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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80324 times)

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #45 on: July 22, 2014, 06:43:04 pm »

I would not mind if you wanna ally with me rolepgeek it would benefit both of us
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 1
« Reply #46 on: July 22, 2014, 06:44:14 pm »

Spoiler: Ireland Turn 2 (click to show/hide)

Spoiler: Zanz turn 2 (click to show/hide)
« Last Edit: July 22, 2014, 07:38:10 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #47 on: July 22, 2014, 08:48:34 pm »

Spoiler (click to show/hide)
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #48 on: July 22, 2014, 11:39:53 pm »

So, uhh, finding maps of asia circa 1200-1300 AD is harder than I thought...

I mean, I know no big geographical features will have changed, but it would be nice to know what forests have been clear-cut in the meantime.

Speaking of which, I think I'll be implementing that; you can choose to clearcut a forest for 2 Labor, turning it into a Swamp and immediately receiving 5/8/10 wood!(I haven't decided which yet)
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Optimism is Painful.
Optimize anyway.

Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #49 on: July 23, 2014, 02:34:32 am »

Spoiler: Turn 2 (click to show/hide)
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #50 on: July 23, 2014, 02:39:38 am »

Hey Wales, lemon, zash, whoever in control, we dont need to fight ok? I dont think that is a good idea
[spoiler]
Code: [Select]
<playerturn player="Varee">
  <tileorders>
    <tileorder type="bImp" x="23" y="35">
      <improvement code="lumb"/>
    </tileorder>
  </tileorders>
  <cityorders>
    <cityorder type="addPop" cityid="6"/>
  </cityorders>
  <armyorgorders/>
  <armyorders>
    <armyorder type="mArmy" armyid="4" x="29" y="32">
      <step dx="1" dy="-1"/>
    </armyorder>
  </armyorders>
</playerturn>
« Last Edit: July 23, 2014, 02:48:30 am by Varee »
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #51 on: July 23, 2014, 04:31:18 am »

Spoiler: 616 AD (click to show/hide)

Turn 3: 617 AD

The Picts begin to assert their independence against the Angles, pillaging lands sworn to Northumbria, Hadrian's Wall long crumbled and unmanned. The Angle and Saxon kings lay out tense war plans as the High King of Ireland continues his expansion. Behind Offa's Dyke, the Welsh continue their peaceful bardic ways.

Player interface
Admin Interface

Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz - Autod currently by Lemon10
Ireland - Lemon10
Pictland - Kashyyk




So, uhh, finding maps of asia circa 1200-1300 AD is harder than I thought...
Not sure who accurate to the period, but this might be useful.
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Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #52 on: July 23, 2014, 04:41:10 am »

Spoiler: Turn 3 (click to show/hide)
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #53 on: July 23, 2014, 04:57:41 am »

where can i find a list of what each improvement do?
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #54 on: July 23, 2014, 05:04:17 am »

where can i find a list of what each improvement do?
Unfortunately there is no such list. But here we go:

Mine: +1 iron or gems or gold (requires existing resource)
Quarry: +1 stone
Farm: +1 food
Pasture: +1 Horse
Hunter Camp: +1 food
Woodcutters: +1 wood
Fishing : +1 food
Road: passing over tile costs only 1 move, allows trade of resources between connected cities.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #55 on: July 23, 2014, 05:11:21 am »

Spoiler (click to show/hide)
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #56 on: July 23, 2014, 05:17:39 am »

An idea I had, more than Vanigo, but I'd like it for this game, was if you gained say 1 food or 1 money or something from razing villages to represent the stuff you gained from looting. Unless it's assumed your soldiers steal it all.

Spoiler (click to show/hide)
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #57 on: July 23, 2014, 05:31:52 am »

what does conquering do ? why can i do it on unclaim tile too?


Also how to get more labour? and free pop?
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #58 on: July 23, 2014, 05:44:00 am »

Not a bad idea Kashyyk, but something like that would need to be hard-coded in.

what does conquering do ? why can i do it on unclaim tile too?


Also how to get more labour? and free pop?
Sorry for the obscurities. Someone should write a rulebook.

Conquering turns a claimed tile into an unclaimed tile. You claim tiles with free population. You get +1 free population every time your food is equal to half your current population level. You get labour from cities based on their size. It follows this pattern:

Size 2 = 0 Labour
Size 3 = 1 Labour
Size 4 = 1 Labour
Size 5 = 2 Labour
Size 6 = 3 Labour (requires aqueduct)
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #59 on: July 23, 2014, 12:04:45 pm »

Hey Wales, lemon, zash, whoever in control, we dont need to fight ok? I dont think that is a good idea
Agreed, as the player controling Wales, I really don't want to fight with anyone. It would be very risky for both of us if we used up our limited troops now.
where can i find a list of what each improvement do?
This is the game rules (aka everything that isn't hardcoded), it lists all abilities, terrain types, resource types, units, buildings and improvements. If you bother looking through it, it will tell you oodles of stuff (eg. what all the improvements cost, what all the resource types give, that exactly any ability does).
« Last Edit: July 23, 2014, 12:14:05 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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