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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810083 times)

MetalSlimeHunt

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Re: Chapter Master - In the name of the Emperor!
« Reply #705 on: October 25, 2014, 10:48:23 am »

I'm not saying that the IG aren't outgunned and outmatched. I'm saying that I don't like "good as flashlights" when a Lasgun has a low but very real chance of one-shotting an armored Astartes (shoot through neck joint into brain).
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Sirus

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Re: Chapter Master - In the name of the Emperor!
« Reply #706 on: October 25, 2014, 11:04:25 am »

I agree. It bugs me that people take the (very real) fact that lasguns are one of the weakest weapons in the setting and then jump to the conclusion that they are literally useless. Hell, forget about trying to shoot through a neck joint at such an odd angle; see all those Astartes commanders running around without helmets? I bet a lucky shot through the eye would kill them, or the very least wound them badly enough that they require medical attention.
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Rolan7

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Re: Chapter Master - In the name of the Emperor!
« Reply #707 on: October 25, 2014, 11:15:39 am »

But their heads are protected by those snazzy magnetic shield systems - oh.
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Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #708 on: October 25, 2014, 11:24:35 am »

I've always thought of Lasguns as a sort of WH40K musket. En mass they're effective (or if you get a lucky shot), but individually they're pretty weak.

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Radio Controlled

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Re: Chapter Master - In the name of the Emperor!
« Reply #709 on: October 25, 2014, 11:41:18 am »

Lasguns are practical and reasonable weapons for the average guardsman.

Unfortunately, their enemies are the antithesis of practical and reasonable.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #710 on: October 25, 2014, 11:41:51 am »

I agree. It bugs me that people take the (very real) fact that lasguns are one of the weakest weapons in the setting and then jump to the conclusion that they are literally useless. Hell, forget about trying to shoot through a neck joint at such an odd angle; see all those Astartes commanders running around without helmets? I bet a lucky shot through the eye would kill them, or the very least wound them badly enough that they require medical attention.

Poor armor discipline pisses me off. Space Marine commanders are bedecked in so much crap anyways, do they really need to show their faces to be identified?
« Last Edit: October 25, 2014, 11:54:49 am by nenjin »
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Duuvian

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Re: Chapter Master - In the name of the Emperor!
« Reply #711 on: October 25, 2014, 12:07:11 pm »

I always wondered why some marines don't wear helmets in a lot the art I've seen. I assumed they had some kind of forcefield or such.

I found a very minor text bug: Ships and non-bike vehicles do not have the help text description popup when hovered over. I thought maybe because they are going to be re-worked in the future but I thought I'd post it regardless.

I'm not sure if it's a bug but most of the factions will gift you soldiers (and equipment) for free if you ask for small numbers. For instance 4 free skitarii is moderate chance to be accepted. Even the sector Ork Warboss at something like -30 disposition that I had just insulted gave me free orc snipers (4 for moderate chance) and I think flash gits (I think I got 2 for free but in retrospect I'm not sure if I gave requisition for them or not). In addition you can trade with the orks multiple times in one turn while the Mechanicus is limited to one trade per turn. I haven't run into a heretic or Eldar leader yet so I can't comment on them. Tau I ran into two versions ago but not yet in this version.

The Inquisition scanned my homeworld, where my ork snipers and flash gits were while the rest of the chapter was busy dieing on a crusade called slightly previous. The inquisitor found nothing wrong with my monastery garrison being entirely made up of skitarii and orks who were delivered to me for free. Are the inquisition ok with ork mercenaries or is it a bug? I don't think I got a reputation hit with the Empire for it beyond the normal 'traded with xeno' malus.

Also not a bug but more of an observation: the Imperial sector commander is lacking in cheap things to trade for your requisition like the other factions do.

EDIT: I just started Chapter Master up and it says that it's out of date, downloading the new version now. Above text is from the version available on 10/23.
« Last Edit: October 25, 2014, 12:25:33 pm by Duuvian »
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Urist_McDagger

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Re: Chapter Master - In the name of the Emperor!
« Reply #712 on: October 25, 2014, 04:07:26 pm »

I always wondered why some marines don't wear helmets in a lot the art I've seen. I assumed they had some kind of forcefield or such.

I found a very minor text bug: Ships and non-bike vehicles do not have the help text description popup when hovered over. I thought maybe because they are going to be re-worked in the future but I thought I'd post it regardless.

There's really no reason why they aren't wearing helmets but that it looks cooler. A commander you can actually see the face of is going to be more liked than the Astartes wearing a helmet identical to the other twenty next to him.

As for bugs; I believe Duke's email is in the opening post; elsewise suptg99@gmail.com
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Rolan7

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Re: Chapter Master - In the name of the Emperor!
« Reply #713 on: October 25, 2014, 06:59:24 pm »

I think the no-helmet thing is officially so they can lead more charismatically.  They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances.  Except this is the WH40K universe where Rule of Cool has tangible benefits.  Just look at Orks and their "engineering".  Your commander being a helmet-less badass might be enough to shrug off a couple more explosions and keep fighting.

Also, despite all their invasive operations and training, space marines totally know fear.  In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity.  From what I can tell the tabletop marines are generally subject to fear effects as well.
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Re: Chapter Master - In the name of the Emperor!
« Reply #714 on: October 25, 2014, 07:10:53 pm »

Quote
They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances.

