Updated to 0.40.08 before launch of the Succession Game! Please see the new thread:
http://www.bay12forums.com/smf/index.php?topic=142169.0This is a brand-new succession game, looking for players!
That's right, you can sign up right now for a 2-year turn in this new 0.40.07 succession game, and have a say in how the fortress will begin.
The basics:
- This game will take place in a "Golden Age" world I genned right off the bat. The settings are Medium History, Savagery, Minerals, # of Civs, and # of Sites; Small world size (for faster FPS), and a smallish embark area (I'm going to try and keep it no larger than 4x4, preferably 3x3 or 3x4, again for faster FPS).
- I genned the world of a fresh install of Dwarf Fortress 0.40.07 with nothing but Ironhand Graphics and Soundsense (release r43) installed. I don't *believe* Soundsense should affect the raws in any way- so you're free to play without it if you desire (not recommended- Soundsense makes Dwarf Fortress MUCH more playable). However I would respectfully request that all players use Ironhand Graphics version 40.07A (
http://dffd.wimbli.com/file.php?id=8747), even if it's not normally your favorite graphics set (if you play with one), so we can all work off some sort of common aesthetic.
- The turns will each be two years (not one) as I already mentioned. If a player has given at least one other player a turn in-between, he can return for additional turns later on, however. This should make the succession game something each player invests more deeply into (and is thus less likely to screw the fort), and also make it viable with a much smaller number of players than most succession games.
- Turns will be starting once at least two players are signed up (not including myself). Additional players will have their names added to the list on a first-come, first-serve basis. New players will tend to bump players going in for a repeat turn off the list if they request a turn early enough.
- Each player should post a *detailed* summary of their turn (with as little or as much roleplay as desired- personally I'll be trying to cut to the meat of matters rather than doing excessive storytelling) as well as the save file at the end of their turn. Players will have 24 hours to claim their turn (by making a short placeholder post stating they've downloaded the file), and 48-72 hours to complete their turn (depending on how long it took them to download the file- 72 hours if they claimed it instantly after the last player). If this starts too appear to be too slow or too fast, this will be up for adjustment.
- This thread will be run in an "administrative" capacity by myself, and possibly DoctorMcTaalik- who I've invited to team up with me to run this game instead of starting his own succession game (we'll see if he bites on the offer). The one/two of me/us will attempt to keep things flowing smoothly. However the setup of the succession fortress will be open to player input/ community decision making to at least some degree... (I need to discuss with DoctorMcTaalik precisely how he wants to do this, and to what degree, if he decices to co-host this game)
Lastly, until this succession fort officially starts, I will be wandering around the world in Adventure Mode, or spawning small outposts in Fortress Mode. Don't worry, I won't be causing any
permanent harm to the world (I won't be trying to depose the rulers of any civs, for instance), mostly just wandering around and getting a sense of this world we're about to all play in.
IF, for any reason, this fort fails,
this will not be the end of this world file. I expect the last player to upload his/her save file (if this is not provided, I will go from the last one available), and I will continue the world file, likely starting another succession fort in the same world soon after this one has had a little time to cool down... (I anticipate if the fort comes to an abrupt end, it will be due to violence and slaughter...)
Last, but not least, have fun! And let's TRY our VERY BEST to make sure this fort succeeds- I do NOT want another Failcannon or Boatmurdered here- my goal is to create the rare fortress, one that actually SURVIVES (I'll outline some strategies for that in my next posts).
Regards,
Northstar