A considerable amount of changes in this version. A lot of those changes focusing on weapons and who gets them. All the civs before had a mix match of weapons that never really applied to them uniquely. Each civ now has a general focus on what weapons they create. Importing desired weapons between races is now more important, and weapon count is much more like the normal dwarf mode. Each civ only has 5-7 weapons to choose from, and all of them have their own focus. Training weapons are a long forgotten addition that should have been fixed a long time ago.
Raws have also been cleaned up. Namely the correction of double facial features for agudners, and all weapons getting a pass over on their weights, sizes, material cost, and attack recovery times. Other changes include proper undead flagging, increased variety in facial features for all races, and tweaking of skill rates to be less overpowering, and more focused on giving civs a unique direction that also guides the kind of knowledge they will create in libraries.
1.3:
-Removed unused refinery building
-Corrected missing standard head templates
-Corrected doubled facial features on agudners
-Nevrean voices are now more accurate to their genders. Males often have far more high pitched voices then females
-Tweaked skill rates. Lowered most bonus rates, and raised sergal rates slightly due to their slower learning
-Spread out the values on many appearance modifiers in all races. you should stop getting only only broad beaked nevreans and have a few thin beaks now
-added [UNDEAD_CANDIDATE] to all civs expect talyxian
-increase nevrean birth-rate to improve town populations
-removed talyxian weapons
-cleaned up weapon raws
-added training weapons to each civ
-limited ranged weapons to 1 type per civ, except nevreans who have blowguns and bows
-rebalanced, weighted, and added attack delay and recovery to all weapons
-each civ is now focused on specific weapon types rather then jack of all trades
=N. Sergals: Spears and long-axes
=S. Sergals: Hammer and short swords
=Agudners: Swords and axes
=Nevreans: Whips and ranged