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Author Topic: (ISG) Invokers of Magic: Exploration  (Read 24125 times)

PrivateNomad

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(ISG) Invokers of Magic: Exploration
« on: July 27, 2014, 09:10:31 pm »

Spoiler: Seen Aspects (click to show/hide)






   Before you stands four gates of power. You float in the perpetual plane of darkness, only being illuminated by the mysterious teal glow of the gates before you. In the middle of it all rises a faint purple portal, glowing as it shimmers with an unknown power. You recognize the peculiar symbols on the gates as four of the primal aspects; Ignis, terra, aera, and aqua. In this dreamscape you shall choose an affinity for which your magic will follow--enhancers of power which tie your very being into the element. Either that or you choose the portal of the arcanist, in which you are not bound to an affinity. Choosing this path will allow you free use of every element.
   Choosing an affinity will grant you more power of that affinity. However, this renders you unable to cast spells of the opposite type. You are more resistant to the same affinity and you are more vulnerable to the opposite. You cannot cast spells of the opposite affinity, summon from the opposite, nor can you artifice using the opposite.

Choose wisely.
« Last Edit: May 17, 2015, 04:54:35 pm by PrivateNomad »
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Alev

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #1 on: July 27, 2014, 09:20:45 pm »

Vote changed.
« Last Edit: July 28, 2014, 12:44:06 am by Alev »
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Lyeos

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #2 on: July 27, 2014, 09:28:10 pm »

Swapping my vote to Arcanist, actually.
« Last Edit: July 27, 2014, 09:42:02 pm by Lyeos »
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Samarkand

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #3 on: July 27, 2014, 09:30:44 pm »

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Parsely

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #4 on: July 27, 2014, 09:31:54 pm »

Aqua!
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Harbingerjm

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #5 on: July 27, 2014, 09:37:20 pm »

Arcanist.
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Alev

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #6 on: July 27, 2014, 09:38:03 pm »

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Lyeos

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #7 on: July 27, 2014, 09:39:24 pm »

Arcanist.
What.
The fifth choice, we're not bound to any one, we can use them all. Presumably this will also mean we'd be weaker in, say, Terra than someone that chose Terra, but also would be able to use Aera, which is their weakness.

Also, I feel like an idiot for commenting on dwarves when I voted for Ignis, mostly because it sounded like a stone and I was having trouble deciding between that and Terra.
« Last Edit: July 27, 2014, 09:42:28 pm by Lyeos »
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NAV

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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Alev

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #9 on: July 27, 2014, 09:41:50 pm »

Arcanist.
What.
The fifth choose, we're not bound to any one, we can use them all. Presumably this will also mean we'd be weaker in, say, Terra than someone that chose Terra, but also would be able to use Aera, which is their weakness.

Also, I feel like an idiot for commenting on dwarves when I voted for Ignis, mostly because it sounded like a stone and I was having trouble deciding between that and Terra.
Oh. I missed that. Stupid me.
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aattss

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #10 on: July 27, 2014, 09:44:02 pm »

Arcanist

Because that's the way we're most likely to learn how to manipulate reality itself. I think.

Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #11 on: July 27, 2014, 09:47:30 pm »

Fuck all that, fall through the floor and choose Void
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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NAV

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #12 on: July 27, 2014, 10:04:07 pm »

Is Derm trying to suicide?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Samarkand

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #13 on: July 27, 2014, 10:04:55 pm »

Is Derm trying to suicide?
No, he's trying to derm. It's a reflex he has. A new thread opens and he derms. All over it.
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #14 on: July 27, 2014, 10:06:30 pm »

Power over nothing is vastly different than having no power.

Is Derm trying to suicide?
No, he's trying to derm. It's a reflex he has. A new thread opens and he derms. All over it.

Hey, it's not my fault that trying to confuse the GM is so fun!

Not that many actually ever do the paths I suggest, but it's fun to think of, and as long as it's a vaguely interesting possibility and not actively harming the thread I don't see any problem.

I'm gettin' a kind of Avatar-ish feel here, I must say.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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