Ok... so I am in a bad situation right now! Iv generated 20 or 30 worlds now and necromancers simply will not spawn, I cant let the world generate too long cause all the mother fu-- civilizations kill all the megabeasts before a single necromancer appears, and if i turn the megabeasts up by even one! JUST one! they start killing a bunch of my civilizations before they have a chance to create more than one town! I even made elves mortal by setting there maxage to like 300 hoping that they would join in the necromantic fun when there time gets close, but everyone kills all the megabeasts before the first elf would die of old age! I can only have 20 megabeasts in a large world without risking my civilizations being killed off! and i only have one of each race with a civ cause thats the way I like it, but its not like it matters, iv duplicated a few civs before anyway and it still doesnt change a thing, so what can I do!? I am stuck! I am just stuck! I cant wait for necromancers to appear in like year 600 or so cause the megabeasts die, and i cant turn up the megabeasts or my people are all dead and I cannot do anything to help this situation I am in!
Is there some token or setting I can adjust to make this all happen faster, or to prevent my cities from being killed off?! I dont know why in this newest update why they made the megabeasts thing so sensitive, but i have never had this problem before in my entire time playing DF...