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Author Topic: Armchair General General - /AGG  (Read 140404 times)

Sergarr

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Re: Armchair General General - /AGG
« Reply #225 on: August 27, 2014, 04:38:32 am »

Let's fire this up again: The US states against each other. What alliances would form? How would the war end?

Isn't there a strategy game with exactly this scenario? Like.. Supreme Ruler 2020? I remember places like Arkansas, Kansas, etc being overpowered due to the game placing the real military bases in moderately real spots. Making random places in the midwest powerhouses, because they have relatively huge military detachments compared to other states. Texas/California/New York obviously being the superpowers [if Texas doesn't go to war with Mexico immediately, that is] and forming their own blocs. The midwest could become a mongol horde of its own terrifying form, though, depending on how the states fight eachother. Kinda like fallout lore explicitly states it devolves into.
http://en.wikipedia.org/wiki/Shattered_Union
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Loud Whispers

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Re: Armchair General General - /AGG
« Reply #226 on: August 27, 2014, 04:57:41 am »

And Europe. I could honestly see volunteers coming over to finally be able to shoot at Americans :D
That sounds about as fun as trying to poke a rabid orca underneath the ocean waves with a big stick expecting honey and money in return. Of your own volition.
Why?

Helgoland

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Re: Armchair General General - /AGG
« Reply #227 on: August 27, 2014, 05:21:07 am »

Ill-conceived stereotypes of manliness and honor, I guess. Also political idealism. That last one worked in Spain, at least.
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mainiac

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Sergarr

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Re: Armchair General General - /AGG
« Reply #229 on: August 27, 2014, 09:24:10 am »

http://en.wikipedia.org/wiki/Shattered_Union

Big disappointment that one.
Yeah, I think that was the game that has refused to launch on my previous computer at all. 3.0 shaders and Intel's integrated graphics chips  don't mesh together too well. >:(
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Mictlantecuhtli

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Re: Armchair General General - /AGG
« Reply #230 on: August 27, 2014, 09:44:21 am »

It was definitely a Supreme Ruler, just not sure exactly which one.
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LordSlowpoke

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Re: Armchair General General - /AGG
« Reply #231 on: August 27, 2014, 09:49:16 am »

2020
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mainiac

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Re: Armchair General General - /AGG
« Reply #232 on: August 27, 2014, 10:17:42 am »

Yeah, I think that was the game that has refused to launch on my previous computer at all. 3.0 shaders and Intel's integrated graphics chips  don't mesh together too well. >:(

You didn't miss out on much.  The AI cheated so blatantly that the only strategy was to abuse quirks in the system to level the playing field.
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Tack

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Re: Armchair General General - /AGG
« Reply #233 on: August 27, 2014, 10:32:14 am »

Hah, iirc Shogun 2 in legendary difficulty just quadrupled AI income and build speed because it cbf programming more difficult bots.
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MonkeyHead

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Re: Armchair General General - /AGG
« Reply #234 on: August 27, 2014, 11:17:25 am »

Pretty much every strategy game ever does something like that though, tbh. Civ3 was a blatant and disappointing example - instead of giving you harder or easier opponents, the difficulty levels changed core game mechanics. Playing on the 3rd difficulty level gave a level playing field - anything above that stacked things in the AI favour, and below in your favour.

[/derail]

Sergarr

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Re: Armchair General General - /AGG
« Reply #235 on: August 27, 2014, 11:26:16 am »

[derail]

Heh, I remember I could not defeat the AI on even a lowest difficulty level because I always given in to the AI demands.

[/derail]
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Loud Whispers

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Re: Armchair General General - /AGG
« Reply #236 on: August 28, 2014, 02:03:47 pm »

Isn't there that one game quote about designing difficulties around making sure the player doesn't know how much the AI is cheating?

Sergarr

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Re: Armchair General General - /AGG
« Reply #237 on: August 28, 2014, 02:34:08 pm »

It's because the real quality AI is not suitable for normal gamers. I've seen papers showing that when some company decided to implement a good non-cheating AI in it's game the play-testers started crying on devforums telling them that it cheats and is unpredictable. But all it did was using it's forces in an optimized way. They had to intentionally dumb the AI so that it would make exaggerated moves which were highly predictable.

Have you ever seen a good character AI in MUGEN in action?

also [/derail]
« Last Edit: August 28, 2014, 03:02:46 pm by Sergarr »
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Tack

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Re: Armchair General General - /AGG
« Reply #238 on: August 28, 2014, 03:05:49 pm »

Something something top level AI in street-fighter or something.
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Loud Whispers

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Re: Armchair General General - /AGG
« Reply #239 on: August 28, 2014, 03:21:24 pm »

I've seen papers showing that when some company decided to implement a good non-cheating AI in it's game the play-testers started crying on devforums telling them that it cheats and is unpredictable.
Casuals ruin Fun D:<
[/derail]


New question: Revolution revolution hardmode; if France didn't support America would its monarchy have survived and what would the consequences be? A native American state? A British Empire that blobs its way across the world? A French Empire still led by aristocrats instead of competent autocrats?
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