Maybe we need a new mod list, not just profits smallish one. Something that shows larger mods, with screenshots and longer description, a summary and a rating, download links... I still believe that masterwork gets so much attention because it has so much attention. To get more attention to other mods, dont make the mods better, make the presentation better. I will get to it after my next update.
And now I have to have a look at Dark Wizard Tower.
Edit: Had a look, the idea is nice. But you have no new graphics, items, workshops, pets... and you get lots of errorlogs in dfhack, and you still get migrants. Which results in more errorlogs about killunit and projectileexpansion, which I assume should kill all migrants. I just unpacked the graphical version and run that, installing wizards towers with the "s" menu on startup.
The workshop could be a bit more... lore-friendly. Instead of a "conjuration location" that has one reaction "conjure stuff", you could as least make some sort of magical building that uses some kinds of reagent for different things. Minor conjuration, using animal parts, Major conjuration using sapient corpses or migrants... to get some sort of balancing. The way it is now, most people will spend 1h typing things into "conjure item X", get full adamantine masterwork armor, and then watch that one guy who needs no food/drink run around. It might be different from vanilla DF, but its not well designed. Its amazing work for one day, but I dont think that players would have much fun with it. I could be wrong, but you get everything instantly, there is no progression and no late-game, no goals to set.
Using this for a hardcore difficult hermit-mod, with a hermit that kills all migrants and has to survive alone getting food and drink and shelter... I think that would get more attention.
Edit2: Now I want to make some kind of hermit race/mode for MDF, which probably results in several people saying: "Thats a great idea meph", and you saying "see, thats what I mean."