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Author Topic: Anyway to turn off discipline?  (Read 2211 times)

Shizmoo

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Anyway to turn off discipline?
« on: August 14, 2014, 05:40:23 pm »

Anyway to eliminate this until Toady fixes it? Bandits/companions/animals/etc. all run for their lives at the drop of a needle. Maybe edit raws or something?
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Chevaleresse

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Re: Anyway to turn off discipline?
« Reply #1 on: August 14, 2014, 05:47:12 pm »

[NATURAL SKILL:DISCIPLINE:1] for all civilized races.
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Shizmoo

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Re: Anyway to turn off discipline?
« Reply #2 on: August 14, 2014, 06:07:33 pm »

is 1 the level like how grand master is like 15?
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Sorg

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Re: Anyway to turn off discipline?
« Reply #3 on: August 15, 2014, 01:46:01 am »

Anyway to eliminate this until Toady fixes it? Bandits/companions/animals/etc. all run for their lives at the drop of a needle. Maybe edit raws or something?
Play 0.34.11 :D
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Vorox

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Re: Anyway to turn off discipline?
« Reply #4 on: August 15, 2014, 04:55:12 am »

double post ignore this
« Last Edit: August 15, 2014, 01:30:40 pm by Vorox »
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Vorox

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Re: Anyway to turn off discipline?
« Reply #5 on: August 15, 2014, 04:56:08 am »

is 1 the level like how grand master is like 15?
Yes. You should also add it to megabeasts and semimegabeasts.
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Shizmoo

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Re: Anyway to turn off discipline?
« Reply #6 on: August 15, 2014, 11:20:41 am »

Anyway to eliminate this until Toady fixes it? Bandits/companions/animals/etc. all run for their lives at the drop of a needle. Maybe edit raws or something?
Play 0.34.11 :D

Tempted to because bandits etc.. when they dont run away they just stand there with complaining about fighting going on. I cant wait anymoar I want to play a fixed 2014 adventure mode  :'(
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Dyret

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Re: Anyway to turn off discipline?
« Reply #7 on: August 15, 2014, 12:07:57 pm »

Heh, I don't have that problem at all... people (and animals) only seem to run away when I've killed half their friends. Hell, companions still do idiotic shit like charging packs of giant dingos. The whole stading around announcing and discussing your attack during the attack needs to be fixed though.
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Shizmoo

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Re: Anyway to turn off discipline?
« Reply #8 on: August 15, 2014, 02:16:22 pm »

I tried putting it on 7 but people still ghost. Probably best just to put it on 15. I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps
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sv-esk

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Re: Anyway to turn off discipline?
« Reply #9 on: August 15, 2014, 03:53:49 pm »

It seems [NATURAL SKILL:DISCIPLINE:1] sometimes does not helps a lot. Сyclops(with 5 discipline) still fears me and runs away.
I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps
Steel reaction will be enough. Game do not care about reagents for alloys.
Make sure there are no spaces within [](I see one in your post). Spaces breaks syntax.

edit: checked my raws for that version. It was "NATURAL_SKILL" (Not "NATURAL SKILL"). And it does not help a lot.(havent checked in 40.14 yet)
"NATURAL SKILL" is copy-paste from this thread's second message.
« Last Edit: October 28, 2014, 06:03:54 pm by sv-esk »
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Chevaleresse

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Re: Anyway to turn off discipline?
« Reply #10 on: August 15, 2014, 03:57:59 pm »

I tried putting it on 7 but people still ghost. Probably best just to put it on 15. I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps

Did you generate a new world?
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Erde

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Re: Anyway to turn off discipline?
« Reply #11 on: October 12, 2014, 11:49:46 am »

It seems [NATURAL SKILL:DISCIPLINE:1] sometimes does not helps a lot. Сyclops(with 5 discipline) still fears me and runs away.
I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps
Steel reaction will be enough. Game do not care about reagents for alloys.
Make sure there are no spaces within [](I see one in your post). Spaces breaks syntax.

NATURAL_SKILL not NATURAL SKILL. Try that.
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Robsoie

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Re: Anyway to turn off discipline?
« Reply #12 on: October 12, 2014, 02:30:03 pm »

If you want none to run away, i think [NOFEAR] should be more efficient that some levels of discipline.
But it will set battles to the death, you can't expect anymore wounded enemies to try to run away, meaning things will be more dangerous as even wounded enemies can have a lucky kick caving your brain in.
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