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Author Topic: Chapter Master - In the name of the Emperor!  (Read 807609 times)

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1095 on: February 05, 2015, 08:30:38 pm »

They are one of the strictest chapters out there. Partly because the Imperial Fists and Rogal Dorn always had a stick up their asses anyways, and partly because they're a crusading chapter. (Which I guess is like most other chapters, BT just takes it even more seriously and roams the galaxy as a chapter doing so.) That and they refuse to use psykers, cleaving to the Emperor's original Horus Heresy mandate about it.
« Last Edit: February 05, 2015, 08:45:27 pm by nenjin »
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1096 on: February 05, 2015, 11:16:21 pm »

... and then there's the space wolves.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1097 on: February 06, 2015, 12:31:31 am »

One bug I noticed; Command marines get counted as part of normal marines in certain(most) situations, leading to command marines being counted twice for the Inquisitions angryface check.

Also if you select units in one company, then go to a different company, manually select some units, and do stuff with 'em, it'll count them all for space, but it won't actually move the marines from the previous company. Which is, I believe, how the ships get all weird and screwed up for going over space capacity or negative values, etc. That, equipment changes, and possibly artifacts...
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1098 on: February 06, 2015, 02:02:56 am »

Everyone who doesn't think WH40k is absurd humor and prefer 1d4wiki is a communist nazi fascist anarchist boogerface! *stomps around*

Re: ruins, I've recovered wargear and artifacts from them, though not in the latest version(s). So not sure if that has become disabled lately due to reason X.

Re: marine personalities, I remember seeing, a long time ago, the daily schedule of ordinary marines according to the Codex. It involved 15 minutes of personal free time per day. A note at the end said that in several chapters, marines complain about the hole in the schedule, not knowing what to do with it.

In general, the chapters allowing more personality to their recruits seem to be the ones waving on the edge of heresy from the Imperial point of view. Someone brough up Dawn of War, well, the Blood Ravens end up going all Khornate with their Bloodfather/Chapter Master, don't they? The loyalists being a minority. Not to even mention the chance for the player to go Chaotic as well in Chaos Rising. Sure, there are loyal chapters with more personality - like Space Wolves - but they are deemed very suspicious by the Inquisition.

That being said, it would be fun if in the future, we could choose the codex a custom chapter follows in the chapter creation. Basically choosing between the official version, that of the founding chapter if different from Codex Astartes or creating our own. Going outside the Smurf Book would give more versatility and/or room for specialization, but increase the risk of corruption and Imperial ire. It would sure be interesting to play Reasonable Humanist Marines, who the Inquisition are just itching to declare traitors. Salamanders already come close, though. 
« Last Edit: February 06, 2015, 07:36:56 am by Majestic7 »
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #1099 on: February 06, 2015, 07:31:28 am »

Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.
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Sirus

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Re: Chapter Master - In the name of the Emperor!
« Reply #1100 on: February 06, 2015, 12:23:28 pm »

Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.
How unreasonable of them.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1101 on: February 06, 2015, 03:28:13 pm »

Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.
How unreasonable of them.

within reason of course.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1102 on: February 06, 2015, 06:28:15 pm »

Do you plan to give marines oodles of personality and background?
I think a few 'types' of marines would be fun, perhaps 2-4 different facets.  Like 1/10th of the marines have the 'bloodthirst' trait that makes them slightly more likely to feast on fallen foes.  Other marines may have traits that make them hate when their brothers do this, while others may be encouraged to join them.  Certain marines may get morale/attack bonus/mallus when fighting different races as they deem them a terrifying/unworthy foe.

It should be things that mostly get pushed into the background ambiance, where things sort of happen and trends emerge, but overall is just a theme and not a detailed issue.
This is possible in the future but will need a lot of work.

One bug I noticed; Command marines get counted as part of normal marines in certain(most) situations, leading to command marines being counted twice for the Inquisitions angryface check.

Also if you select units in one company, then go to a different company, manually select some units, and do stuff with 'em, it'll count them all for space, but it won't actually move the marines from the previous company. Which is, I believe, how the ships get all weird and screwed up for going over space capacity or negative values, etc. That, equipment changes, and possibly artifacts...
Excellent.  I'll be taking a closer look at this.

Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1103 on: February 06, 2015, 08:45:01 pm »

When I say most situations, I mean that when playing as the ultramarines, it was fine(I think? apparently 1100 marines is Chapter Maximum?)...until I lost some marines, then started recruiting again. As soon as the first neophyte became a scout marine, the normal number went up by about the command number plus that scout. And been like that ever since.

I haven't really noticed a time when it wasn't counted twice for Custom Chapters, but I think that's mostly because they don't have convenient noticeable splits between 1000 and 100.

