I can see that this is going to be a bit of an adventure with the mask thing and the tailored roles. I don't think it can be emphasised enough that we need to be careful how we go about these first few days, especially since we're clearly at a greater disadvantage than scum with not knowing who we are targeting. Taken even further, I don't even think RVS is going to be of much use to us when fact-finding abilities aren't even player-targeted. We're playing in the dark. We need a plan.
My first proposition is that vigilantes (if there are any) should sit on their ability until at least day 3. We would be doing no favours by playing Russian Roulette against ourselves, and even then you should be tentative about using it. It's best use is as a late-game ability to turn the tables, if it ever comes to that.
Secondly, if there are player reports at the end of the day, don't for a second take them at face-value. Even though they are best used against blatant players, there is nothing stopping a gossip from using their ability as a weapon against anybody.
The first and second day should be a fact-finding mission for anyone with relevant roles. Peek is probably the most important, but Patrol and Track are important too. I'd suggest that these players observe silently these two days, and once results for Day 3 come in, that's when we organise.
This is up for scrutiny, but I propose that Day 3 we have a de-masking ceremony. In order to keep it as clean and honest as possible, it could be done in stages.
-First, we claim mask colours voluntarily. No one will have any idea who's been peeked at prior to this point, so anyone lying will run the danger of a peek counterclaim.
-Next we will share peek results and cross-check with the voluntary claims. It should go without saying that scum might use this opportunity to offer up false peek claims, so care should be taken here.
-Lastly, any miscellaneous intel-ability claims should be shared. At this point there certainly will be some inconsistencies due to scum misdirection, but it's theoretically a strong vaulting point for the rest of the game.
Everyone: I'm up for criticism and suggestions. Will this plan flop? Are there ways it could improve?