Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 18

Author Topic: (ISG) Invokers of Magic: Exploration  (Read 24147 times)

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #105 on: July 29, 2014, 10:19:50 pm »

PET THE SLIME! Pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime!
followed by
.... Read every book in the library related to magic. Start with those specifically related to the Void and work your way to the least relevant. Stop when you finish, or get bored. Or need to do things to not die.
Because seriously guys, one does not merely not pet the slime.

+1, this guy knows what he is talking about.
Logged
You are now having excessive amounts of fun

Alev

  • Bay Watcher
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #106 on: July 29, 2014, 11:39:47 pm »

PET THE SLIME! Pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime!
followed by
.... Read every book in the library related to magic. Start with those specifically related to the Void and work your way to the least relevant. Stop when you finish, or get bored. Or need to do things to not die.
Because seriously guys, one does not merely not pet the slime.

+1, this guy knows what he is talking about.
+1. But read the red book eventually.
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #107 on: July 30, 2014, 04:51:45 am »

PET THE SLIME! Pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime!
followed by
.... Read every book in the library related to magic. Start with those specifically related to the Void and work your way to the least relevant. Stop when you finish, or get bored. Or need to do things to not die.
Because seriously guys, one does not merely not pet the slime.

+1, this guy knows what he is talking about.
+1. But read the red book eventually.
+1 also read a book on slimes.
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Kassire

  • Bay Watcher
  • The damning skull motif
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #108 on: July 30, 2014, 11:07:33 am »

PET THE SLIME! Pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime!
followed by
.... Read every book in the library related to magic. Start with those specifically related to the Void and work your way to the least relevant. Stop when you finish, or get bored. Or need to do things to not die.
Because seriously guys, one does not merely not pet the slime.

+1, this guy knows what he is talking about.
+1. But read the red book eventually.
+1 also read a book on slimes.
+1 And get a book on living sacrifice
Logged
All shall be well, and all shall be well and all manner of thing shall be well

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #109 on: July 30, 2014, 03:13:16 pm »

PET THE SLIME! Pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime pet the slime!
followed by
.... Read every book in the library related to magic. Start with those specifically related to the Void and work your way to the least relevant. Stop when you finish, or get bored. Or need to do things to not die.
Because seriously guys, one does not merely not pet the slime.

+1, this guy knows what he is talking about.
+1. But read the red book eventually.
+1 also read a book on slimes.
+1 And get a book on living sacrifice

We will come back every single day if need be to read all of these books.
Logged

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
T6
« Reply #110 on: July 30, 2014, 08:08:50 pm »



You go and pet the blue slime. It sorta envelopes your hand while wiggling, probably a sign that it likes it.




Ah, the Underkeep. The section of Bastion City which is completely abandoned. Various monsters dwell their and contains much loot - it gets more dangerous the deeper you go, and branches off into the cavern system below the mountain.



You go to read the large red book, labeled Arcane Grimoire, Volume 1. The man follows behind and begins to look at books with his slime pet.
You may choose 3 spells to have.

Quote from: Arcane Grimoire, Volume 1
Fire Bolt -
Conjures a small bolt of Ignis essentia, dealing 1d3 damage to target.
Quote from: Arcane Grimoire, Volume 1
Rock Throw -
Levitates a rock which you can throw at target for 1d4 damage.
Quote from: Arcane Grimoire, Volume 1
Aera Blast -
Can push target, slice target for 1d3 damage, or lift target object under 20 pounds.
Quote from: Arcane Grimoire, Volume 1
Magic Missile - 2
The most generic magic spell there is. Deals 1d4+1 damage.
Quote from: Arcane Grimoire, Volume 1
Control Water - /2 turns
Manipulates a small amount of water. You can lift it into the air and change the way it flows.
Quote from: Arcane Grimoire, Volume 1
Rock Shards -
Lifts a rock into the air and breaks it into many small shards which are launched at the target like an automatic rifle. Lasts 2 turns and deals 1d3 damage per turn.
Quote from: Arcane Grimoire, Volume 1
Fire Shards -
Conjures a spray of tiny fireballs. Lasts 2 turns and deals 1d3 damage per turn.
Quote from: Arcane Grimoire, Volume 1
Water Shards -
Levitates a small section of water into the air and sprays small shards of it at the target. Lasts 2 turns and deals 1d3 damage.
Quote from: Arcane Grimoire, Volume 1
Air Shards -
Fires tiny packets of air at the target. Lasts 2 turns and deals 1d3 damage.

Spoiler: Exai Nihilo (click to show/hide)
« Last Edit: July 30, 2014, 08:39:57 pm by PrivateNomad »
Logged

Lyeos

  • Bay Watcher
  • Guess who isn't back
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #111 on: July 30, 2014, 08:12:18 pm »

Get:
  • Magic Muthafuckin' Missile
  • Rock Shards
Leave last slot blank for now, continue searching library.
Logged
Take a closer look at this text!

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: (ISG) Invokers of Magic: Magic!
« Reply #112 on: July 30, 2014, 08:19:34 pm »

Updated OP with seen aspects.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #113 on: July 30, 2014, 08:24:42 pm »

Get:
  • Magic Muthafuckin' Missile
  • Rock Shards
Leave last slot blank for now, continue searching library.

+1
Logged
You are now having excessive amounts of fun

Alev

  • Bay Watcher
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #114 on: July 30, 2014, 08:33:14 pm »

Get:
  • Magic Muthafuckin' Missile
  • Rock Shards
Leave last slot blank for now, continue searching library.

+1
Saunds gud.
Logged

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: (ISG) Invokers of Magic: Magic!
« Reply #115 on: July 30, 2014, 08:40:17 pm »

Edited the inventory.

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #116 on: July 30, 2014, 08:47:11 pm »

Get:
  • Magic Muthafuckin' Missile
  • Rock Shards
Leave last slot blank for now, continue searching library.

+1
Saunds gud.

+1
Logged

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #117 on: July 30, 2014, 10:05:46 pm »

Get:
  • Magic Muthafuckin' Missile
  • Rock Shards
Leave last slot blank for now, continue searching library.

+1
Saunds gud.

+1
Good enough.

Also, the guy with the pet slime is Hohenheim from FMA.
« Last Edit: July 30, 2014, 10:08:43 pm by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: (ISG) Invokers of Magic: Magic!
« Reply #118 on: July 30, 2014, 10:09:33 pm »

Also maybe fire shards? Can never go wrong with hot fiery fire's right?

Logged

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: (ISG) Invokers of Magic: Booksmarts
« Reply #119 on: July 30, 2014, 10:09:56 pm »

Get:
  • Magic Muthafuckin' Missile
  • Rock Shards
Leave last slot blank for now, continue searching library.

+1
Saunds gud.

+1
Good enough.

Also, the guy with the pet slime is Hohenheim from FMA.
Good, good... now find out where Exai is from.
Pages: 1 ... 6 7 [8] 9 10 ... 18