3rd of Granite, 257: So it has come to this. I have been named Overseer of this fortress, after countless other dwarves refused the title. Makes you feel appreciated, to be the 7th best choice of the people. regardless, I shall do my best to carve this bubbling nation into the fully active society it deserves to be, burning and smoking with activity. Then our power shall rush down the slopes of this blazing mountain and engulf the surrounding land within our obsidian grasp....
This is, of course, all metaphorical. I am not to go anywhere near the volcano, let alone do something with it. Northstar blatantly insisted on that.
4th of Granite, 257: Ok, so I've started a new project. Hint, it involves throwing prisoners into the volcano. Our first objective is of course to obtain prisoners, meaning we need cages. Either trade them or craft 'em. Moldath has spoken to me in my sleep. she whispers her desire in my ear, and for long she has been begging for offerings, in vain. Soon she shall be answered to. While at it, I have decided to institute my title. I shall now be known as the Oracle of Flames.
I spend most of the week trying to figure out where the workshops are. I spent so much time alone meditating above the volcanic mouth that the fortress is alien to me, as if I was laying eyes on it for the first time. I decide to take a good look at our mines, and the caverns below. They are locked, and apparenlt filled with a giant lake, so i decide to leave them be. Instead i survey our mining strips, and realise we have a TON of gold and gems lying around, so i designate them all to be excavated. I decide to also include all that pretty yellow stone, because yellow is like gold and gold is friggin pimp. If i was to build a temple made of golden rock and giant golden dragon statues, that would be rather kickass.
(note: i've only played with dfhack so far so i have no actual clue how to ''click'' on workshop and lever.I can view them alright, but im unabe to activate a workshop to give it a task or press levers.
I notice we have a lot of iddlers, so I decide to give them some jobs, by creating some stone stockpiles. I'll build them above the main workshop areas, so we have easy access to them. Maybe we already have stockpiles for that, but I didnt find em. I add pillars, because nothing says dwarven civilisation like pimping your granite dumps.
Meanwhile the mayor has imposed a ban on the import of quivers. Big deal. I notice we have quite a few cages already, but apparently not enough rock mechanisms. I order our manager to begin producing some more. And i send some workers outside to gather dead goblin things. A busy fortress is a growing fortress.
18th of granite: I find our lack of drinks and plants to be bothersome, I'll dispatch some peasants to the mountainside, so they can pick up cranberries. They are interupted by an elk, which our hunters proceed to murderise tenderly. I order some of our cages to be placed near the weapon traps, so that we may begin amassing prisoners. ( Also something about another layer of defense? )
The southern side of the mountain is to be levelled. When we have a nice surface, i shall have the masons wall it up. we'll use the new enclosed area for some aditionnal storage.
17th of felsite:
Urist the ranger claimed a Craftdwarfmanshoperoo. Let's hope he makes good use of it.
Oh COME on Urist, that's not what I had in mind. This is a terrible artifact. It has legs and wants to kill us. I would have much preferred a bracelet.
I can hardly believe it! My blazing visions were right. Our great deity asked me to build random cages right there, and so I did. And there, less than a week after the cage is complete, it manages to trap the great invader, the One-Eyed beast Obin the cyclop. Who'se the fucking Oracle, huh? Moldath explicitely asked me for a worthy acrifice, and told me to build mechanism and use them for a cage at this exact spot. now lo and behold, delivered to us, a great sacrifice!
PRAISE BE TO THE VOLCANO GOD!