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Author Topic: ArcheAge alpha, preparing for beta and release  (Read 29617 times)

Rez

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Re: ArcheAge alpha, preparing for beta and release
« Reply #180 on: September 20, 2014, 03:08:45 pm »

No need to get snippy and certainly do not put words in my mouth.  The fact is that this game is hyped to all bejesus and Trion is looking at way more demand than they anticipated.

You're seeing queue sizes of several thousand on popular servers.   I don't know the max population of the servers, but opening a few more servers is not going to accommodate 10k+ people, which seems like a lowball guess for prime-time queues. 

Trion has to implement server swaps for the populations to equalize.  Headstarters have assets that are tied to servers.  They can't switch servers or delete their characters on slammed servers without losing things they paid large amounts of money for.  Even regular patrons start looking at significant sunk investments that they outright lose if they decide to switch servers.  They're going to try to get on Kyrios/Salphira or get a refund.  My complaints are that it isn't a very good game; their complaints are that they've been defrauded.

My point is that these issues aren't going to be totally fixed for weeks, simply as a practical consideration.  Trion has to do a lot of work to support the demand they've received and none of the things they can do are silver bullets.  However, in a few weeks, even p2p are going to be burnt out and tired of it.


Frankly, if the focus is supposed to be on dungeon-diving, XL screwed up massively.  There are only a few dungeons in the whole game and identifying the loot from them... takes labor.
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Nighthawk

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Re: ArcheAge alpha, preparing for beta and release
« Reply #181 on: September 20, 2014, 03:18:17 pm »

The queue issues aren't going to go away until game pop. starts dropping to post-hype levels.
There's something -seriously- wrong with your mindset if your idea is "The only way to fix the game is to have less people play!"  Because I legitimately want to play, and I'm not because I can't, so am I solving your problem by giving up?
This has nothing to do with any particular individual's problems; I'm sure even the developers would agree that it was not their intention to prevent people from playing their MMO. That's the reason they're adding more servers - they want more people playing, and less people waiting in queues. At the moment their actions alone can't seem to solve the problem, so is it so wrong for someone who legitimately wants to play the game to speculate (and hope) that the in-game populations will decrease?

I don't see why you're getting so upset about this.
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n9103

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Re: ArcheAge alpha, preparing for beta and release
« Reply #182 on: September 20, 2014, 03:56:03 pm »

Personally, I don't see why a modern MMO would have server-specific logins to begin with, rather than a load balancing setup.
Then again, I don't see why a non-flash MMO has untradable currency and a turn limit.

Apparently, WoW's continued existence is mostly ignored.
Sure, they don't make the big bucks anymore, but they're far more persistent than any of these half-backed Flash MMOs are that use the two previous limitations.
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krisslanza

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Re: ArcheAge alpha, preparing for beta and release
« Reply #183 on: September 20, 2014, 04:03:47 pm »

Personally, I don't see why a modern MMO would have server-specific logins to begin with, rather than a load balancing setup.
Then again, I don't see why a non-flash MMO has untradable currency and a turn limit.

Apparently, WoW's continued existence is mostly ignored.
Sure, they don't make the big bucks anymore, but they're far more persistent than any of these half-backed Flash MMOs are that use the two previous limitations.

But WoW has server-specific just like everything else?
The only MMO without one is EVE. And EVE's server only works because its basically a military supercomputer. Also space has very little to actually process.

Aklyon

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Re: ArcheAge alpha, preparing for beta and release
« Reply #184 on: September 20, 2014, 04:10:00 pm »

Doesn't EVE's superserver slow down entire regions of space during fights, or something like that?
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Silent_Thunder

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Re: ArcheAge alpha, preparing for beta and release
« Reply #185 on: September 20, 2014, 04:12:48 pm »

Doesn't EVE's superserver slow down entire regions of space during fights, or something like that?

Yes it's called Time Dilation

And to the above poster a few posts back, Archage CAN'T do load balancing of characters by simple virtue of how it's designed. Guilds can control vast swathes of territories and properties, and wars between these guilds can be fought over the territory. So swapping them around on different servers would essentially break the entire metagame for endgame players.

Which also leads to the population issues. Because of the persistance of the world, you can't really just keep opening more and more servers to deal with player load, as all games, even (or perhaps especially) MMOs, tend to have a massive drop in players after a few weeks past release, regardless if it's a mediocre game or the greatest game to grace our generation in a decade. A ton of people just move on. Which then means you either have to do server merges, or deal with servers where the endgame is gone because there's not enough players anymore. While I can't speak for how well they are balancing those two sides of the same coin, it definatly is something in the back of their minds I'm sure.

For instance, a lot of Planetside's pop woes were attribuited to SOE overreacting to extremely long login ques durign the first few days of release, and not taking into account the sustainability of the population after opening the server floodgates. Combined with performance issues, this left several servers essentially ghost towns after a few months untill they eventually got around to server merges. Planetside at least had the luxury of not having a persistant world to deal with, at least in the sense a game like Archage or EVE does.
« Last Edit: September 20, 2014, 04:21:41 pm by Silent_Thunder »
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n9103

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Re: ArcheAge alpha, preparing for beta and release
« Reply #186 on: September 20, 2014, 04:21:20 pm »

WoW isn't a modern MMO. It's not much ahead of UO and EQ1, in terms of age.
It's really not that hard (once you're dealing with commercial servers in the first place) to set up load balancing.
At that point, the different servers should be logically separated only, not physically. (Meaning that less populated servers can release resources, and heavy populated ones can request more.)

