Part 7 - Rudimentary stuffDefenseOk guys, we need to be secure. We are in calm surroundings and have twice as much time as in vanilla (remember that calender setting, its still spring btw.) but we should be better safe than sorry. Or not safe then sorry. We knows how that saying goes.
We cant do much, because trap components require a engineers guild. Ups. And steel for a military needs a smiths guild. And siege-engines dont fare much better. We can make some bows and arrows, but no one knows how to shoot, and we have way too much to do, we cant just send everyone shoot at archery targets. But we have Lord Conor.
Our resident tanners guild member did use the remaining leather from the horses to make some armor for him. Wait what? How did you sell 6 leather and still have leather, if you only butchered 2 animals? MDF gives leather depending on creature size, the horses were quite bit and gave 10 leather in total, 5 each. Quite hand to know, hunting elephants is very lucrative now. He also got a wooden shield.
Wood? We have no trees on the map.... Correct, but we have the wood merchant, and the miners found some rose quartz that we sold, so we finally managed to buy 15 wooden logs. We now have beds, some extra barrels and that round shield.
Besides our brace one-man militia, we are also working on what humans do best: Aboveground constructions.
GuildNow I did mention Guilds previously. Seemingly everything needs those. And its true. There are 12 lines of industry, anything from farming to cooking, smithing and masonry.... best have a look yourself:
As you see we did build a Guildhall (empty). It can be outfitted with a guild for 1000 gold. That in itself would allow a human to join a guild for the meager fee of another 500 gold (damn crooks). Guild members learn twice as fast, so a Carpenters Guild member would learn all skills that have to do with wood-working twice as fast. But thats not all that guilds do. Each guildhall can be upgraded 4 times, and each upgrade unlocks another buildings. The carpenters guild for example gives a Sawmill, a Woodcrafters Shop, a Wood Shredder and a Exotic Woodworker. But each upgrade costs 1000 gold more than the last... we have no where near enough money for guilds...
Which brings us to:
MetalworksSadly, we do not have metalworks yet. Stay tuned for the next episode of "Humans try to heat shiny rock to make shinier lumps of expensive rock."