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Author Topic: Paralysis appears to not fully turn off now.  (Read 472 times)

Untrustedlife

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Paralysis appears to not fully turn off now.
« on: August 18, 2014, 09:16:10 pm »

I found that if you have a syndrome do this:

[CE_PARALYSIS:SEV:10000:PROB:100:START:0:END:3720]


after it "turns off" the legs and lungs will still be inoperable and will stay that way, but you can crawl around (until you suffocate of course)
« Last Edit: August 18, 2014, 09:33:15 pm by Untrustedlife »
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deepspaceprobe9

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Re: Paralysis appears to not fully turn off now.
« Reply #1 on: August 18, 2014, 11:27:16 pm »

It might be the high severity. Maybe try toning that down a bit, or putting the SIZE_DILUTES token in there. If you are unsure where, and run on windows, go to the syndrome page on the wiki and run a CTRL+f search for it.
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Untrustedlife

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Re: Paralysis appears to not fully turn off now.
« Reply #2 on: August 19, 2014, 07:27:25 am »

putting it any lower results in it Not even paralyzing the individual fully,they can still move around fine in that case, so it is useless for my purposes.

Im not new to modding and i happen to know that In previous versions a severity of 9000 would do the trick, but this is NOT the case anymore.

Anyone figure out a way around this? without transforming the creature to heal it after wards?
« Last Edit: August 19, 2014, 08:35:37 am by Untrustedlife »
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My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
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Button

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Re: Paralysis appears to not fully turn off now.
« Reply #3 on: August 19, 2014, 08:35:58 am »

IIRC this is a known bug where the functionality of functional parts won't be updated unless you're actually in combat. Your best bet is to look into a dfhack script or binary patch.
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Untrustedlife

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Re: Paralysis appears to not fully turn off now.
« Reply #4 on: August 19, 2014, 08:37:20 am »

IIRC this is a known bug where the functionality of functional parts won't be updated unless you're actually in combat. Your best bet is to look into a dfhack script or binary patch.
Really?
I thought it was only known for the impair function effect. Not the paralysis effect, has it been confirmed for this version for paralysis. if not it is now.

the wiki:
Quote
CE_IMPAIR_FUNCTION   Yes   An organ afflicted with this CE is rendered inoperable - for example, if both lungs are impaired the creature can't breathe and will suffocate. This token only affects organs, not limbs. Note that this effect is currently bugged, and will not "turn off" until the creature receives a wound to cause its body parts to update.

unless paralysis was just a replacement for an impair_function:all effect. Impair function has no effect on limbs though.

also after testing the "phantom" paralysis does not go away when in combat, so if anything it is incorrect.
« Last Edit: August 19, 2014, 09:08:04 am by Untrustedlife »
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I am an indie game dev!
My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
My website untrustedlife.com