will you be able to use a kind of kill orders thing to make use of monster hunters to clean out pesky troublemaking critters?
It's rare, but I can think of a few times I wished to have a paticular monster eliminated. Mayors and such ask all the time, it'd be nice if we could specify a will of the fortress quest.
If so...
In the next release or two can we set adventurers out after offsite creatures that annoyed us? And will we be able to track rumors we heard about it via a quest management screen or something?"
I'm actually kind of geeking out about that last one. The fortress of Nimemonol is locked down tight. The last assault of Tomusil the Deprivation of Cavities was a high cost. Then the Caravan arrives, telling a rumor that the Human adventurer you asked to slay the foul beast, Pundik Paddlebrook, succeeded. You celebrate. The gate are opened. A festival begins! Children laugh and play in the streets! The inn breaks out the good wine! You are elated! ... And then the beast returns. The adventure you asked to take care of the dragon lied. The dragon ravages your marketplace. Dwarves die in droves.
The survivors pickup the pieces. The beast demanded a high price. Every Granite 5 you have to send a cow and 4000 gold coins. A goblin adventurer comes by your decimated populace. He asks if you have any tasks. A new quest tab is added to your quest screen. "Slay Pundik Paddlebrook. Given to Streras Gobsnot on 8 Slate, year 126."
I know that most the items in scenario are some ways off, but I think it's coming. I'm just interested in our interaction with adventurers right now in the current release plans. Or in the next release plans.
Darnit. Okay. One more... (which was anseered by MrWiggles below)
Wine quality and aging and options to "break out the good wine" for a festival in the near future?