Turn 3
Locked turnsAzkanan
Varee
Fort Overhaul- You can now reduce the defences at any fort. This will reduce their cost per turn in upkeep to the level you have chosen.
- Reducing defences can be set to any level in a single turn.
- However, increasing defences will take one point per turn. (Please, when posting, don't say... increase defences from 1 to 5. Post it each turn so I don't miss it).
- Buying defences will increase the max defence, but not the current defence.
Combat Tweak- Each side has a chance to lose men in combat, regardless of the winner in each turn.
- If the defence winds up with 0 men, the men he might lose each turn will be how much defence he loses each turn instead.
- Upon destroying a fortress's defences, you will still need to siege it.
- However, attacking a territory with no men will not result in battle and will go straight to siege.
New Sheet Stuff"Defence" and "Max Defence" in the territories - pretty self-explanatory.
Caveats[/u]
Vassals can be offered incorporation into your realm - making them completely yours as if you'd militarily conquered them.
They're most like to accept this when there's little chance of their territory being lost to an enemy in the future.
Security and safety will make them more pliable to your offer.
Spreadsheet