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Should i add DFhack to this mod?

Yes. We need binary bugfixes.
No. We can add it on our own if we want.

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Author Topic: [0.40.08] Modest Accelerated Mash [Phoebus/Ironhand/Mayday/Spacefox/Obsidan]  (Read 48411 times)

Doren

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #15 on: August 05, 2014, 02:15:48 pm »

3rd upload.
Merged Wanderer in.  Reverted ironworks back to vanilla.
Fixed tanning bug when hundreds of leather were created at once. Now it is approx 15 leather per cow.

Do you think it is too many and should I tweak it a bit?
« Last Edit: August 05, 2014, 02:23:05 pm by Doren »
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Meph

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #16 on: August 05, 2014, 06:11:51 pm »

I have about 6 from cows in my mod.
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thistleknot

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #17 on: August 05, 2014, 07:23:21 pm »

I merged your r3 into r2 and the commit is here.

https://github.com/thistleknot/Accelerated-Mod-v40.06/commit/510b5c15e3ef1ea74459cf689aac84d0070a0822#diff-d41d8cd98f00b204e9800998ecf8427e

does that look right?  IDK, that's a huge difference file.


wait... I didn't insert that at the right point correctly, hold up.

Here's a proper clean version... where I will fork branch off of...

https://github.com/thistleknot/Accelerated-v40--Phoebus

That way your fork always stays clean.  As is, it's based on phoebus, but that's because of the way you have your downloads setup, and I didn't want to have to download all 3 at the same time and re-upload them to github, so for now, it's just phoebus updatesl.

btw, i'm a total newb at this stuff. I was having a bit of a difficult time trying to use git rebase to merge.  Damn interactive menu kept opening in notepad++, and the HEAD~2 command wasn't working when I tried it.  You would think they would make squashing simple in github.
« Last Edit: August 05, 2014, 08:45:14 pm by thistleknot »
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Doren

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #18 on: August 06, 2014, 12:56:44 am »

I have about 6 from cows in my mod.

I'm curious how did you do that.

I did a little science and it appears that skin amount is almost always equal to fat amount.
Cow - 15 skins
Pig - 9 skins
Cat - 6 skins (why cat is 2/3 the size of pig?)
Bunny - 0 everything, only skull is left (i'm a newb modder and don't get why this happened)

Then skin is processed into leather by 1:1 ratio.

I think for now I will just change reaction output from 1:1 to 3:1, and cow, pig,  cat will give 5, 3,  2 leather respectively.

Meph

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #19 on: August 06, 2014, 03:48:32 am »

I use globs for skin, and tan 4 globs into one skin_tanned.
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thistleknot

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #20 on: August 06, 2014, 10:42:13 am »

I put up some issues, please contribute.

https://github.com/thistleknot/Accelerated-v40--Phoebus/issues

I think I might try my hand at the simplified stones, and then maybe meats myself.  But, I probably won't be able to truly get on it until tomorrow, got to hussle today.

Doren

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #21 on: August 06, 2014, 01:09:34 pm »

added Ironhand16

thistleknot

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #22 on: August 07, 2014, 01:02:37 am »

took me a while, but I built a 40_06 accelerated using github, kdiff3, and winmerge.  No errors in the errorlog.txt (did you know tigerman are excluded from v40+?).  I like to think it's a "clean" version since I used github to do most of the merging.

For some reason, this just seems to work a lot faster.  I was able to resolve the conflicts systematically within 37 commits

https://github.com/thistleknot/BasedOnVanillaRaws/tree/40-06-phoebus-accelerated (download zip).

It has simplified stones, gems, etc.

Doren

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #23 on: August 07, 2014, 01:44:55 pm »

added Spacefox

LeoCean

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #24 on: August 07, 2014, 02:10:26 pm »

took me a while, but I built a 40_06 accelerated using github, kdiff3, and winmerge.  No errors in the errorlog.txt (did you know tigerman are excluded from v40+?).  I like to think it's a "clean" version since I used github to do most of the merging.

For some reason, this just seems to work a lot faster.  I was able to resolve the conflicts systematically within 37 commits

https://github.com/thistleknot/BasedOnVanillaRaws/tree/40-06-phoebus-accelerated (download zip).

It has simplified stones, gems, etc.

Tigerman were just moved from tropical_savage to just large_tropical, they weren't excluded in v0.40.+.

Thanks for the spacefox.  :P
« Last Edit: August 07, 2014, 02:12:05 pm by LeoCean »
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thistleknot

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #25 on: August 07, 2014, 02:25:45 pm »

well there's a huge difference in makeup between 34.11 vs 40_06 [tigerman] it seems

btw, not 100% fixed with errors, i'm getting some ammo errors in the error log, but that's it.

https://github.com/thistleknot/BasedOnVanillaRaws/tree/5826295a3ff272dc55657767e67aea7218b9171b

100% error free so far

« Last Edit: August 07, 2014, 03:51:56 pm by thistleknot »
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LeoCean

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #26 on: August 07, 2014, 03:26:09 pm »

I'm pretty sure it's just because the tags are copied from from the regular tiger to save space (not that it is needed, but there's similar examples than just tigerman. [CREATURE:GIANT TORTOISE MAN] being the prime example. Where it is a similar case of tigerman but was changed in/prior to 34.11. Or was changed by the masterwork guys because that's my only example of pre 0.40.'s.

How hard would it be to merge this with the lazynewbpack? I do like the utilities it adds. Hmm it actually seems compatible. Does it not need mephs Accelerated DF launcher/file for fps improvements?
« Last Edit: August 07, 2014, 04:47:18 pm by LeoCean »
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Billy Jack

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #27 on: August 07, 2014, 05:02:39 pm »

PTW  and contribute

Branching the GIT now (or at least trying to remember how to do anything in GIT)  :)
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thistleknot

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #28 on: August 07, 2014, 05:06:21 pm »

I have Doren's original work hosted, I believe he brought in some other options, I saw some igfig entries for entity_default, but that's the beauty now. Now people can fork, branch, and do whatever they want by forking and branching from any specific comment.

daveralph1234

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Re: [TEST] Modest Accelerated Mash - minor mods bundle 0.40.6
« Reply #29 on: August 07, 2014, 05:19:14 pm »

How hard would it be to merge this with the lazynewbpack? I do like the utilities it adds. Hmm it actually seems compatible. Does it not need mephs Accelerated DF launcher/file for fps improvements?
So long as you don't change graphics packs in the GUI the LazyNewbPack interface works fine with mods. The Accelerated DF launcher was built off the same code but had some extra mod options.
You're probably better off using the more up to date DF Starter Pack and copying in the RAWs, as this includes utilities that work with 0.40.06 and a more up to date version LNP GUI.
« Last Edit: August 07, 2014, 05:23:30 pm by daveralph1234 »
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