
Fixed the Exterminatus result popup crash.