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Author Topic: DF2014 Question and Answer Thread  (Read 459089 times)

Mister Always

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Re: DF2014 Question and Answer Thread
« Reply #810 on: November 16, 2014, 12:39:00 pm »

There's no option to enable "strawberry plants" in the kitchen, which I'm fairly sure means you can't. However, my dwarves have gathered a few actual strawberries. Which is good.

Now to see if you can do anything at all with "strawberry plants" besides cooking them. I can't imagine they taste very good.
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #811 on: November 16, 2014, 02:52:46 pm »

I think you can process them into strawberry seeds, which you can then plant.

Also, re: the liaison, my civilization seems to be pretty much alive and well.  We get a caravan every autumn,and there's a handful of baronies on the civilization screen.  There's even a liaison named!  Maybe this is a bug.
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #812 on: November 16, 2014, 02:55:57 pm »

a handful of baronies on the civilization screen

I misread that as "a handful of bronies on the civilization screen". Time I got some sleep.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #813 on: November 16, 2014, 02:57:26 pm »

I . . . I dont know what to say.

Spoiler (click to show/hide)
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #814 on: November 16, 2014, 03:42:35 pm »

Suddenly, two years after I first embarked, I get swamped with migrants for the first time since the hard-coded waves.  Go figure.

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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #815 on: November 16, 2014, 04:34:30 pm »

the annoying part about all that is you have your industry going nicely, and then you have to kick it in high gear with beds and digging out rooms, plus a bigger dining/meeting hall with more tables and such.

Of course, if you conscript them (which is usually the case for me, since they generally have useless professions and all other jobs are nicely filled,) you've also got armor and weapons to make.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Harpya

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Re: DF2014 Question and Answer Thread
« Reply #816 on: November 16, 2014, 05:44:38 pm »

Hi guys,

despite the wiki and all the reading, I cant figure out how to provide my dwarfes with fresh water.

This is the situation:

A flat embark zone, warm, with several pools of stagnant water. Also, caves about 40 tiles beneath the surface.

How can I build a well in my dining hall, a few levels down?
- I would need to drain one of the pools to a lower level, then pump it up to a cistern that connects to the well? Even with all the articles, I am utterly confused.

Is there a simple(r) way?

Thanks!
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #817 on: November 16, 2014, 05:49:23 pm »

That is the easiest way, I believe. I usually embark where there is a river for immediate fresh water, but then make a cistern that I can refill as needed.

The water levels will drop eventually, btw, which was a surprise for me the first time.

Basically, get the water a level below where you want the cistern basin. I set up a floodgate to a lever so that I can shut down the thing if something goes wrong and just to control the flow. Then I channel the final tile to connect the water source to my tunnel and into the pool that will feed the cistern.

I also keep the tile where the screwpump will pump the water from floored off while I am doing this to prevent the water from rising up to the screw pump/cistern's level because then it won't filter it, it will just flow through it and you've just ruined a perfectly good cistern.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Harpya

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Re: DF2014 Question and Answer Thread
« Reply #818 on: November 16, 2014, 05:53:12 pm »

Thank you for the fast reply! I still feel stupid though... will have to mull this over...

One additional question: For a well to work, do I have to channel a shaft down directly to the water source or is this done automatically once the well is placed even several levels above it as long as it has the same x and y coordinates?
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #819 on: November 16, 2014, 06:01:02 pm »

wells can work several levels above a water source if there is a direct route, but it takes longer for the water to get to the bucket.

BTW, your best bet for visual explanations and quick answers is the wiki. That's how I learned how to use screw pumps, though it still took practice.

http://dwarffortresswiki.org/index.php/Main_Page
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Harpya

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Re: DF2014 Question and Answer Thread
« Reply #820 on: November 16, 2014, 06:05:13 pm »

Thanks. Yes, I read the wiki, still am reading it.. it is just very complicated regarding complicated things... fitting, I guess... ???
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #821 on: November 16, 2014, 06:07:25 pm »

my best advice it to test it out in your fortress. Make sure everything is blocked off first before you release the water. It does take practice, but I always save and prepare to kill the game if the fort gets flooded.

If you are lucky in some cases though, you can wall off the flooded portion before the water gets too high. I did this when I flooded my fort with magma. Magma is a bit slower though.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #822 on: November 16, 2014, 07:25:02 pm »

I seem to often find hippos when I first embark (of course, when I can't go catch any) and then never see them again after the first herd disappears.

Do hippos show up again eventually?  I want an army of hippos.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #823 on: November 16, 2014, 08:05:21 pm »

I could swear DF is programed that way on purpose, where interesting critters are present just after arriving but almost never again . . .

they might, but as a lower frequency animal they may take awhile.  my advice is to watch the wanderings of wild creatures and trap the most common hangouts
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

grady

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Re: DF2014 Question and Answer Thread
« Reply #824 on: November 16, 2014, 09:37:32 pm »

I have had a spate of dwarves die from dehydration - right in the middle of a hallway surrounded by wells with access to fresh water and 1000's of barrels of alcohol. Any ideas as to what this is?
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