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Author Topic: Dominions 4 Round 4.09 - Yomi wins!  (Read 20143 times)

Bluerobin

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #120 on: October 06, 2014, 09:40:21 am »

If the turn processes after about 11:30pm EDT I'm probably not going to get to it until about 6pm EDT (about 7.5 hours from now) because of work. I'll do it if I get a chance on my lunch break, though.

Edit: Ok, got time on my break and got a turn in.
« Last Edit: October 06, 2014, 12:02:22 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

DarkerDark

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #121 on: October 06, 2014, 01:25:36 pm »

Oh ho! Well played, Yomi. Well played.

I was not expecting your immobile pretender to teleport into that underwater throne at all. Well guys, it seems the tables have turned and Yomi now holds enough thrones to win. I'm not sure I can do anything about it unless Yomi delays the claiming process for a few turns (which I don't think is going to happen).
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #122 on: October 06, 2014, 08:05:34 pm »

Oh ho! Well played, Yomi. Well played.

I was not expecting your immobile pretender to teleport into that underwater throne at all. Well guys, it seems the tables have turned and Yomi now holds enough thrones to win. I'm not sure I can do anything about it unless Yomi delays the claiming process for a few turns (which I don't think is going to happen).
So yeah, my statue went for a little swim last turn



...Okay, so it's not the prettiest thing in the world, but you should have seen it BEFORE it got into the water. Imagine how much muck, crud, poop, blood, and possibly semen would collect on a statue over 4 long years of turmoil. A few Tritons objected, but they kind of...well, they just melted really quickly, probably from the toxic mass of crud that came off of this statue.

The whole teleporting God thing was a long time in the making. Win or lose, I'll enjoy telling the story of the past 15 turns or so.
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #123 on: October 06, 2014, 08:59:16 pm »

Will we be able to see the graphs for all the nations at the end of the game? Would make it way easier for me to explain how shafted I was early.

If that can't happen, Alstar's up for rolling the turn back after somebody wins, solely so R'lyeh can cast Eyes of God and post the graphs. I think that's an amazing idea.
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USEC_OFFICER

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #124 on: October 06, 2014, 09:02:14 pm »

If the game ends due to someone winning/claiming all of the thrones, then yeah. You get to see all of the graphs and territories in the game, though annoyingly only the winner's armies stick around on the map. Everyone else's vanish, so you can't see where their forces were concentrated when the game ended. Still, better than nothing I suppose.
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #125 on: October 06, 2014, 09:05:50 pm »

If the game ends due to someone winning/claiming all of the thrones, then yeah. You get to see all of the graphs and territories in the game, though annoyingly only the winner's armies stick around on the map. Everyone else's vanish, so you can't see where their forces were concentrated when the game ended. Still, better than nothing I suppose.
Much better than nothing. It's fairly easy to point out where your guys were at the end of the game. It's much harder to describe how shafted you were in terms of income/lands/army strength/forts without that tool for comparison.
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Bluerobin

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #126 on: October 06, 2014, 09:07:11 pm »

And yeah, it's way better than I can muster at this point, with my god and my best astral mages all... temporarily on break.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

DarkerDark

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #127 on: October 06, 2014, 10:41:05 pm »

And yeah, it's way better than I can muster at this point, with my god and my best astral mages all... temporarily on break.

Are they held up by Berytos? I noticed he capped that throne province and took your castle, did either of you take a lot of losses from that? I can't imagine Berytos has much left besides his mercenaries.
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Bluerobin

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #128 on: October 06, 2014, 11:40:44 pm »

Nah, I went pretty heavy on the Mind Hunt offensive and all three of them hit what must have either been a very lucky or very powerful astral mage in the same turn. I do have ways of de-feebleminding them, but it's probably not going to happen in the short term. *shrug*
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #129 on: October 06, 2014, 11:43:50 pm »

I'm going to be taking my turn sometime in the next couple hours, most likely. I have most of the map orders setup, but I need to do some extensive scripting for my main army.
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AlStar

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #130 on: October 07, 2014, 12:17:14 am »

Nah, I went pretty heavy on the Mind Hunt offensive and all three of them hit what must have either been a very lucky or very powerful astral mage in the same turn. I do have ways of de-feebleminding them, but it's probably not going to happen in the short term. *shrug*
This seems like a dangerous game to be casting mind hunt - I know there's at least 4 pretenders (including your own) with high astral... well, there were, at least - Ermor's god isn't going to get a chance to come back.

DarkerDark

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #131 on: October 07, 2014, 12:31:38 am »

I'm going to be taking my turn sometime in the next couple hours, most likely. I have most of the map orders setup, but I need to do some extensive scripting for my main army.

So I guess that means you're NOT going to be claiming those thrones right away then? :P
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #132 on: October 07, 2014, 12:47:37 am »

I'm going to be taking my turn sometime in the next couple hours, most likely. I have most of the map orders setup, but I need to do some extensive scripting for my main army.

So I guess that means you're NOT going to be claiming those thrones right away then? :P
Even if I were claiming both thrones this turn, I'd still have to defend against potentially multiple attacks on my major Throne locations.
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AlStar

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #133 on: October 07, 2014, 12:53:18 am »

So here's the latest version of the Remastered map:

The files are available HERE if you'd like to take a look, see if I've missed anything stupid or suggest further changes.

I'd like to thank Hellheart for his fist pass while I was working on it.

Bluerobin

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #134 on: October 07, 2014, 04:12:12 pm »

Ugh. I'm sick, but I tried to do my turn. I literally went to submit it and saw a new turn. I guess I'm probably not going to decide anything at this point so it's probably not worth rolling back, it's just ridiculously frustrating to see that happen.

Edit: At least it doesn't matter. :P

Congratulations Mr. Winner!
« Last Edit: October 07, 2014, 04:25:51 pm by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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