Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Poll

is
- 3 (33.3%)
finished.
- 6 (66.7%)

Total Members Voted: 6


Pages: [1] 2 3 ... 5

Author Topic: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages) (Turn 1)  (Read 7128 times)

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile

(I just know someone is going to make a rapper...)

Alright, this is going to be a mix of a suggestion game and a character-driven game.  In the 'Geoscape' mode, it is going to run with turns lasting 2 weeks at a time in a suggestion game format, though with the characters forming a 'board of directors' to decide the path that is going to be taken through IC debates.  From time to time missions will occur, and any number of people may leave on them; however, since the early staff is formed of only players, those that go out on the mission will lower production of whatever they were working on.

To change things from the standard of fighting an enemy with modern weaponry, this is going to be set during the Dark Ages of Europe, specifically, the year 900 AD.  The below map may not be entirely accurate, so if you can find a more accuate, please link me to one.
Spoiler (click to show/hide)
While I originally thought of allowing to use other areas of the world, I decided to have it set to Europe for two main reasons.  One, the feudalism prevalent would allow for an easier ability to hide an organization, as well as having there be a fair deal of chaos.  Two, the mythology is a bit more familiar than the eastern mythologies, making it more likely for people to have a general idea of creatures that are being mentioned.

As said in the title, rather than fighting aliens, you will be fighting creatures of mythology.  In this alternate history, at this point in time, the various creatures have begun forming coordinated attacks against various peoples.  Taking note of this, a few low class nobles have decided to create an organization that will find out about why this is occuring.  The place you start at will be decided in the sign-up sheet below.

Technology is going to work differently in this, since the mythological creatures would use natural weapons innate to their being.  Instead, advances will be secured through study and usage of various artifacts.  Eventually, you will be learning how to replicate and mix artifacts, effectively creating new technologies.  Beware, your enemies will start using artifacts of their own later on.

Equipment will fall under one of four categories: swords, spears, axes, and bows.  Each has their own overall advantages and disadvantages, but having further depending upon the model.  In addition, you can also have units mounted on horseback.  Mounted units move faster at both the Geoscape and tactical levels, but are more vulnerable.  Equipment stocks are to be given on the first turn.

Support and income works a bit differently.  You are only able to operate within areas that support you, meaning that you have to secure contact with more nobles to go to other locations and gain more artifacts.  As you rise in influence, you are able to contact higher and higher levels until rather than asking nearby estates if you can go to them, you would be in contact with the leaders of countries, some of which coming to you rather than having you go to them.  As I said, income works by rather than gaining money (at least, at this point) you would ask supporting nobles for specific supplies, and they would give you what they feel comfortable giving you.

If any clarification is needed, please ask.  I just know I messed something up.




Spoiler: Character (click to show/hide)



Spoiler: 1 (click to show/hide)

Spoiler: 2 (click to show/hide)

Spoiler: 3 (click to show/hide)

Spoiler: 4 (click to show/hide)

Spoiler: 5 (click to show/hide)

Spoiler: 6 (click to show/hide)
« Last Edit: July 30, 2014, 03:54:22 pm by Zanzetkuken The Great »
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Samarkand

  • Bay Watcher
  • Aspiring GM
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit
« Reply #1 on: July 28, 2014, 09:36:45 pm »

Spoiler: Organization (click to show/hide)

Spoiler: Character (click to show/hide)


Let me know how these look!
« Last Edit: July 29, 2014, 11:04:35 am by Samarkand »
Logged
My Area

It's it's its, not it's, not its its, not it's.

Salsacookies

  • Bay Watcher
  • PRAISE THE CHUNKS!!!
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #2 on: July 29, 2014, 06:07:05 am »

Organization Name: The Asgardian Hall
Flag Design: A long table amidst on top of a cloud, with the gods of Asgard sitting in their seats, doing activities representing their domain
Motto: To Battle My Brothers! For Asgard Awaits!
Country Founded Within: Norway

Equipment Distribution (5 points, more in a category means more of that equipment type.  Only 3 categories can have points in them):
_ Mobility (Horses and Light Armor)2
_ Defense (Portable Palisades and Heavy Armor)0
_ Short Range (Shorter Swords and Axes)3
_ Medium Range (Longer Swords and Spears) 0
_ Long Range (Bows and Throwing Spears)0
Logged
Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

Salsacookies

  • Bay Watcher
  • PRAISE THE CHUNKS!!!
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #3 on: July 29, 2014, 06:18:23 am »

