Oh.
You have to remove read only from files.
Or wait for my reupload
Yea. Spent 20 minutes trying to figure why notepad++ can't "replace in files".
Also I have a question:
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
-this line creates "creaturename blood" material.
Since you are using CREATURE_MAT:ANIMAL blood for any creature, rather than specific "creaturename blood", why you do not remove this line?
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
- same situation. The first line creates a material that is not used
PUS, SWEAT, TEARS, SPIT and almost all materials from [BODY_DETAIL_PLAN:WEAK_MATERIALS] and so(except meat, according to mod description) . Is there any sense to keep in the game materials that are not used?
edit: needs some b_detail_plan_default.txt science. Just reducing list [ADD_MATERIAL:.......] causes wierdness(butchering items) despite materials are not used.edit2. No, deleting unused materials from b_detail_plan_default.txt is OK. Its errors in creature_accelerated.txtedit3. Game bug/feature found.
(Unchanged r5 raws)This dwarf I killed and butchered quickly. Everything is OK(DWARF meat, ANIMAL everything else):
(Unchanged r5 raws)This dwarf I killed and butchered slowly(he was tired before he died). Everything except meat is wrong. (DWARF meat, DWARF everything else, WTF instead of fat):
If you change [BODY_DETAIL_PLAN:STANDARD_MATERIALS] to [USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE](thus, no unused materials), first situation will be same. In the second situation unknown substances appears:
For some reason game tries to use CREATURE_MAT:creaturename:materialname despite creaturename does not consist of this material. (It consist of CREATURE_MAT:ANIMAL:materialname)
=========================================
So the only improvement (it is bugfix, actually) to unification I can suggest:
add sweat,tears and spit to [CREATURE:ANIMAL]:
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[PREFIX:NONE]
Creatures are trying to use this materials. But since this materials are undefined they use skin instead:
No more editing this post.