Thee kingdom of Realmland has long been besieged by the forces of Evil. The dark minions once terrorized the realm unchecked, pillaging and slaughtering the peasantry and laying waste to the towns of the Eternal King Richard III. These monsters could not be stopped, for dotted all across Realmland were dark, impenetrable fortresses of evil known as Dungeons, which evil creatures dwelt in. The armies of men could not clear them out with their weak weaponry, nor could they hide, for the Dungeons were everywhere and were endless in number. To end the blight on Realmland, Eternal King Richard cast a powerful cosmic spell that ripped the Dungeons from existence and cast them into another plane of existence. Realmland was safe from the dark terror forever, for every creature and worshiper of evil was banished along with the Dungeons.
The Dungeons were combined by some unknown force, an unforeseen side-effect of Eternal King Richard's spell. They became the Dungeon Tower, a fortress of endless length and depth, now separate from the mundane laws of reality. The denizens, driven mad from the spell and unable to sate their evil desires, went wholly mad, waging war with other dungeon creatures. As the eons passed, the weaker creatures were driven to the top, the entrance of the Tower, while the most powerful monster occupied the lofty Infinity Floor, the deepest floor of the Dungeon Tower. The evil forces grew and grew in the tower, but they could not cross to the mundane realm. Instead, the Tower appears in the sky of Realmland both day and night, yet even so the full length of the Tower cannot be seen.
300 years has passed since the creation of the Tower. Realmland has fallen into a deep poverty after both a plague, a drought and a famine hit the kingdom all at once. The Tower took away the evil of the world, but it also took with it treasure and gold. Eternal King Richard has sent a decree to many able men and women across Realmland to start the Guilds, companies of sellswords, scientists, explorers and builders, to raid the Dungeon Tower and return with riches. Three Guild types were formed: the Clear Guilds, charged with facing the brunt of evil that resided in the towers, the Arcana Guilds, whose duty is to discover and experiment the contents of the Tower in hopes of regaining lost magicks, and the Pathfinder Guilds, who scout ahead, mapping out the dungeon floor, the monsters, and the traps, easily considered the Guild facing the most danger.
Technology has vastly increased over the three decades of Eternal King Richard's rule. New ranged weaponry, such as arcane-rifles (known as arcrifles) helped Realmland easily conquer the other, more primitive kingdoms that opposed Realmland. Spells, once only able to be cast under the right conditions and by highly-trained sorcerers, are now mass produced as scrolls, condensed forms of arcane magic in special paper that can be used anytime. The most ambitious technological advancement Eternal King Richard has created was the Tower Gate, a one-way machine that brought anything from the human world to the Dungeon Tower. Thus the Guild Campaign was launched.
You have been given a permit by Eternal King Richard to set out at once and raid the Tower. The Eternal Bank has already provided you with what you need. Please fill out the form as soon as possible and give it to the Royal Messenger in your town.
The Royale Decree:Guild Name: Thy guild's name.
Guild Type: Thy guild's type: (Each one will have a different playstyle)
- Clear Guilds (you control a vast army of soldiers that fight against the endless hordes of Evil, and face the Bosses of each floor.)
- Arcana Guilds (instead of combat you are charged with experimenting new magicks and technologies and finding out everything about the Tower)
- Pathfinder Guilds (you control a smaller number of specialists, who head into new Floors before any other Guild to find out what monsters lie in wait, as well as mapping out the Floor and obtaining treasure)
Thy guild will receive due compensation when thou pass the Gate. Reinforcements shall arrive once every month. You are to arrive at the 23rd Floor (24th Floor if thy guild is that of the Pathfinder). Eternal King Richard II thanks thee for thy compliance.