Weapon balance changes please:
This list is only the proposed changes to the weapon stats. If I don't list a stat then it should stay the same. (ex: splash damage on power axe) The underlined changes are critical. As it is there is no reason to use anything other than the power fist for melee and a missile launcher for ranged. Hoping this list makes all weapons usable with there being clear choices in certain situations. (Plasma if you're filthy rich. Force weapon if you're a librarian. Power sword if you're irreplaceable. Chain sword if you're a tar pit. Axes if blood for the blood god. Power fist against vehicles. Thunder ham against vehicles and infantry.)
chainsword, eviscerator: +8 to AC
chain axe: 140 ATT
power axe: 200 ATT, 30 ARP, cost 30 (discount one handed thunder hammer that sucks against vehicles)
power sword: 100 ATT, 30 ARP, 33% damage mitigation in melee before any reductions, cost 35
power fist: remove splash
power fists: remove splash
force weapon: cost 80, add splash, +8 to AC
bolt pistol: att 60
bolter, combiflamer: att 80
storm bolter: att 100
plasma pistol: att 130
archeotech laspistol: att 150
hellrifle: att 200
sniper rifle: att 120
assault cannon: att 200
missile launcher: remove rapid fire
autocannon: arp 100
misc gear suggestions:
Bionics +10% melee and ranged per unit in addition to the HP restoration
Increase the various armor melee and ranged bonuses/maluses so it's more easily noticeable in combat. Make better armors increase total HP like the storm shield does.
Give vehicles more HP.
Force fields from the dark heresy 2ed ruleset:
refractor field: 30% damage mitigation before any reductions. Trade from the lord general for 70 req each.
conversion field: 50% damage mitigation before any reductions. (iron halo and rosarius are one of these I don't care much for their distinction, ~ 250 req from armamentarium)
displacer field: 55% damage mitigation before any reductions. Trade with inquisitor for 200 req. Small chance of corruption on being hit.
personal power field: 80% damage mitigation before any reductions. Doesn't work in melee. 30% melee penalty. ~1k req from mechanicus.
vehicle power field: 80% damage mitigation before any reductions. Doesn't work in melee. ~1k req from mechanicus. Can be fitted to a vehicle of your choice.