(bug reports...)
Thank you!
Uhm..., the magma items from the bulletin board wouldn't be from a lack of DFHack? If the board
works just with extra magma (tm) then it should be an easy fix (this addon is an almost direct copy of one from the DFHack r5 mini-mod pack, so I don't know much about how it works under the hood, but I have seen this issue with other addons before)
These should be fixed in 5.8 (as 5.7 is already finalized).
(Lots of stuff.)
I assume some of that was for the edification of those who don't want to download the package just to read the documentation?
I have just uploaded an archive of every Rubble version ever (plus basically every other Rubble-related file I had in my archive, which is quite a lot)
http://dffd.wimbli.com/file.php?id=10160Have Fun!
I'll address your suggestions in semi-random order:
A per-version addon catalog? Sounds good, but who would maintain it? (I can't) And are there any third party addons yet to even list?
Markdown header/descriptions sounds good, all I need is a markdown translator (downloading now). I even have preexisting support for multiple markup formats, so this should be a trivial addition
Using a repo: not going to happen unless I get internet at home (are you offering to pay for it, I promise faster updates :p ), you can make one to provide an archive of sorts, but any bugs that get fixed there, etc will have to be exported as a patch and sent to me for merging into the master sources (yes, that will be a pain for everyone involved).
More interfaces (specifically a proper GUI again) can't happen until one of two things happens:
go can create standard DLL/SO files (currently it can't, and large parts of the community seem to think this is good
sigh)
I find an easy to use GUI API for go that is feature complete (and I look for such a thing quite often).
Deleting vanilla buildings is not possible (I did some research on this just recently), I have no idea if the side bar could be overridden to hide them or not. If someone does the required DFHackery I'll make an addon to encapsulate it. As for reactions I already provide such a thing ("Libs/DFHack/Add Reaction").
A minimal total conversion base would be possible, but quite a lot of work for very small gain, make one and I'll include it, else you'll have to wait for me to develop a high enough level of boredom (and with all the other suggestions...)
Sober vampires and temperature-less magma melting are thing I have heard about but never took the time to research, I'll have to do that.
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5.7 is up, and brings with it some significant changes to the Rubble engine (but very few to the addons).
By far the biggest change is a complete replacement of the tileset system, you can now apply tilesets to already generated raws, even non-Rubble raws! This change is immensely significant, especially since Rubble can automatically generate the files needed to apply a tileset from that tileset's raws (will Rubble make it's way to starter packs now? We will see.)
One change that should bring at least a little developer cheering is the fact that prep is finally gone, I removed it's last use so there was no need for it anymore
Less stuff to try to get users to understand == less head aches for addon developers.
If anyone wants to make a creature graphics addon I added some stuff to make it a little less of a pain.
The files in objects/text are now handled.
Most of the other changes are supporting one of the things I listed, but as always see the change log for full details.