Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Anyway to turn off discipline?  (Read 2208 times)

Shizmoo

  • Bay Watcher
    • View Profile
Anyway to turn off discipline?
« on: August 14, 2014, 05:40:23 pm »

Anyway to eliminate this until Toady fixes it? Bandits/companions/animals/etc. all run for their lives at the drop of a needle. Maybe edit raws or something?
Logged

Chevaleresse

  • Bay Watcher
  • A knight, returned from a journey weary and long
    • View Profile
    • Patreon
Re: Anyway to turn off discipline?
« Reply #1 on: August 14, 2014, 05:47:12 pm »

[NATURAL SKILL:DISCIPLINE:1] for all civilized races.
Logged
GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Shizmoo

  • Bay Watcher
    • View Profile
Re: Anyway to turn off discipline?
« Reply #2 on: August 14, 2014, 06:07:33 pm »

is 1 the level like how grand master is like 15?
Logged

Sorg

  • Bay Watcher
    • View Profile
    • EnglishWithCoffee
Re: Anyway to turn off discipline?
« Reply #3 on: August 15, 2014, 01:46:01 am »

Anyway to eliminate this until Toady fixes it? Bandits/companions/animals/etc. all run for their lives at the drop of a needle. Maybe edit raws or something?
Play 0.34.11 :D
Logged
Intelligent is a strong word to use around DF.
you're lucky it wasn't an adventurer.  I've heard they can bash your skull in by throwing water at you.  UNDERWATER

Vorox

  • Bay Watcher
    • View Profile
Re: Anyway to turn off discipline?
« Reply #4 on: August 15, 2014, 04:55:12 am »

double post ignore this
« Last Edit: August 15, 2014, 01:30:40 pm by Vorox »
Logged
Vorox likes gremlins for their tears.

Vorox

  • Bay Watcher
    • View Profile
Re: Anyway to turn off discipline?
« Reply #5 on: August 15, 2014, 04:56:08 am »

is 1 the level like how grand master is like 15?
Yes. You should also add it to megabeasts and semimegabeasts.
Logged
Vorox likes gremlins for their tears.

Shizmoo

  • Bay Watcher
    • View Profile
Re: Anyway to turn off discipline?
« Reply #6 on: August 15, 2014, 11:20:41 am »

Anyway to eliminate this until Toady fixes it? Bandits/companions/animals/etc. all run for their lives at the drop of a needle. Maybe edit raws or something?
Play 0.34.11 :D

Tempted to because bandits etc.. when they dont run away they just stand there with complaining about fighting going on. I cant wait anymoar I want to play a fixed 2014 adventure mode  :'(
Logged

Dyret

  • Bay Watcher
    • View Profile
Re: Anyway to turn off discipline?
« Reply #7 on: August 15, 2014, 12:07:57 pm »

Heh, I don't have that problem at all... people (and animals) only seem to run away when I've killed half their friends. Hell, companions still do idiotic shit like charging packs of giant dingos. The whole stading around announcing and discussing your attack during the attack needs to be fixed though.
Logged

Shizmoo

  • Bay Watcher
    • View Profile
Re: Anyway to turn off discipline?
« Reply #8 on: August 15, 2014, 02:16:22 pm »

I tried putting it on 7 but people still ghost. Probably best just to put it on 15. I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps
Logged

sv-esk

  • Bay Watcher
  • sorry for my bad english
    • View Profile
Re: Anyway to turn off discipline?
« Reply #9 on: August 15, 2014, 03:53:49 pm »

It seems [NATURAL SKILL:DISCIPLINE:1] sometimes does not helps a lot. Сyclops(with 5 discipline) still fears me and runs away.
I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps
Steel reaction will be enough. Game do not care about reagents for alloys.
Make sure there are no spaces within [](I see one in your post). Spaces breaks syntax.

edit: checked my raws for that version. It was "NATURAL_SKILL" (Not "NATURAL SKILL"). And it does not help a lot.(havent checked in 40.14 yet)
"NATURAL SKILL" is copy-paste from this thread's second message.
« Last Edit: October 28, 2014, 06:03:54 pm by sv-esk »
Logged

Chevaleresse

  • Bay Watcher
  • A knight, returned from a journey weary and long
    • View Profile
    • Patreon
Re: Anyway to turn off discipline?
« Reply #10 on: August 15, 2014, 03:57:59 pm »

I tried putting it on 7 but people still ghost. Probably best just to put it on 15. I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps

Did you generate a new world?
Logged
GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Erde

  • Bay Watcher
    • View Profile
Re: Anyway to turn off discipline?
« Reply #11 on: October 12, 2014, 11:49:46 am »

It seems [NATURAL SKILL:DISCIPLINE:1] sometimes does not helps a lot. Сyclops(with 5 discipline) still fears me and runs away.
I also add the [ PERMITTED_REACTION:PIG_IRON_MAKING] and steel one to human civilization, but I didn't see any steel on human bandits or in keeps
Steel reaction will be enough. Game do not care about reagents for alloys.
Make sure there are no spaces within [](I see one in your post). Spaces breaks syntax.

NATURAL_SKILL not NATURAL SKILL. Try that.
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Anyway to turn off discipline?
« Reply #12 on: October 12, 2014, 02:30:03 pm »

If you want none to run away, i think [NOFEAR] should be more efficient that some levels of discipline.
But it will set battles to the death, you can't expect anymore wounded enemies to try to run away, meaning things will be more dangerous as even wounded enemies can have a lucky kick caving your brain in.
Logged