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Author Topic: Modding screw up, cant find the problem..  (Read 711 times)

DizzyCrash

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Modding screw up, cant find the problem..
« on: July 20, 2014, 02:33:18 pm »

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Ok so I am still trying to work around the Genetics thing and create a mod that allows  my civilization to have all sorts if hair and skin tones and not just one set... and iv almost got it, by creating a cast in this format, whenever the caste spawns there genetics appear to be random... but for some unknown and confusing reason I have yet to be able to decipher 50% of the time instead of reading "The skin is burnt umber" or whatever collar it happens to be , it reads "The upperlips skin is burnt umber" and this is upsetting me, i cant seem to figure out where I went wrong and how to fix it...
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DizzyCrash

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Re: Modding screw up, cant find the problem..
« Reply #1 on: July 20, 2014, 02:34:56 pm »

I have very little experience working with castes and have not a clue if I am even doing it right! Iv tried everything... I just need this to enjoy the game properly...
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Dirst

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Re: Modding screw up, cant find the problem..
« Reply #2 on: July 20, 2014, 02:44:37 pm »

You have selected every bit of skin on the creature and applied a color to it, but you want to control how the game describes it.  This is done with a Tissue Layer Color Modifier Noun (TLCM_NOUN) tag.

Code: [Select]
[CASTE:DWARF_MALE_TEST]
      [MALE]
      [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
   [TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:skin:SINGULAR]

[CASTE:DWARF_FEMALE_TEST]
      [FEMALE]
      [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
   [TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:skin:SINGULAR]
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

DizzyCrash

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Re: Modding screw up, cant find the problem..
« Reply #3 on: July 20, 2014, 02:53:58 pm »

You have selected every bit of skin on the creature and applied a color to it, but you want to control how the game describes it.  This is done with a Tissue Layer Color Modifier Noun (TLCM_NOUN) tag.

Code: [Select]
[CASTE:DWARF_MALE_TEST]
      [MALE]
      [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
   [TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:skin:SINGULAR]

[CASTE:DWARF_FEMALE_TEST]
      [FEMALE]
      [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
   [TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
    [TLCM_NOUN:skin:SINGULAR]

You fixed it for me? Is that the new code there? Thank you very much! I was completely lost...
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DizzyCrash

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Re: Modding screw up, cant find the problem..
« Reply #4 on: July 20, 2014, 03:34:35 pm »

In its current format will it have access to all the growth styles and greying with age? Or do I need to add that with each individual caste?
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