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Author Topic: Does .40 seem easier to anyone?  (Read 4476 times)

Melting Sky

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Re: Does .40 seem easier to anyone?
« Reply #15 on: July 26, 2014, 12:49:12 am »

It's definitely easier.  Sieges don't auto path, neither do undead, to their nearest pathable target. (as building destroyers, opposed to all life, etc)  They appear to use visual perception only to determine if they should attack something, which is ... well, problematic for a few reasons.

Unless something significant changes with this perception/pathing combination, 40.x will always be a cakewalk compared to 34.11.  And squad leaders are still bugged to hell, so when the squad leader dies, the squad just stands around like an abandoned cadet review until the season changes and they all leave.  That bug has been there for so long, it's painful, and yet... it remains unfixed. :(

When the enemies don't blindly path into the fortress on a suicide run, I actually find them harder to deal with. In the older version I could literally destroy thousands of goblins without having a single military dwarf ever lift a finger since they would just pile into the corridor of death that my neophyte mechanic built in year one.

I think that until real enemy siege AI and digging is implemented that it is actually a pretty decent feature/bug to have at least some of the enemies just wander around the surface looking for dwarves to attack rather than doing the brainless B line through our static defenses.

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Rabek Jeris

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Re: Does .40 seem easier to anyone?
« Reply #16 on: July 26, 2014, 01:39:08 am »

I'm having the opposite problem. First fort: Kobold ambush first year. Goblin siege in the second year with only 23 dwarves and no metal industry going yet, so no military.

After, was down to five dwarves that can actually do any work, and one of those is in a strange mood.
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quarague

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Re: Does .40 seem easier to anyone?
« Reply #17 on: July 26, 2014, 04:51:02 am »

I also noticed the some of the invasions I get tend to abort themselves. I had a kobold thief who was spotted on the surface and then left without trying to steal anything or me being aggressive towards him in any way. Then I had a goblin ambush and a little later a weresomething or other. Both of them started killing my grazing animals on the surface, slaughtered a few and then left without ever trying to come into the fortress. It's like the goblins think: 'yay, we slaughtered two horses, great siege, time to go home'. The next wereracoon didn't find any animals on the surface anymore, so he did try to come into the fort until he hit a cage trap, so this worked as expected.
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Jorn Stones

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Re: Does .40 seem easier to anyone?
« Reply #18 on: July 26, 2014, 05:01:11 am »

I'm on my 4th year in my slow as hell 250 dwarves fort, I actually cranked the pop cap down to 150 after going over the 200 limit by so many.
There was the bandit attack, a weresheep attack(which ironically attacked my wolf and failed to kill it, then turned into human and ran away), a single cyclops (which despite only causing bruises to arms, heads etc, managed to punch the neck of one dwarf into gore, instantly breaking their upper spine as well, but not the nervous tissue. And finally a FB attack, of which I never got a notification since it was in unexplored caverns. that FB got killed.. by something.. still haven't found its corpse.

But that aside, no goblin attacks, no sieges, no kobolds, nuthing.

I may start murdering elf caravans and hope they will be a good sport.
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Gigaz

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Re: Does .40 seem easier to anyone?
« Reply #19 on: July 26, 2014, 08:12:53 am »

I find .40 actually significantly harder.


There are goblin ambushes in the first autumn and winter.
My military runs away from attackers until they learn discipline.
Even peaceful ghosts scare the hell out of my civilian dwarfs.
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crossmr

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Re: Does .40 seem easier to anyone?
« Reply #20 on: July 26, 2014, 08:19:37 am »

I was slammed with sieges in the first couple years, but now it's been okay.

It made it really hard because they were also undead sieges, they never left and are hard to kill.

I finally got them killed off, and it's been quiet since.
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iceball3

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Re: Does .40 seem easier to anyone?
« Reply #21 on: July 26, 2014, 01:27:41 pm »

I think the new "difficulty" has huge dependence on where you are located, now more dependent on the existence of local entities, and being "in the way" of military patrols, etc. So some people get attacked instantly and/or relentlessly, or they happen to be in some backwater location that nobody really cares about, and rumors of the wealth of the fortress don't spread as eagerly.
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condonzack

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Re: Does .40 seem easier to anyone?
« Reply #22 on: July 26, 2014, 03:42:33 pm »

I had a group of 8 goblins, barely a siege really, just show up, kill my sole creature above ground (an alpaca) and leave. I think it has to do with the civvy leader they had. He or she was a noble consort (can't remember what type) and was unarmed and unarmored. i think he got spooked and called for a retreat.
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Dunamisdeos