Forcefields for their unhelmeted-heads are not part of standard SM kit. It's not really part of anyone's standard kit. It has no reflection in the table top rules that I'm aware of either. It shows up in fiction in sort of one off applications, specifically to justify not wearing helmets. SM helmets have an integrated vox. When not wearing them, use of a microbead vox is usually the standard explanation.

Yes, I am a huge 40k nerd.

Quote
Also, despite all their invasive operations and training, space marines totally know fear.  In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity.  From what I can tell the tabletop marines are generally subject to fear effects as well.

"Know no fear" has always been hard to represent with equality, regardless of table top or video games. In the fiction it get down right irritating to constantly be reminded of the fact. I don't really think of it as they Know No Fear. They just aren't afraid of dying. The only thing all Space Marines truly fear is failure.

------

Feature request: Using Escape to close most menus would be appreciated. Escape to close the Chapter Overview and Commander menus, planetary menus, ship and diplomacy menus would be great.

And as an side....Emperor damn it, 5 artifacts and 4 of them are tainted by Chaos. Although I did enjoy....

Spoiler (click to show/hide)
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Quote from: Viktor Frankl
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EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #715 on: October 25, 2014, 10:07:44 pm »

I think the no-helmet thing is officially so they can lead more charismatically.

According to the wiki, certain chapters have special features that can only be used by non-helmeted space marines.  The Wolfs can only use their increased sense of smell when not wearing helmets, that dragon space marine chapter and the wolves can bite their opponents, and most space marines have belcher glands, which only allow them to spit acid when not wearing helmets.  And most thought spitting at foes was just for intimidation, bwah ha ha!  Armor-piercing spit attack for the win!

I don't like "good as flashlights" when a Lasgun has a low but very real chance of one-shotting an armored Astartes (shoot through neck joint into brain).

From what I can tell, lasgun can penetrate most armor, but they only do pinholes of damage.  So they have to hit something critical in order to do any real damage, otherwise it is equivalent to a bee sting (ignoring that bee stings also include poison, to which many are allergic).  A Lasgun attack will certainly penetrate the armor of their foes, but they have to hit fuel/arteries/etc.

Presumably, an expert marksman with a lasgun would be quite the menace.  Swarms of guardsmen aiming at the same critical areas would also work.  It is just that most Guardsman lack the discipline and training to effectively use their default weapon.

...Also, the FAA has condemned laser pointers as being able to take out jumbo jets.  So it is really a question of skill and dedication, rather than overtly defective equipment.

Ahra

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Re: Chapter Master - In the name of the Emperor!
« Reply #716 on: October 26, 2014, 08:40:37 am »

I think the no-helmet thing is officially so they can lead more charismatically.  They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances.  Except this is the WH40K universe where Rule of Cool has tangible benefits.  Just look at Orks and their "engineering".  Your commander being a helmet-less badass might be enough to shrug off a couple more explosions and keep fighting.

Also, despite all their invasive operations and training, space marines totally know fear.  In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity.  From what I can tell the tabletop marines are generally subject to fear effects as well.
Yeah...
No.

Helmetless SM, and CSM, has a tendency to die against savages, he had no helmet and ate an Mag-Crossbowbolt to the eye, and the Grey Knight I assume had no helmet since he died in an melee against Medieval ferals.
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Kolbur

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Re: Chapter Master - In the name of the Emperor!
« Reply #717 on: October 26, 2014, 08:41:16 am »

This game is pretty cool but it desperately needs a unload/load (to load the previous load back on a ship) button for selected ships/entire fleet (like raids work). The amount of clicks one has to go through to do this currently is really painful(ly retarded).

I have a Necron Tomb mission in my game right now but it seems flat out impossible to complete it successfully. No matter how small my group for the mission is, sooner or later they meet a larger bunch of Necrons and then retreat after killing them (or they get wiped) and the tomb awakens and the mission is failed. Doing it in several runs (retreating each time after a successful encounter that's not a larger group of Necrons) doesn't help either.

Edit: Hm, retreating after the first encounter and trying again in the next turn suddenly did the trick. I must have been really unlucky before.
« Last Edit: October 26, 2014, 08:54:37 am by Kolbur »
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #718 on: October 26, 2014, 08:51:17 am »

...Also, the FAA has condemned laser pointers as being able to take out jumbo jets.
Due to refraction in the cockpit windows, IIRC.  Being blinded while in control of an aircraft is not very conductive to piloting it.

0.641 was a minor update trying to fix some bugs, here's the latest patch notes as of a few minutes ago-

0.642

Major Changes:
None.

Other Changes:
Infinite Ruins has been removed.  ANCIENT STARSHIP result should now be completable.
Artifact Terminator/Dreadnought armor should now use the correct amount of space.
Specialist marines should no longer chill at "home" doing nothing.
Teleporting marines bug may have been fixed.  Maybe.
Select all ships for bombard-purging has been fixed.
Fixed initializing dreadnoughts at chapter creation.

particle

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Re: Chapter Master - In the name of the Emperor!
« Reply #719 on: October 26, 2014, 12:52:55 pm »

Anyone else have problems with text font of the menus being very hard to read when game is in fullscreen?
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