"Endgame" ... Anyways.

The only reason EVE is unique among these is the sheer number of players that can be in a single conflict.
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KingofstarrySkies

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Re: ArcheAge alpha, preparing for beta and release
« Reply #187 on: September 20, 2014, 04:28:28 pm »

About to start installing the game. By Monday I'll probably post my opinions...If it works on my computer, that is.
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Silent_Thunder

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Re: ArcheAge alpha, preparing for beta and release
« Reply #188 on: September 20, 2014, 04:31:55 pm »

WoW isn't a modern MMO. It's not much ahead of UO and EQ1, in terms of age.
It's really not that hard (once you're dealing with commercial servers in the first place) to set up load balancing.
At that point, the different servers should be logically separated only, not physically. (Meaning that less populated servers can release resources, and heavy populated ones can request more.)

"Endgame" ... Anyways.

The only reason EVE is unique among these is the sheer number of players that can be in a single conflict.

The problem isn't virtual server load, it's just simply the quality of play with a certain number of players. I've been in the "full" servers, and the fact is, the amount of players all cramming themselves into areas makes the game a goddamn mess. Shifting resources to fit more people in these areas will just make the game even more jarring and unplayable. I've had to fight my way through people's collision boxes to talk to quest givers, especially in starting areas.

It has nothing to do with what servers can handle, and everything to do with what gameplay can handle. You wouldn't put 80 people in a Formula 1 Grid just because the track can technically hold that many cars.

No opinions from me on the game itself yet mind you, as I've never played enough of this style of game to get a grip on what qualifies as "good" or not. Closest to it is maybe Dragon Age, as that had a very MMO-like combat system. As an aside, what is it with Korean MMOs and the European people looking... really really Uncanny Valley. It's just terrifying.

KingofstarrySkies

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Re: ArcheAge alpha, preparing for beta and release
« Reply #189 on: September 20, 2014, 04:54:12 pm »

So how are the specs for it? Like, will I need an intergalactic super-computer to even start the game?
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Ruskin

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Re: ArcheAge alpha, preparing for beta and release
« Reply #190 on: September 20, 2014, 05:18:03 pm »

https://support.trionworlds.com/app/answers/detail/a_id/1763/~/archeage-minimum-system-requirements

If you don't understand those requirements, just tell me what ya got in your rig and i can tell you if you can run it or not

BuriBuriZaemon

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Re: ArcheAge alpha, preparing for beta and release
« Reply #191 on: September 20, 2014, 06:58:59 pm »

https://support.trionworlds.com/app/answers/detail/a_id/1763/~/archeage-minimum-system-requirements

If you don't understand those requirements, just tell me what ya got in your rig and i can tell you if you can run it or not

I have:
Windows 8 64-bit
i7-4700MQ @ 2.4GHz
16GB RAM
Nvidia GeForce GTX 860M 4GB (Maxwell)

And the game ran sluggish last night at maxed out settings. All drivers are up to date. Is the game unoptimised?

EDIT: I chose Ezi as my server because it had no queue last night. And now ALL servers have queue, 2000 on Ezi, one of their newest servers! They really need to work this out or they'll lose potential players...
« Last Edit: September 20, 2014, 07:06:12 pm by BuriBuriZaemon »
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Girlinhat

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Re: ArcheAge alpha, preparing for beta and release
« Reply #192 on: September 20, 2014, 07:08:53 pm »

EDIT: I chose Ezi as my server because it had no queue last night. And now ALL servers have queue, 2000 on Ezi, one of their newest servers! They really need to work this out or they'll lose potential players...
Weren't you paying attention?  Once people leave, then the queue will be gone!

Ruskin

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Re: ArcheAge alpha, preparing for beta and release
« Reply #193 on: September 20, 2014, 07:17:31 pm »

https://support.trionworlds.com/app/answers/detail/a_id/1763/~/archeage-minimum-system-requirements

If you don't understand those requirements, just tell me what ya got in your rig and i can tell you if you can run it or not

I have:
Windows 8 64-bit
i7-4700MQ @ 2.4GHz
16GB RAM
Nvidia GeForce GTX 860M 4GB (Maxwell)

And the game ran sluggish last night at maxed out settings. All drivers are up to date. Is the game unoptimised?

EDIT: I chose Ezi as my server because it had no queue last night. And now ALL servers have queue, 2000 on Ezi, one of their newest servers! They really need to work this out or they'll lose potential players...


Ok well, a few things to do

1, Make sure it's using your 860m and not a intel HD (if at maxed out settings it's only "sluggish" I'm guessing it's using the 860m but I've heard a few are people having problems with Nvidia Optimus)

2, If your running at or around 1080p you wont notice much if any difference turning off anti aliasing and that should give you a decent performance boost

3, Make sure vsync is turned off

4, DX11 has a memory leak so change to DX9

Try those out and tell me how it runs

What fps are you getting before these changes?

As for your question about the game being unoptimized i really can't say, I have a gtx 780 so the only time my frames dropped below 60 was on the 4 day head start launch, there were a LOT of people at the starting zone :P
« Last Edit: September 20, 2014, 07:38:52 pm by Ruskin »
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Rez

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Re: ArcheAge alpha, preparing for beta and release
« Reply #194 on: September 20, 2014, 10:38:59 pm »

If you find the Nuians off-putting, wait until you see the female furran.
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