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Here's another release with bug fixes and small changes to brighten your day.
Major bug fixes
(*) Made growing trees update cave-in and light information properly
(*) Handled stress counter timing properly in adv mode
(*) Stopped nerve check from bypassing broken parts between thought center and body roots
(*) Stopped part from being pulped if inner nervous tissue is not detached
(*) Made pulped parts bleed properly
(*) Stopped crash from trying to place unit in proper connected component of crowded retired fort
(*) Fixed reversed inside/outside check for outdoor refuse hauling
Other bug fixes/tweaks
(*) Animals that can escape from cages no longer brought by traders
(*) Made reactions try to guess how their containers will be filled to stop problems with brewing large stacks etc.
(*) Small coin stacks can no longer be stuffed into non-containers
(*) Small coin stacks no longer pass through opponents
(*) Stopped tantrum dwarves from checking burrows for fistfights
(*) Changed tantrum action frequency
(*) Being in an owned site makes bogeyman not an issue
(*) Made ballista arrow heads and ballista arrows have edges
(*) Added ability to trade everything in the depot from either column
(*) Made column widths even in trade view and abbreviated strings differently
(*) Added select visible and select category to bring-to-depot menu
(*) Added totems to crafts tab of bring-to-depot screen
(*) Added a few categories to the kitchen menu
(*) Alphabetized stone and kitchen menus
(*) Added magma-safe indicator to stone menu
(*) Made encrust jobs respect furniture tools
(*) Cannot go into specific encrust menus if selected gem not available for encrust
(*) Dead dwarves removed from burrow count
(*) Made toggle button update properly when moving unit labor view to non-laborer
(*) Fixed a problem causing the right edge of the embark world map to disappear, including the cursor
(*) Fixed location of cursor in minimap for resized windows
(*) Made DOES_NOT_EXIST exclude creatures from certain lists properly
(*) Stopped stress reactions from being applied to unintelligent critters
(*) Stopped stress reactions of hidden creatures from being announced
(*) Fixed many typos (Gorobay)
(*) Updated description for pulping so it doesn't say "bruised" etc.
(*) Fixed broken artifact thought text
(*) Stopped immortality goal from having a broken display in thoughts
(*) Properly recognized multiple embark minecarts of the same material
(*) Slowed down tantrum/mood/etc. indicators
(*) Stopped zombies from interrupting your sleep to ask if they can help you with something
(*) Increased default embark points to compensate for more default equipment (stepladder etc.)
(*) Allowed deletion of first uniform
(*) Stopped crafts brought by traders from satisfying craft mandates
(*) Made weather init option clear up weather properly instead of just turning off the global simulation