Kazren, Dust, the Everchild, ArliaDust: Attack Jago, attempt to brutalize Jago
Everchild: Attack, Attack
Kazren (AI): Ready Shield, Attack
Arlia (AI): Ready Weapon, AttackThe champions spring into action. Divine form and training give them an edge, faster reactions and movement than the mortal Unbegot could hope for. They don't waste time looking for cover from the few rocks, knowing speed counts above all. Dust is the first, grinning with satisfaction as she [2+1=3] launches herself forward to end Jago in one heavy blow. The Hybris-moulded greatsword in her hands swings in a great arc, [Dodge:6+1=6] but Jago's no fool. He steps back from under the blow, reaching for the hilt of his knife. [2+1=3] Dust is faster, cackling with glee as she lunges forward again, [Dodge:4+1=5] the deadly weapon driving the raider further back but not finding flesh.
[6] At the same time, the Everchild's combat programming kicks in. She whirls around and fixes on the most high-priority target, sensors within her body identifying weapons and capabilities. The younger of the two tribals Arlia eavesdropped on earlier finds himself staring at the barrel of the Boomer Gun across the small pool. [Dodge:2-1+1=2] The heavy handcannon erupts with a dull boom with a solid hit on the tribal's thigh. [Damage:3+3=6] Blood spurts and the youth staggers, eyes widening from the shock, but his grip on his stocky gun doesn't waver. [6] The Everchild's body doesn't hesitate, another boom splitting the air, [Dodge:2-1+1=2][Damage:3+3=6] and her aim remains as good as ever.
Kazren raises his Bio-Form shield. Perhaps seeing Dust's intention to brutalize and desecrate Jago if he doesn't step in, Kazren moves in to administer justice, darting past Dust when she delivers her second blow. [3] Jago recognizes the danger [Dodge:3] a little too late, as the reborn champion barges shoulder-first into him. [Damage:1+3/2=2] He's shaken out of breath, but Jago seems tough as well as quick, and steps back to face both champions without any sign of injury.
The shamaness stirs out of her stupor at the promise of combat and draws, from her extensive arsenal, the Sixshooter. [4] She takes aim at [Target:1] Jago, perhaps thinking two champions aren't enough to take him out. With them darting and weaving in melee, though, accuracy is a must. [-1 Accuracy from firing into melee, chance of hitting ally] [Dodges:2-1+1+1=3/3-1+1+1=4] The revolver howls twice, one shot gouging into the side of Jago's arm. [Damage:4/2=2] It draws blood as it passes, but not very deeply.
Jago: Ready Weapon, Attack
Ganna: Ready Weapon
O. Outcast: Attack
Y. Outcast: Find Cover!
Un. Warrior: Attack
S. Unbegot: Attack[4+1=5] Jago moves the second he has the chance. With a grim smile, he lunges for Dust's throat, [Dodge:4] only to meet an effortless parry with the much larger bulk of the Greatsword. The raider leader takes a step back, wary, perhaps gauging his chances. He doesn't seem to be in a mood to talk now that the fighting has begun. Behind him, Ganna's shaking hands draw a pistol from the folds of her dress. She stares at it like she can't quite believe it's there.
Across the pool, the bigger and older of the tribals opens up at the Everchild, snarling some curse and stepping towards his brother. [3] The light SMG in his hands opens up with a burst, [Dodges:1-1+1=1/5-1+1=5/2-1+1=2] too quick for the Everchild's systems to throw her aside. Light bullets pepper her stomach [Damages:2*2-3=1/2-3=0] for minimal effect. The damage barely registers in her internal report. [Cover:1-1=1] The younger, disoriented by his wounds, stumbles forward into the pool, leaving him slow and vulnerable to any further attacks.
The third Unbegot, a woman muttering some protective oath under her breath, raises a rifle against the Everchild as well. [2-1=1] She hesitates, eyes drifting to the other champions for better targets, and neglects to open fire. Further away, the last remaining Unbegot [2] seems momentarily paralyzed by explosion of noise and action.
