Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 19

Author Topic: ArcheAge alpha, preparing for beta and release  (Read 29658 times)

Rez

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #150 on: September 18, 2014, 03:15:53 pm »

It didn't.

I think they may have added something that kicks you if you have your mount activated and are -Away-, though.
Logged

Ruskin

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #151 on: September 18, 2014, 03:22:23 pm »

http://forums.archeagegame.com/showthread.php?48034

"Additionally, we'll be extending the server queue system's grace period from five minutes to ten minutes."

Also, a twitter post 21 hours ago said this :

"We've increased the total capacity of our #ArcheAge NA servers by 20% & the maximum capacity of Kyprosa (EU) by 10%! http://triongam.es/1qZEvfZ "

Rez

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #152 on: September 18, 2014, 03:31:43 pm »

Oh.  It was grace period, not afk period.
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #153 on: September 18, 2014, 05:24:49 pm »

I tried going Ravager for a bit (Battlerage,Sorc,Occultism), with a bunch of AOE CC and heavy melee DPS. It was really fun for a while.
But at the end of the day, STR-AGI-INT means something, so you can't crossclass that easily.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #154 on: September 18, 2014, 08:58:51 pm »

Well, I logged in and entered queue at about 3,200 people.  I just got back after 7 and a half hours, and I was 571st in the queue.  Fuck this shit.

Micro102

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #155 on: September 18, 2014, 09:21:56 pm »

"we raised out server capacity by 20%!" - Devs

*queues become 20% larger*
Logged

Ruskin

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #156 on: September 18, 2014, 09:27:59 pm »

Eh, I'm not too worried, the queues will calm down a bit over the next week

Also this was posted on their twitter page "Adventurers: Our CEO @hartsman is happy to announce that we are adding more #ArcheAge servers. http://triongam.es/1BRPblD"

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #157 on: September 18, 2014, 09:43:45 pm »

Man, I just cannot take an announcement #seriously when it sounds #likeateengirl.

Rez

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #158 on: September 19, 2014, 12:01:57 am »

Archeage is shrinking on me.   The leveling curve has steepened right off and the fights have gotten to be a huge grind.  I don't know if my problem is lowish DPS (battlerage/defense/auramancy) or too little tolerance for boredom.  Hitting combos is pretty underwhelming now that they'll maybe do 10% altogether and  I can run into debuff immunity.  Does leveling speed up again when you hit Cindermoor for Nui Alliance players?  I might switch to blighter or primeval, because clearing content has gotten slow and PvP seems like it's just a joke until you hit 50.

PVP just seems blobby.  There also doesn't seem to be any point to PvP, other than dicking someone over or stealing trade packages.  Death is free w/o trade packages; well, it can cost you a couple hundred meters of travel.  Things were very slidey and syncing seemed to be an issue; it doesn't feel like skill is important enough for PvP to be satisfying.  It seems like 80% of the builds I saw took shadowplay; hard to argue with invis, mobility, and synergy with ranged and melee builds, not to mention super-shank.  Pretty unimpressed with PvP at L31, which I understand isn't the level it's designed for.

The concept for land ownership seems like it was based around having very low server populations.  I say that, because why would you let it look so awful otherwise?  The way houses and farms fit together make it inevitable that you'd get the hilariously ugly developments in high population/power gaming servers.  Why would you let housing areas look like shanty towns and slums?  I don't really like that the only way to lose your land, outside of auroria, is to not pay the money Sink.  There doesn't seem to be much player influence in housing.  You're restricted in where you can put your house. You're restricted in how you can remove someone else's house; I'm pretty sure the only thing to do would be to PK someone constantly, every time they're online.

The world is prettily rendered, but there really isn't much of it and the edges of zones are bad.  Climb the mountains in White Arden.  Get to the edge of Cindermoor and Two Crowns in the ocean and look at the texture seam.  The sea travel is what brought me in and there's not much to it.  You've only got a few islands in all the oceans, most of which have nothing interesting on them.

At Level 31, I feel like I'm gazing at the far shore of max level and seeing that there isn't very damn much to do, in between or once I'm there.

TLDR: meh.
Logged

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: ArcheAge alpha, preparing for beta and release
« Reply #159 on: September 19, 2014, 01:03:33 am »

Well, I logged in and entered queue at about 3,200 people.  I just got back after 7 and a half hours, and I was 571st in the queue.  Fuck this shit.
I joined at just over 3k around 4p est. I just gave up after 10 hours and almost 500 queue to go.
Quote
Fuck this shit.
QFT
Logged

Rez

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #160 on: September 19, 2014, 01:06:21 am »

Some of the problem WRT the queue is that their gathering system encourages AFK'ing.
Logged

tompliss

  • Bay Watcher
  • Goodbye ?
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #161 on: September 19, 2014, 04:24:22 am »

It got from 40min queue Wednesday to 2hours Thursday, both at 5PM, in Europe... :/

Anyway, doing Battlerager/Defence, for now, trying to get something a bit tanky (playing solo for now), with big CCs (looking for AoE ones) and a bit of physical damage...
Any idea what I could take next ?
Was thinking shadowplay for a bit of damage, utility, and single target CCs, but the whole build lacks AoE CCs...
Logged

TwilightWalker

  • Bay Watcher
  • Oops.
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #162 on: September 19, 2014, 05:09:09 am »

So how split up are we over the servers? Looking over the thread, it doesn't seem as if we've congealed in one place for any kind of dwarf guild.
Logged

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #163 on: September 19, 2014, 06:16:08 am »

Yah. I bought the $150 founders and now I'm trying for a refund.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Ruskin

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #164 on: September 19, 2014, 06:30:56 am »

It got from 40min queue Wednesday to 2hours Thursday, both at 5PM, in Europe... :/

Anyway, doing Battlerager/Defence, for now, trying to get something a bit tanky (playing solo for now), with big CCs (looking for AoE ones) and a bit of physical damage...
Any idea what I could take next ?
Was thinking shadowplay for a bit of damage, utility, and single target CCs, but the whole build lacks AoE CCs...

I've done BR/Def/SP and it's pretty good, ya it's on the lacking side for AoE attacks, but once you get to level 25 or so you unlock a good deal of stun attacks

As it is right now I can almost keep my target stun locked for the entire battle

Just fool around a bit and see what you like, the class / skill respecs are really cheap
Pages: 1 ... 9 10 [11] 12 13 ... 19