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Re: Does .40 seem easier to anyone?
« Reply #23 on: July 26, 2014, 03:55:54 pm »

Only in the traditional sense. Were-creatures are horrifying now that there is proper passage of time. God help you if one of those stealths into your fort and pops out in the middle of some civilians.
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Lafiel

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Re: Does .40 seem easier to anyone?
« Reply #24 on: July 26, 2014, 07:14:42 pm »

In some aspects it seems much easier. People have already mentioned the smallish ambushes and sieges, but for me the number one point is the absolute overabundance of wood. Makes furniture managing, furnace operating and the general economy so, so much easier to deal with.

On the other hand, of the three forts I've had till now in the .40, two of them had a (modest-size) goblin siege within the first year, of which only the last one survived it (learning from the previous experience and barely walling everything ASAP). Trade is pretty erratic nowadays and extremely buggy. And yeah, climbing and jumping makes for a lot of fun as well.

crossmr

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Re: Does .40 seem easier to anyone?
« Reply #25 on: July 26, 2014, 08:03:45 pm »

It's definitely easier.  Sieges don't auto path, neither do undead, to their nearest pathable target. (as building destroyers, opposed to all life, etc)  They appear to use visual perception only to determine if they should attack something, which is ... well, problematic for a few reasons.

Unless something significant changes with this perception/pathing combination, 40.x will always be a cakewalk compared to 34.11.  And squad leaders are still bugged to hell, so when the squad leader dies, the squad just stands around like an abandoned cadet review until the season changes and they all leave.  That bug has been there for so long, it's painful, and yet... it remains unfixed. :(

When the enemies don't blindly path into the fortress on a suicide run, I actually find them harder to deal with. In the older version I could literally destroy thousands of goblins without having a single military dwarf ever lift a finger since they would just pile into the corridor of death that my neophyte mechanic built in year one.

I think that until real enemy siege AI and digging is implemented that it is actually a pretty decent feature/bug to have at least some of the enemies just wander around the surface looking for dwarves to attack rather than doing the brainless B line through our static defenses.

I don't know how I feel about that. We have enough stuff going on in the game. Having to worry about enemies who can dig? That's simply a recipe for a ruined game. Especially early on. The only way to survive early on is to turtle up because it takes awhile to get a metal industry going, and get soldiers trained. The only way I could see this being remotely balanced would be if we could take 5-6 semi-trained and equipped soldiers with us at embark.


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greycat

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Re: Does .40 seem easier to anyone?
« Reply #26 on: July 26, 2014, 09:46:04 pm »

I don't know how I feel about that. We have enough stuff going on in the game. Having to worry about enemies who can dig? That's simply a recipe for a ruined game. Especially early on. The only way to survive early on is to turtle up because it takes awhile to get a metal industry going, and get soldiers trained. The only way I could see this being remotely balanced would be if we could take 5-6 semi-trained and equipped soldiers with us at embark.

Well, it would depend on how the AI is actually implemented.  An invader who can dig but doesn't because "Hey, there's a tunnel here, let's go th-- *thunk*" makes a simple trap corridor a perfectly viable early game defense.  Then, if the surviving invaders see the traps fire, run from the map, report the traps to their commanders, and come back later and dig around it -- well, by then you might have some military dwarves.
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Urist McVoyager

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Re: Does .40 seem easier to anyone?
« Reply #27 on: July 26, 2014, 10:21:11 pm »

Digging can be weakened by building actual walls in your settlement, rather than just relying on dirt and stone. The enemies couldn't just dig their way in, they'd have to disassemble your wall too. It wouldn't help much, but . . .
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Irenices

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Re: Does .40 seem easier to anyone?
« Reply #28 on: July 26, 2014, 11:35:44 pm »

Im having a much more difficult time than i have in the past personally.  Having extremely early sieges of necromancers and goblins.  I don't really mind it though.
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nukularpower

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Re: Does .40 seem easier to anyone?
« Reply #29 on: July 27, 2014, 12:44:12 am »

IMO a better solution than digging invaders would be enemies that could disarm traps - orc/goblin mechanics, as it were.  After all, in most fantasy settings they are the "techy" steampunk races.  It would be cool if once the knew there were traps, they could try to disarm them, which would of course take time, and you could try to cover with marksdwarves and so on.. and it wouldn't be nearly as game-breaking as digging invaders.
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