---
There is sparse cover from rocks and vegetation.
Fenrik is too distant to separate friend from foe - the Myrmidon can, of course, be brought closer or fire blindly.EnemiesFacing the champions, Close RangeHP: 21/25
Known Traits: Hardened RiderAbilities: None
Equipment: +
Carving Knife [Dam:3/Speed:1/Acc:+0/Special: None]
+
Boomwhip+
Beast Scale +50*
Behind Jago, Close RangeHP: 10/10
Known Traits: TerrifiedAbilities: None
Equipment:+
Snaplock Pistol [Dam:4/RoF:2/Acc:-1/Clip:6/Mod Slots: 1/Special: None] [
6/6]
+
Flipknife [Dam:2/Speed:2/Acc:+0/Special: None]
+6*
Across the pool, Close RangeHP: 20/20
Known Traits: None
Abilities: None
Equipment: +
Macean SMG [Dam:2/RoF:3/Acc:+0/Clip:12/Mod Slots: 1 (Free)/Special:
Close Range II] [
6/12]
+
Carving Knife [Dam:3/Speed:1/Acc:+0/Special: None]
+6*
In the pool, Close RangeHP: 8/20
Known Traits: Good Shot,
VulnerableAbilities: None
Equipment:+
Tribal Blade [Dam:3/Speed:1/Acc:+0/Special: None]
+
Flare Gun [Dam:6/RoF:1/Acc:-1/Clip:1/Mod Slots: None/Special:
Close Range I,
Fire] [
1/1]
+8*
Across the pool, Close RangeHP: 20/20
Known Traits: UnsettledAbilities: None
Equipment:+
Bull Rifle [Dam:4/RoF:1/Acc:+0/Clip:6/Mod Slots: 2/Special: None] [
6/6]
+8*
In opposite shade, Medium RangeHP: 20/20
Known Traits: None
Abilities: None
Equipment:+
Bull Rifle [Dam:4/RoF:1/Acc:+0/Clip:6/Mod Slots: 2/Special: None] [
2/6]
+
Short Club [Dam:2/Speed:1/Acc:+0/Special: Stunning (+1)]
+14*
***
HP: 20/20
AP: 50/50 [-4 to all Damage, regenerates +5 AP every turn where not hit]
Traits: Augmented Strength,
Preserver's AuraAbilities: None
Equipment:+Bio-Alloy Shield [AP: 20/20, -4 to all Damage, Shield Use: +0]
+
Bio-Alloy Form [AP: 50, -4 to all Damage, regenerates +5 AP every turn where not hit]
Favor: 1
Funds: 1500*
HP: 15/15
AP: 39/40 [-3 to all Damage]
Traits: Machine Resistance,
Machine MobilityAbilities: None
Equipment:+
Boomer Gun [Dam:3/RoF:1/Acc:-1/Clip:6/Mod Slots: 1 (Free)/Special:
Close Range III] [
4/6]
+
Robotic Body [AP: 40, -3 to all Damage]
+3 Self-Repair Kits [Heal +15 AP when used]
+
KinstoneFavor: 0
Funds: 1500*
HP: 40/40
AP: 20/20 [-4 to all Damage]
Traits: Aggressive FighterAbilities: None
Equipment:+
Hybrasi Greatsword [Dam:5/Speed:1/Acc:-1/Special:None]
+
Light Shotgun [Dam:2/RoF:3/Acc:+0/Clip: 9/Mod Slots: 2/Special:
Scatter,
Close Range II] [
9/9]
+
Oathsworn Armor [AP: 20, -4 to all Damage]
Favor: 0
Funds: 1500*
HP: 30/30
AP: 20/20 [+2 to Close Range Damage, -4 to all other Damage.]
