(I just know someone is going to make a rapper...)
Alright, this is going to be a mix of a suggestion game and a character-driven game. In the 'Geoscape' mode, it is going to run with turns lasting 2 weeks at a time in a suggestion game format, though with the characters forming a 'board of directors' to decide the path that is going to be taken through IC debates. From time to time missions will occur, and any number of people may leave on them; however, since the early staff is formed of only players, those that go out on the mission will lower production of whatever they were working on.
To change things from the standard of fighting an enemy with modern weaponry, this is going to be set during the Dark Ages of Europe, specifically, the year 900 AD. The below map may not be entirely accurate, so if you can find a more accuate, please link me to one.
While I originally thought of allowing to use other areas of the world, I decided to have it set to Europe for two main reasons. One, the feudalism prevalent would allow for an easier ability to hide an organization, as well as having there be a fair deal of chaos. Two, the mythology is a bit more familiar than the eastern mythologies, making it more likely for people to have a general idea of creatures that are being mentioned.
As said in the title, rather than fighting aliens, you will be fighting creatures of mythology. In this alternate history, at this point in time, the various creatures have begun forming coordinated attacks against various peoples. Taking note of this, a few low class nobles have decided to create an organization that will find out about why this is occuring. The place you start at will be decided in the sign-up sheet below.
Technology is going to work differently in this, since the mythological creatures would use natural weapons innate to their being. Instead, advances will be secured through study and usage of various artifacts. Eventually, you will be learning how to replicate and mix artifacts, effectively creating new technologies. Beware, your enemies will start using artifacts of their own later on.
Equipment will fall under one of four categories: swords, spears, axes, and bows. Each has their own overall advantages and disadvantages, but having further depending upon the model. In addition, you can also have units mounted on horseback. Mounted units move faster at both the Geoscape and tactical levels, but are more vulnerable. Equipment stocks are to be given on the first turn.
Support and income works a bit differently. You are only able to operate within areas that support you, meaning that you have to secure contact with more nobles to go to other locations and gain more artifacts. As you rise in influence, you are able to contact higher and higher levels until rather than asking nearby estates if you can go to them, you would be in contact with the leaders of countries, some of which coming to you rather than having you go to them. As I said, income works by rather than gaining money (at least, at this point) you would ask supporting nobles for specific supplies, and they would give you what they feel comfortable giving you.
If any clarification is needed, please ask. I just know I messed something up.
Organization Name:
Flag Design:
Motto:
Country Founded Within:
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
_ Mobility (Horses and Light Armor)
_ Defense (Portable Palisades and Heavy Armor)
_ Short Range (Shorter Swords and Axes)
_ Medium Range (Longer Swords and Spears)
_ Long Range (Bows and Throwing Spears)
Name:
Gender:
Geographic Area of Origin:
Appearance:
Backstory:
Stats (able to have 2 increases (place a + behind the skill) normally. Further may be gained by decreasing (putting a - behind the skill). Each increase has the stat base go through this formula: Base + Base*(.25*X), where x is the number of inceases. Decreases go through the same formula, but x is negative. A max of 2 increases or decreases can be placed on a single skill. Defense is also a stat, but starts at 0, and thus is not allowed to be modified here.):
HP: (Health) (Base:4)
Will: (Resistance to Panic) (Base:5 <rolled against a d10>. Failure means the solder tries to run after the death of another, costing a turn. Success means the solder does nothing after another dies.)
Str: (Power to strike) (Base:2)
Dex: (Dodging ability) (Base:4 <rolled against a d10>. Failure means the attack lands. Success means the attack misses.)
Move: (Number of moves per turn) (Base:10 Weapons have different movement costs.)
Sight: (# of tiles that are observed by a unit) (Base:6)
Organization Name: Attila's Auxiliary
Flag Design: Horse and Bow in gold on a field of red, preferably colored thus by the blood of our enemies
Motto: Reclaiming our Empire
Country Founded Within: Hétmagyer
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
2 Mobility (Horses and Light Armor)
- Defense (Portable Palisades and Heavy Armor)
- Short Range (Shorter Swords and Axes)
1 Medium Range (Longer Swords and Spears)
2 Long Range (Bows and Throwing Spears)
Organization Name: The Asgardian Hall
Flag Design: A long table amidst on top of a cloud, with the gods of Asgard sitting in their seats, doing activities representing their domain
Motto: To Battle My Brothers! For Asgard Awaits!
Country Founded Within: Norway
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
2 Mobility (Horses and Light Armor)
_ Defense (Portable Palisades and Heavy Armor)
3 Short Range (Shorter Swords and Axes)
_ Medium Range (Longer Swords and Spears)
_ Long Range (Bows and Throwing Spears)
Organization Name: The 12th Legion
Flag Design: Golden eagle clutching a short sword in its talons on a blood red shield
Motto: "Et Sustinemus" - We Endure
Country Founded Within: Byzantium, Eastern Roman Empire.
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
_ Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
2 Short Range (Shorter Swords and Axes)
_ Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)
Organization Name: The Imperial Guard
Flag Design: A Golden Eagle striking down a Strix, on a red background.
Motto: We die standing.
Country Founded Within: The Roman Empire. Founded as the bodyguards of an ancient Emperor, when he was murdered by a Strix, the Guard mostly disbanded, reduced to a few scattered diehards, passing traditions of vengeance against the unnatural along to their descendants. But now, the creatures return, more dangerous than ever, and the Guard has found support, new recruits, and a rallying cause. Mostly concentrated in the surviving Empire, though there could be more descendants scattered elsewhere...
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
0 Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
0 Short Range (Shorter Swords and Axes)
2 Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)
Organization Name: Al Ammala
Flag Design: An eight-pointed golden star on a green background.
Motto: "Whoever recommends and helps a good cause becomes a partner therein, and whoever recommends and helps an evil cause shares in its burdens."
Country Founded Within: Al Andalus
Equipment Distribution (5 points, more in a category means more of that equipment type. Only 3 categories can have points in them):
1 Mobility (Horses and Light Armor)
0 Defense (Portable Palisades and Heavy Armor)
1 Short Range (Shorter Swords and Axes)
0 Medium Range (Longer Swords and Spears)
3 Long Range (Bows and Throwing Spears)
Organization Name: The Order of Saint George Valiant
Flag Design: Blue on silver, a sword unsheathed.
Motto: Nil Mors Est (Death is nothing)
Country Founded Within: East Francia
Equipment Distribution
_ Mobility (Horses and Light Armor)
2 Defense (Portable Palisades and Heavy Armor)
_ Short Range (Shorter Swords and Axes)
2 Medium Range (Longer Swords and Spears)
1 Long Range (Bows and Throwing Spears)