Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Fortress mode bug free enough yet to start a grand fortress?  (Read 2518 times)

Borge

  • Bay Watcher
    • View Profile
Fortress mode bug free enough yet to start a grand fortress?
« on: August 09, 2014, 04:12:20 am »

I am so very keen to play Dwarf Fortress and start another grand fortress like i have done in the past many times, but i do not wish to be completely disheartened by playing the August 3rd version and having a game breaking bug destroy further progress or enjoyment. Is the current version bug free enough to play fully and properly yet or should i wait another couple of weeks for the game breaking issues to get ironed out if any remain.
« Last Edit: August 09, 2014, 04:15:36 am by Borge »
Logged

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #1 on: August 09, 2014, 04:13:57 am »

Wait for 40.07, so you don't have to deal with dwarves breeding like rabbits. Should be out any day now.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Mimodo

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #2 on: August 09, 2014, 04:29:00 am »

Wait for 40.07, so you don't have to deal with dwarves breeding like rabbits. Should be out any day now.

Will 40.07 break earlier saves?
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #3 on: August 09, 2014, 04:35:49 am »

Wait for 40.07, so you don't have to deal with dwarves breeding like rabbits. Should be out any day now.

Will 40.07 break earlier saves?
Probably not, but it is always possible it will.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Berserkenstein

  • Bay Watcher
  • A giant humanoid monster with the head of a bull.
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #4 on: August 09, 2014, 04:40:49 am »

Wait for 40.07, so you don't have to deal with dwarves breeding like rabbits. Should be out any day now.
I'm MUCH more interested in fixing the no siege bug.   

My fortresses have been incredibly successful snooze fests with no bloodbaths.

Although my fort does look like a gore covered battlefield, but that is just from fruit stains
Logged

Mimodo

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #5 on: August 09, 2014, 04:47:46 am »

Wait for 40.07, so you don't have to deal with dwarves breeding like rabbits. Should be out any day now.
I'm MUCH more interested in fixing the no siege bug.   

My fortresses have been incredibly successful snooze fests with no bloodbaths.

Although my fort does look like a gore covered battlefield, but that is just from fruit stains

Mine's mainly from elf blood I think
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

Verjigorm

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #6 on: August 09, 2014, 07:11:56 am »

Wait for 40.07, so you don't have to deal with dwarves breeding like rabbits. Should be out any day now.
I'm MUCH more interested in fixing the no siege bug.   

My fortresses have been incredibly successful snooze fests with no bloodbaths.

Although my fort does look like a gore covered battlefield, but that is just from fruit stains

Mine's mainly from elf blood I think

That's what he said, fruit stains.
Logged

Borge

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #7 on: August 09, 2014, 08:22:31 am »

Thank you for the replies, i will wait a little while longer if i can manage.
Logged

Lemunde

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #8 on: August 09, 2014, 09:10:52 am »

The breeding issues can be avoided by adjusting the baby cap, at least temporarily if you typically leave this set to default.
Logged

Decidophobia

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #9 on: August 09, 2014, 09:42:28 am »

The breeding issues can be avoided by adjusting the baby cap, at least temporarily if you typically leave this set to default.
Are you sure? Because my child cap is 5, and my latest fortress had 29 kids.
Logged

Parhelion

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #10 on: August 09, 2014, 09:55:27 am »

Does the baby cap not affect migrant children wandering in?

And yes, I second the earlier poster who said the no-invasions thing was more troubling.  I'm afraid to build up a fort in 06 -- if save-games aren't broken in 07, that doesn't necessarily mean the bug will be fixed in active games (and not require a restart).

Logged

Dwarfu

  • Bay Watcher
  • Dwarven Advisor
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #11 on: August 09, 2014, 03:53:07 pm »

Unless something major is found, it is rare for save compat to be broken after the crash-fixing subsides.  That does not mean existing saves won't exhibit old behaviour after being moved over.

A lot of the invasion related stuff was fixed for 40.07, so we'll have to see how that turns out.
Logged

ltprifti

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #12 on: August 09, 2014, 07:56:35 pm »

break into hell?
Logged

greycat

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #13 on: August 09, 2014, 09:07:21 pm »

The breeding issues can be avoided by adjusting the baby cap, at least temporarily if you typically leave this set to default.
Are you sure? Because my child cap is 5, and my latest fortress had 29 kids.

There're three population caps: the regular one, the baby/child one, and the strict one.

The .06 bug is that dwarves breed like animals.  I'm guessing this animal-dwarf-breeding bypasses the baby/child cap, because these kids aren't conceived in the regular dwarven way.  But it might not bypass the strict cap.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Decidophobia

  • Bay Watcher
    • View Profile
Re: Fortress mode bug free enough yet to start a grand fortress?
« Reply #14 on: August 09, 2014, 10:33:12 pm »

There're three population caps: the regular one, the baby/child one, and the strict one.

The .06 bug is that dwarves breed like animals.  I'm guessing this animal-dwarf-breeding bypasses the baby/child cap, because these kids aren't conceived in the regular dwarven way.  But it might not bypass the strict cap.
Yeah, my dwarves bred like bunnies until I hit the strict cap of 50, and then they stopped. So I got the population I wanted, only a lot more of them were children than I'd planned for :D
Logged
Pages: [1] 2