Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57] 58 59 ... 268

Author Topic: DF2014 Question and Answer Thread  (Read 459033 times)

drh

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #840 on: November 19, 2014, 02:40:49 am »

Any idea why my military dwarves won't perform any civilian tasks? They're set to operate pumps (it's their only labor, and they're the only ones set to Operate Pump), but simply stand in the danger room I built and refuse to do anything except eat and drink.
Are they active or inactive? They won't do jobs while on active duty.

They've been deactivated, even the squad disbanded, and they don't do anything except go for food/drink/sleep and stand in the danger room, whether the broomhandles are poking or not. I currently have the three dwarves in question separated into their own civvie 'self-defense training' squads, and while they organize and lead training sessions, when their squad goes out of rotation (one month of training every three months for each squad, one squad training at a time), the three super-dorfs just go back to the danger room and do nothing except dodging the pokey sticks if I have them running. They're each a legendary wrestler.

I've also noticed in previous incidents in this fort involving war dogs, they they rarely if ever actually attack anything. My guard dog chained by the fort entrance let a wolverine shred it to ribbons and didn't retaliate even once.
« Last Edit: November 19, 2014, 03:33:45 am by drh »
Logged

rmblr

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #841 on: November 19, 2014, 02:16:30 pm »

Hi guys,

despite the wiki and all the reading, I cant figure out how to provide my dwarfes with fresh water.

This is the situation:

A flat embark zone, warm, with several pools of stagnant water. Also, caves about 40 tiles beneath the surface.

How can I build a well in my dining hall, a few levels down?
- I would need to drain one of the pools to a lower level, then pump it up to a cistern that connects to the well? Even with all the articles, I am utterly confused.

Is there a simple(r) way?

Thanks!

This is my favorite well / water plumbing tutorial: https://imgur.com/a/4McDJ
Logged

Badger Storm

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #842 on: November 19, 2014, 02:35:23 pm »

If I've dug my fortress into a mountain- or hillside, how do I make a moat that will protect it?
Logged

Loci

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #843 on: November 19, 2014, 02:41:10 pm »

This is my favorite well / water plumbing tutorial: https://imgur.com/a/4McDJ
That works fine for potable water, but does nothing to fix stagnant/salty water.


How can I build a well in my dining hall, a few levels down?
- I would need to drain one of the pools to a lower level, then pump it up to a cistern that connects to the well?
Yes. Use a diagonal passage at the bottom of your drain to neutralize pressure before you pump the water into a cistern.
Logged

Badger Storm

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #844 on: November 19, 2014, 04:57:31 pm »

Also, the only weapons-grade metal I have on this particular map is silver.  Which is less shitty for sharp weapons, silver or the wood crap the elves bring?
Logged

locustgate

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #845 on: November 19, 2014, 04:59:58 pm »

As savagery(or anyother) x/y increase does the savage area increase or decrease?
Logged

smeeprocket

  • Bay Watcher
  • Collectivist Socialist Feminist Freeloader
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #846 on: November 19, 2014, 06:44:14 pm »

If I embark in a place with no wood, how do I go about making beds?
Logged
Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

taptap

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #847 on: November 19, 2014, 06:55:58 pm »

If I embark in a place with no wood, how do I go about making beds?

Most places have cavern wood. You can also bring quite some wood with you (costs only 3 embark points each), trade for wood or you manage without beds. Even without anything else at all, you have at least 3 wood from the wagon.

locustgate

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #848 on: November 19, 2014, 07:31:15 pm »

How do I turn aquifers off, I can't find it in d_int or int.
Logged

Lokathor

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #849 on: November 19, 2014, 09:18:26 pm »

I saw a DF video recently (http://youtu.be/cMdFE0Ay_lA?t=9m1s) with a graphics pack installed, and layers lower down the hill side were faintly visible instead of just showing void. Is this setup possible in ASCII mode or is it a graphics only thing?
Logged

Brewster

  • Bay Watcher
  • Dabbling Engraver
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #850 on: November 19, 2014, 10:41:13 pm »

Using 0.40.17.



Anyone else having troubles? It's only letting me smelt certain bars, not the ore I found. Can't "Smelt tetrahedrite Ore", I can in manager but not from workshop itself.

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #851 on: November 19, 2014, 11:07:31 pm »

Do you have burrows setup and is the smelter in one?  That's usually a reason you can't select it from the menus.

drh

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #852 on: November 20, 2014, 02:36:44 am »

Okay, well according to the wiki war dogs (since when?) apparently have trouble fighting outside of assigned burrows (as in my generic 'red alert' condition), so at least I have an answer there. And the lazy military dwarves for some reason finally started operating their gym pumps... Not sure why, though.
Logged

Brewster

  • Bay Watcher
  • Dabbling Engraver
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #853 on: November 20, 2014, 07:28:26 am »

Do you have burrows setup and is the smelter in one?  That's usually a reason you can't select it from the menus.

No, and look at the options, its not even like smelt ore is red out it's just not there.

ptb_ptb

  • Bay Watcher
    • View Profile
Re: DF2014 Question and Answer Thread
« Reply #854 on: November 20, 2014, 08:12:57 am »

Anyone else having troubles? It's only letting me smelt certain bars, not the ore I found. Can't "Smelt tetrahedrite Ore", I can in manager but not from workshop itself.

Wow. You're right. That's a nasty bug. 

Are you using a world generated in 40.17 or an old save that you have loaded in 40.17?
Logged
()==[:::::::::::::>
Pages: 1 ... 55 56 [57] 58 59 ... 268