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Author Topic: Conquest: Westeros  (Read 12783 times)

Patrick Hunt

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Re: Conquest: Westeros
« Reply #150 on: August 22, 2014, 05:07:38 am »

Turn to follow.
« Last Edit: August 22, 2014, 05:14:59 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Azkanan

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Re: Conquest: Westeros
« Reply #151 on: August 22, 2014, 05:14:32 am »

Not a single faction out of about 30 houses supplied anything at all to the watch lol? Wow they're short sighted.

I don't know how many ways or times I can tell you. They all have 0 interest in you as a diplomatically logical approach. Landgrab.

Edit;
Also on that note, even in the series, nobody gave two shits about The Wall.  :P
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Patrick Hunt

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Re: Conquest: Westeros
« Reply #152 on: August 22, 2014, 05:16:13 am »

I know, but considering the numbers I expected at least 1-2 of them to do something lol. 30+ fails is a bit much, plus common sense kinda dictates that keeping the savages who want to enslave them all behind the wall is a good idea.

Plus the noble houses did send the wall funds in the series, and allow it to recruit men, and in the past the Northern houses helped defend the wall and Stannis did in the series.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Azkanan

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Re: Conquest: Westeros
« Reply #153 on: August 22, 2014, 05:19:35 am »

I know, but considering the numbers I expected at least 1-2 of them to do something lol. 30+ fails is a bit much, plus common sense kinda dictates that keeping the savages who want to enslave them all behind the wall is a good idea.

Plus the noble houses did send the wall funds in the series, and allow it to recruit men, and in the past the Northern houses helped defend the wall and Stannis did in the series.

Why would great nations of the south with towering castles and, by the time wildlings reached them, great standing armies, give all their time, money and effort to the other side of the world? That's like living in Spain and giving China money because the Japanese have plans to take the entire old world.

The houses sent prisoners and condemned rapists that they didn't want. There aren't any of those in this game. Nor are the houses great kingdoms as they are in the series, they're small holds with no money to spare.
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Varee

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Re: Conquest: Westeros
« Reply #154 on: August 22, 2014, 05:20:11 am »

my ship are suppose to be in AA with the troop and my income should be 1
Open deplomacy with 177 and 161
Take the troop aboard at 133
reduce defend in 171 to 2 and 172-173 to 0
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Azkanan

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Re: Conquest: Westeros
« Reply #155 on: August 22, 2014, 05:21:20 am »

my ship are suppose to be in AA with the troop and my income should be 1
Open deplomacy with 177 and 161
Take the troop aboard at 133
reduce defend in 171 to 2 and 172-173 to 0

Sorry Varee, I only saw your one bolded post. Consolidate your turn into one post in the future please.  :o <3

Edit: I'm also going to presume you meant two ships, not just the one.

Edit 2: "Open Diplomacy" ? With what? You need to make your offers, for example, like others have either privately by PM or openly in message.

Edit 3: Varee, your turn is now locked/done.
« Last Edit: August 22, 2014, 05:53:34 am by Azkanan »
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a1s

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Re: Conquest: Westeros
« Reply #156 on: August 22, 2014, 06:00:42 am »

so... this is a weird thing to say, but I don't think you rolled my combat right. it says that I got 4-7 for my defense, whereas it should be 5-8 (+1 for units and +3 for defensive terrain)
Combat Tweak
- Each side has a chance to lose men in combat, regardless of the winner in each turn.
- If the defence winds up with 0 men, the men he might lose each turn will be how much defence he loses each turn instead.
- Upon destroying a fortress's defences, you will still need to siege it.
- However, attacking a territory with no men will not result in battle and will go straight to siege.
[/center]
Would you like to elaborate on this? What does winning a trun do, and what is the chance of losing troops?

The Blackface are worthy opponents. They shall make equally worthy warriors for my army.

Tell Blackface that they are surrounded, and offer to let them keep 285 in exchange for their allegiance.
move 1 unit from 300 to 269.
move 1 unit from 300 to 285.
move 1 unit from 271 to 285
move 3 unit from 286 to 284.
move 1 unit from 298 to 289.
raise yet another unit on 300
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Azkanan

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Re: Conquest: Westeros
« Reply #157 on: August 22, 2014, 06:25:29 am »

so... this is a weird thing to say, but I don't think you rolled my combat right. it says that I got 4-7 for my defense, whereas it should be 5-8 (+1 for units and +3 for defensive terrain)
Combat Tweak
- Each side has a chance to lose men in combat, regardless of the winner in each turn.
- If the defence winds up with 0 men, the men he might lose each turn will be how much defence he loses each turn instead.
- Upon destroying a fortress's defences, you will still need to siege it.
- However, attacking a territory with no men will not result in battle and will go straight to siege.
[/center]
Would you like to elaborate on this? What does winning a turn do, and what is the chance of losing troops?

Each turn a side rolls a 1d4+natural defences+artificial defences+troops VS 1d4+troops+flanking. The higher roll wins the turn.

25% of losing troops as turn-winner.
100% of losing troops as turn-loser.

25% of losing troops as defender, per turn.
50% of losing troops as attacker, per turn.

Ergo, keep winning turns and, eventually, you'll whittle down the enemy army. With luck, you might get away unscathed.

Turns repeat and roll over till one side runs out of troops and/or garrison.
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Varee

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Re: Conquest: Westeros
« Reply #158 on: August 22, 2014, 06:27:44 am »

Well i will make sure my turn are in my latest post and bold from now on
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Azkanan

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Re: Conquest: Westeros
« Reply #159 on: August 22, 2014, 06:52:18 am »

Caveats
Vassals can be offered incorporation into your realm - making them completely yours as if you'd militarily conquered them.
They're most like to accept this when there's little chance of their territory being lost to an enemy in the future.
Security and safety will make them more pliable to your offer.

The bonus to vassalisation is that there is no aggressive action to it. You won't gain any aggressive expansions points in diplomacy, reducing the chances of other nations attacking you over it.
« Last Edit: August 22, 2014, 07:01:31 am by Azkanan »
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Patrick Hunt

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Re: Conquest: Westeros
« Reply #160 on: August 22, 2014, 07:09:14 am »

Reduce all wall defended by 1 and boost 238 economy to 1.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Noel.se

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Re: Conquest: Westeros
« Reply #161 on: August 22, 2014, 08:06:21 am »

Increase economy of 92 from 0 to 1.
Send a spy to 54
Decrease defences of 96 from 2 to 0
Decrease defences of 94 from 5 to 4
Decrease defences of 92 from 2 to 1
Request NAP with House Sarsfield (region 99)


After that, the turn is done.
« Last Edit: August 23, 2014, 03:28:43 am by Noel.se »
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swordsmith04

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Re: Conquest: Westeros
« Reply #162 on: August 22, 2014, 09:21:16 am »

Reduce defenses in 42 to 1.
Reduce defense in 41 to 0.
No troop movement.

hops

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Re: Conquest: Westeros
« Reply #163 on: August 22, 2014, 08:50:18 pm »

How many ships do I have?
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Azkanan

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Re: Conquest: Westeros
« Reply #164 on: August 23, 2014, 07:50:38 am »

How many ships do I have?

Are you accessing the spreadsheet at all?
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