Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Roosting Avians  (Read 777 times)

Flarp

  • Bay Watcher
  • and tearing apart the self-esteem!
    • View Profile
Roosting Avians
« on: July 09, 2014, 12:13:57 pm »

Instead of meandering around the map like grazing wildlife (but across z-levels), flying creatures could be given a tag, e.g. [ROOSTS], that makes them instead flit from tree to tree, roosting among their branches. Depending on how hard it is to aim through branches, this could make hunting more challenging, and might even provide a location for Giant Keas to store all the anvils they're stealing.

General ideas:
  • Creatures with the [FLIER] tag can be given the [ROOSTS] tag (which might imply the former), that makes them rest in the branches of trees, possibly until disturbed.
  • Roosting avians with [CURIOUS_BEAST] could keep their items in the trees, rather than carting them irretrievably off-map.
  • If the materials are appropriate (cloth, branches, etc.) and they lay eggs, they could build nests with them.

Old Post (written as bugfix):
Spoiler (click to show/hide)
« Last Edit: July 09, 2014, 07:54:30 pm by Flarp »
Logged
He views any show of emotion as offensive, sees introspection as important, values self-control, and strongly believes that a peaceful and ordered society without dissent would be best. He believes that mastery of a skill is one of the highest pursuits, values nature, and finds romance distasteful. He holds well-laid plans and shrewd deceptions in the highest regard.

mate888

  • Bay Watcher
  • [CRAZED]
    • View Profile
Re: Possible Exploding Bird Syndrome Solution: Roosting
« Reply #1 on: July 09, 2014, 02:41:25 pm »

Good suggestion! But as it's a solution to a bug, shouldn't it be in the bug report section?
Also: Cutting down a tree only to find a bajillion anvils falling to your face would be very !!FUN!!
Logged
My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Flarp

  • Bay Watcher
  • and tearing apart the self-esteem!
    • View Profile
Re: Possible Exploding Bird Syndrome Solution: Roosting
« Reply #2 on: July 09, 2014, 06:04:24 pm »

Good suggestion! But as it's a solution to a bug, shouldn't it be in the bug report section?
Also: Cutting down a tree only to find a bajillion anvils falling to your face would be very !!FUN!!

I was considering it, but the easiest way to fix the bug would just be to slightly modify the birds' pathfinding to avoid trees. This is more a realism suggestion that could potentially kill two birds with one stone (pun explicitly intended).

Your falling anvil idea gives me some more thoughts: maybe birds could actively build nests in trees, potentially collecting items in them from off-site (depending on how realized the inventories of off-site creatures are) that could be retrieved by your woodcutters (perhaps at lethal velocity).
Logged
He views any show of emotion as offensive, sees introspection as important, values self-control, and strongly believes that a peaceful and ordered society without dissent would be best. He believes that mastery of a skill is one of the highest pursuits, values nature, and finds romance distasteful. He holds well-laid plans and shrewd deceptions in the highest regard.

mate888

  • Bay Watcher
  • [CRAZED]
    • View Profile
Re: Possible Exploding Bird Syndrome Solution: Roosting
« Reply #3 on: July 10, 2014, 02:42:56 pm »

Your falling anvil idea gives me some more thoughts: maybe birds could actively build nests in trees, potentially collecting items in them from off-site (depending on how realized the inventories of off-site creatures are) that could be retrieved by your woodcutters (perhaps at lethal velocity).
The falling +cat leather sock+ hits Urist in the head trough his +Steel helmet+ bashing the skull trough the brain and tearing the brain!
Logged
My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about