I think if I did anything to try and help code, it would probably be trying to do graphical stuff. Adding things for Meltaguns and Chainfists and Skitarii and the like. (Trying to) Fixing the way Tartaros armor terminators have their arm missing if they're equipped with a heavy bolter(might apply to other situations, might depend on which order they're equipped in...I just know my Chapter Master loses a chunk of arm graphically when given termi armor and his weapon is the master-crafted heavy bolter).

That and just niggling little features that might make people a bit happier when playing the game.

Also, been seeing Eldar for the first times. They don't show up in orbit, just in the fleet battle options. Guessing that's on purpose.

Still can't wait to see Tau, though...
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1104 on: February 06, 2015, 09:27:00 pm »

I noticed that in my game too. Recruited a couple Aspirants into the Apothecary, Reclusiam and Librarium at the default rate. About 30 turns later, I look and see my count is 1100 and I'm taking a loyalty hit because of it.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1105 on: February 06, 2015, 10:06:49 pm »


Still can't wait to see Tau, though...

Only time I saw them I conquered every world except the one with their battlefleet since I estimated it would take over 10k turns in order to get a fleet big enough to beat theirs.
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Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #1106 on: February 07, 2015, 06:52:16 am »

I had the Tau appear with the usual "X forces suddenly show up on [PLANET_NAME]" message, but I had to reload. It spawned sparse forces. An incredibly rare event, got it only once over hundreds of turns.



EDIT:...and I can't recruit. My original recruiting world was wiped clean of people, and buying a new one doesn't seem to help. They are labelled respectively "Recruiting" and "Recruiting World" for some reason. Something is wonky.
« Last Edit: February 07, 2015, 07:06:41 am by Hetairos »
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1107 on: February 07, 2015, 05:28:27 pm »

The very next game I started after making that post, I got a full three or four worlds loaded with Tau.

I am made intensely joyful.

On another note, I am now in search of the best chapter settings and preparations with which to be able to rebel against the Imperium successfully. A high source of income is a must, so Sieged is automatic, and considering anything else having to with requisition or diplomacy can likely be handled, given enough time and geneseed, it is things like Bolter Drilling and Ambushers that become more important, in order to be able to slaughter Guardsmen when the time comes. Cooperation does need to be kept at a decent level to ensure thing don't go to shit before you planned for them to.

Also, I got the invisi-world Rogue Inquisitor mission again, and for that mission when I select 'hear them out' it skips a dialogue box or whatever, I'm fairly sure, as does it with some other missions, not entirely certain which. Necrons, I think? Also possibly STC fragments, but not sure.

Also, how do I go about blowing up the bloody Tomb World if it says 'the corridors begin getting smaller, then huge again'(whether my marines win or die, it still says I awoke it and failed)? Do I need to have an extremely small force, instead of a whole Company or my entire Chapter like I've tried?

I do like how the Tau take fucking forever to get anywhere(matches their actual fleets...though there are Kroot, of course), though their target priority could be improved(they surrounded an Imperial world, and their first fleet movement was to something at least five times farther away, and not via a warp route or whatever they are).

Also(I say that a lot, I know), I think probably the easiest(and thus most redundant) faction shift to apply to Chapter Master would be to be Sisters of Battle. Don't know a whole lot about them, though, so I could be talking out of my ass.

EDIT: Oh, yes, and the first ship of the Fleet(top entry of the Fleets screen, that is) disappears as soon as you load troops into it, for the Fleets screen only.
MOAREDIT: If you set your chapter to be 'equal distribution of specialists', you still can't promote anyone into the 6th, 7th, 8th, or 9th Companies as anything but what that Company is meant to be filled with defaultly.
EVENMOAREDIT: I thought I remembered Duke saying something about ??? disposition worlds no longer starting at super low numbers. I've observed this is not the case, as it still occurs for me. And some worlds remain ??? even when I'm in the system. Which might be on purpose, I dunno.
« Last Edit: February 07, 2015, 06:16:59 pm by Rolepgeek »
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Hanzoku

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Re: Chapter Master - In the name of the Emperor!
« Reply #1108 on: February 07, 2015, 05:47:09 pm »

For the Necron Tombs, in previous versions the best force was the Chapter Master, a techmarine with the bomb and maybe one or two others. You definately don't want to go in at company or chapter-level numbers, as they will guarantee that everyone wakes up for the party. Ideally, you blow the tomb without them ever being aware you were there.
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Radio Controlled

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Re: Chapter Master - In the name of the Emperor!
« Reply #1109 on: February 07, 2015, 06:04:05 pm »

Quote
The very next game I started after making that post, I got a full three or four worlds loaded with Tau.

I am made intensely joyful.

Yeah, shooting filthy aliens in the face always makes me happy as well   ;)
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