Traits: Wasteland HealerAbilities: *
Swarm Scouting [No cooldown]
Equipment:+
Charged Bolas [Dam:3/RoF:1/Acc:+0/'Clip':3/Mod Slots: None/Special: Stunning (-1)] [
3/3]
+
Antique Sixshooter [Dam:4/RoF:2/Acc:-1/Clip:6/Mod Slots: 3 (Free)/Special: None] [
4/6]
+
Thermal Spear [Dam:4/Speed:1/Acc:+0/Uses:5/Special:
Flame] [
5/5]
+
Wilder Aegis [AP: 20, +2 Close Range Damage, -4 other Damage. 3 turn cooldown to activate after being shattered.]
+
Crushed Redlash Beetle [+1 to Combat Roll for 1 turn when used]
Favor: 0
Funds: 950*
***
FenrikFenrik: Attack, AttackThe escaping Unbegot vehicle - Seeker quickly identifies it as some variant of the 'Highway King', suggesting it's a popular model in the wasteland - registers in Fenrik's sights, and he wastes no time before opening up with the autocannon. [4][Dodges:6+1+1=6/6+1+1=6/6+1+1=6/5+1+1=6] His entire salvo misses wildly, but that barely deters him.
[3] Fenrik fires again. [Dodges:2+1+1=4/5+1+1=6/2+1+1=4/6+1+1=6] With the speed and agility of the smaller vehicle, the inaccuracy of the autocannon, and his abysmal aim, he misses every shot as before. The ramshackle Highway King seems to mock him with the way it moves.
Driver: Move to Long Range from Myrmidon.
Gunner: Fire at Myrmidon.
Third: -The driver of the vehicle decides to get the hell out while he still can. [Autosuccess, as the Myrmidon isn't moving] The Highway King speeds into the distance, but not before its gunner [5] unloads a burst from the short-barreled machinegun crudely installed into the vehicle. [Dodges:1+1=2/5+1=6/1+1=2/1+1=2/1+1=2/5+1=6] Compared to Fenrik's aim, and from a moving vehicle, the Unbegot gunner is a crack shot. Bullets slam into the vehicle, [Damages:0] though all of them ricochet harmlessly. The sound of them bouncing off gets on Fenrik's nerves, though.
EnemiesDriving away from the Myrmidon, Long RangeAP (Rear): 5/5
AP (Right Side): 10/10
AP (Left Side): 10/10
AP (Front): 15/15
Resistance: -5 to All Damage
Special: +1 to Combat Move CR, +1 to Dodge
Armed with;
Ripper Cannons [
18/24]
Damage (per Hit): 6
Rate of Fire: 6
Accuracy: +0
Clip Size: 24
Mod Slots: None
Special: Close-Range V [+5 to Damage (per Hit) at Close Range, -5 Damage at Long Range]
HP: 40/40
Shields: 4/4 Resistance [Absorb 3-6 damage per hit]
Traits: Born to Run,
StealthyAbilities: None
Equipment: +
Magbow [Dam: 3/RoF:1/Acc:+0/Clip:10/Mod Slots None/Special:
Long Range IV] [
10/10]
+
Burst Shielder [Can take 4 Hits before shattering. Absorbs 3-6 damage per Hit. +1 Shield Regen.]
+
Pain ScarabFavor: 0
Funds: 1500*
Myrmidon Armoured VehicleAP (Rear): 30/30
AP (Sides): 40/40
AP (Front): 40/40
AP (Top): 30/30
Resistance: -8 to All Damage, Flame-Resistant (Flamers do not ignore this Armor)
Armed with:
Myrmidon Autocannon [
28/36]
Damage (per Hit): 9
Rate of Fire: 4
Accuracy: -1
Clip Size: 36
Mod Slots: None
Special: N/A
And;
Rocket-Propelled Digger Charge (RPDs) [
2/2] (Front-facing)
Damage (per Hit): 18
Rate of Fire: 1
Accuracy: +1
Clip Size: 1
Mod Slots: None
Special: N/A
---
As soon as adwarf's rolls came up that badly, I knew his opponent was going to roll as many 1s as humanly possible. And lo behold... shame they had no effect, though.
I might not show modifiers in dodge rolls in the future. They look too big and bloated with -1+1+1+1-1 etc.