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Author Topic: Dominions 4 Round 4.09 - Yomi wins!  (Read 20140 times)

Shadowlord

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #90 on: October 01, 2014, 10:13:04 pm »

I was wondering why you hadn't commented on your latest attack yet.

The RNG might decide things should change, but *shrugs*. I don't object, as long as nobody else is changing their orders. (That said, I already submitted my orders for the new turn several hours ago.)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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tompliss

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #91 on: October 02, 2014, 01:21:51 am »

I don't mind and I don't really care : that won't change things for me :p
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AlStar

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #92 on: October 02, 2014, 04:42:44 am »

Ok, sorry for taking so long about it - I literally went to bed and fell asleep a couple of minutes after posting - but I'll do the rollback.

Who knows - maybe my magma eruptions will strike a little more true this time around? I think I'm like one big mage short at that battle - one more guy throwing around falling fires or magma eruptions would let me take the field, but all these minor mages really aren't accomplishing anything.

On the other hand, I just know that with my luck that those two assassins who got killed will totally kill my commanders this time around.

Anyway, normal rules apply: No one except Yomi send in a turn please.

DarkerDark

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #93 on: October 02, 2014, 06:38:56 am »

You know what's always demoralizing? Losing an entire mage corps to independents.  :'(

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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #94 on: October 02, 2014, 02:02:28 pm »

Considering how late this turn is, I figured I should register to apologize. Normally I'd just let things ride if I stale (heck, that's exactly what I did on two early turns), but I can't just ignore the sheer amount of movement and adjustments that I had set up before I got too tired and passed out for 14 hours.

Because the movement's only the half of it at this point. A lot of it is about The Maths, and then double-checking everything, and that's not something I can do when I'm tired.
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AlStar

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #95 on: October 02, 2014, 08:33:21 pm »

So, I've been working on a remastered version of the map that we're currently playing on, based on my experiences playing an actual game on it.

Notable features: replaced the nose lakes with caves, which connect to the (expanded) cave system.
Added another way off of (Ermor's) skull to the south.
Doubled up all the forests, both to increase resources and decrease gold.
Added some border mountain provinces (the brown/green provinces) for nations that like mountains, and also to again increase resources/decrease gold.
Cave connections in yellow, to increase visibility.
Moved (Berytos') start location so that it's not right next to the cave system (to make it more equal to the other starts.)
Little trees in the forests! Little bushes in the marshes!

You guys have all been playing too (obviously), any suggestion/disagreements with the changes I made?

Shadowlord

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #96 on: October 02, 2014, 09:31:15 pm »

Do you have the provinces surrounding the mountains flagged as mountain provinces, and connections across the mountains set for summertime/heat only?

Some of that, plus some rivers that freeze in the more open parts of the map (blocking crossings except when frozen) could change things up - anyone with forest survival will move through those forests like they're plains.

Are the cave networks being as powerful for those of you who have control of them as they were for me in singleplayer? I haven't had any vision on any of the caves since the beginning of the game.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #97 on: October 02, 2014, 11:25:58 pm »

I'd like to see a connection from the broken skull on the left to one of the provinces to the S/SE of it, just to add another point of contention. You could also do that by changing one of those provinces to a cave and connecting it to 23 and maybe 64.

I think Ermor's nose cave should connect to 62 instead of 50; otherwise it might be a little redundant. I think a connection between 26 and 48 would solve a lot of logistics problems, although that could have a huge impact on map movement and balance so I'd need to see how that works in practice.

I like that the addition of that land province S of Ermor will also help immensely with the balance of underwater/sailing because it creates another water pocket, cutting off a good half-dozen provinces that are currently exposed to instant invasion from pretty much anywhere on the map.

EDIT: I think cave control is only really powerful if they're in one long link. If a lot of caves have 3 or even 4 links, then the low supply value of Cave provinces will create some really interesting situations. You simply can't maintain a large defensive force in a cave without a huge investment.
« Last Edit: October 02, 2014, 11:27:58 pm by Hellheart »
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #98 on: October 02, 2014, 11:33:09 pm »

R'lyeh, any particular reason for the 70 Shambler Thralls that are now sitting in the water province that's two hops away from my lake throne?
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Bluerobin

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #99 on: October 02, 2014, 11:37:33 pm »

Yup, but not one you have to worry about. If I want to move troops basically anywhere in my territory I have to go through the middle, which is near you unfortunately. It's also near berytos, tir na nog, ermor, and machaka though, so don't feel too special. :P
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Shadowlord

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #100 on: October 02, 2014, 11:50:42 pm »

EDIT: I think cave control is only really powerful if they're in one long link. If a lot of caves have 3 or even 4 links, then the low supply value of Cave provinces will create some really interesting situations. You simply can't maintain a large defensive force in a cave without a huge investment.

If you're certain nations, you can use mostly non-eating troops. Or if you have nature mages and enough gems, you can make supply items to feed your army, assuming you don't have anything more important to be using them for (which you certainly might). I don't recall the giant cauldrons of soup being particularly expensive, but I seem to have closed the inspector tab I had open the entire time I was playing 404.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #101 on: October 02, 2014, 11:57:19 pm »

EDIT: I think cave control is only really powerful if they're in one long link. If a lot of caves have 3 or even 4 links, then the low supply value of Cave provinces will create some really interesting situations. You simply can't maintain a large defensive force in a cave without a huge investment.

If you're certain nations, you can use mostly non-eating troops. Or if you have nature mages and enough gems, you can make supply items to feed your army, assuming you don't have anything more important to be using them for (which you certainly might). I don't recall the giant cauldrons of soup being particularly expensive, but I seem to have closed the inspector tab I had open the entire time I was playing 404.
Big Soup IIRC only requires N1, but is 15 Nature Gems. Wine is 2N and another Construction tier up but is only 5 (and only 50 supply).

Both of those solutions require quite a bit of investment, though, especially when Nature gems are in super-high demand because Recuperation is essential for Thugs, SC's, and even the mages for a few nations.
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AlStar

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #102 on: October 03, 2014, 05:01:02 am »

Big Soup IIRC only requires N1, but is 15 Nature Gems. Wine is 2N and another Construction tier up but is only 5 (and only 50 supply).
It's actually N3 15 gems for the 100 supply Enormous Cauldron of Broth and N1 5 gems for the 50 supply Endless Bag of Wine. Generally speaking, as long as you don't mind having a scout or two tagging along with the army to hold some extra bags (basically, unless there's a good reason that you absolutely need a single commander to be able to support 100 extra troops by himself), you'll always want to choose bags over cauldrons.

tompliss

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #103 on: October 03, 2014, 05:07:14 am »

Especially if you can get dwarven hammers or any forge bonus.
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Hellheart

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Re: Dominions 4 Round 4.09 - Six Contenders for the Throne
« Reply #104 on: October 03, 2014, 07:57:34 pm »

Especially if you can get dwarven hammers or any forge bonus.
I haven't made one all game. I really should have, but my only Earth access comes from Dai Oni and I need Dai Oni for so many other things that I never had a chance to forge one.
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