Name: Knuser Ansitker
Gender: Male
Geographic Area of Origin: Scandanavia
Appearance: A battle hardened berserker, he is at the peak of strength and dexterity. Has scars all over his body, most notable being a scar that goes from his cheek lip to his ear. Has long,red, braided hair which goes to his shoulders and a beard that goes to his mid-chest. He is snow tanned
Backstory: He is a viking. When he was only 13 he was taken by his father onto a longboat, where he traveled the world with him. When he was 18 he was captured and tortured, one of which was taking a hook and dragging it through his cheek, giving him his scar. Otherwise, he pillaged and raided like the others, and when his father died, he took his place, and became leader of The Asgardian Hall
Logged
Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

Salsacookies

  • Bay Watcher
  • PRAISE THE CHUNKS!!!
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #4 on: July 29, 2014, 06:23:21 am »

HP:4
Will:5
Str:2+1
Dex:4
Move:10
Sight:6+1.5
Logged
Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

MonkeyHead

  • Bay Watcher
  • Yma o hyd...
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #5 on: July 29, 2014, 06:43:10 am »

So very in...

Spoiler: Organization (click to show/hide)


Spoiler (click to show/hide)

Varee

  • Bay Watcher
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #6 on: July 29, 2014, 06:58:52 am »

I wont be making an organisation
Spoiler (click to show/hide)
« Last Edit: July 29, 2014, 07:00:26 am by Varee »
Logged
Living on the opposite part of the world is sometime a problem

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #7 on: July 29, 2014, 07:35:35 am »

Spoiler: Organisation (click to show/hide)

Spoiler: Character (click to show/hide)
« Last Edit: July 29, 2014, 10:53:48 am by Harbingerjm »
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #8 on: July 29, 2014, 09:50:07 am »

Can I use crossbow? I like the idea of powerful weapon that take longer to shoot and reload.

I'll include them.

Organization Name: The Asgardian Hall
Flag Design: A long table amidst on top of a cloud, with the gods of Asgard sitting in their seats, doing activities representing their domain
Motto: To Battle My Brothers! For Asgard Awaits!
Country Founded Within: Norway

Equipment Distribution (5 points, more in a category means more of that equipment type.  Only 3 categories can have points in them):
_ Mobility (Horses and Light Armor)2
_ Defense (Portable Palisades and Heavy Armor)0
_ Short Range (Shorter Swords and Axes)3
_ Medium Range (Longer Swords and Spears) 0
_ Long Range (Bows and Throwing Spears)0
Name: Knuser Ansitker
Gender: Male
Geographic Area of Origin: Scandanavia
Appearance: A battle hardened berserker, he is at the peak of strength and dexterity. Has scars all over his body, most notable being a scar that goes from his cheek lip to his ear. Has long,red, braided hair which goes to his shoulders and a beard that goes to his mid-chest. He is snow tanned
Backstory: He is a viking. When he was only 13 he was taken by his father onto a longboat, where he traveled the world with him. When he was 18 he was captured and tortured, one of which was taking a hook and dragging it through his cheek, giving him his scar. Otherwise, he pillaged and raided like the others, and when his father died, he took his place, and became leader of The Asgardian Hall
HP:4
Will:5
Str:2+1
Dex:4
Move:10
Sight:6+1.5

...you can modify your posts using 'modify' in the upper right hand corner of the post.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Samarkand

  • Bay Watcher
  • Aspiring GM
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #9 on: July 29, 2014, 09:59:10 am »

We have quite a few organizations. When do we start voting? A few of us will have to make character changes in response to the result.
Logged
My Area

It's it's its, not it's, not its its, not it's.

Wwolin

  • Bay Watcher
  • [EXTRA_BUTCHER_OBJECT]
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #10 on: July 29, 2014, 09:59:43 am »



EDIT: Fixed character skills.
« Last Edit: July 29, 2014, 10:14:41 am by Wwolin »
Logged
I meant we'd start stabbing the walls and floor for points and not just for science.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #11 on: July 29, 2014, 10:00:26 am »

We have quite a few organizations. When do we start voting? A few of us will have to make character changes in response to the result.

When we have 5.  We currently have 4.

Ninja'd by a sheet.  Let me edit the OP for the voting.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #12 on: July 29, 2014, 10:02:13 am »

Spoiler: Organization (click to show/hide)

Character pending on the organization vote. 
« Last Edit: July 29, 2014, 10:05:11 am by Culise »
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #13 on: July 29, 2014, 10:02:41 am »

Max 2 increases or decreases.

Also, might have a character sheet coming soon-ish.

Spoiler: Organization (click to show/hide)

Character pending on the organization vote. 
Only 3 categories can have points allocated to them.
« Last Edit: July 29, 2014, 10:06:16 am by Hawk132 »
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: MC-COM: Mythological Creatures Combat Unit (Xcom in the Dark Ages)
« Reply #14 on: July 29, 2014, 10:04:45 am »

Whoops, sorry.  I'll fix that.
Logged
Pages: [1] 2 3 ... 5