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Author Topic: DF2014 Question and Answer Thread  (Read 462826 times)

greycat

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Re: DF2014 Question and Answer Thread
« Reply #225 on: July 25, 2014, 01:16:12 pm »

Is there a way to assign an animal of specific gender to a cage? When interacting with the cage, the gender of the animal does not appear.

You could just give them nicknames, I guess.

Oh man, if you could give nicknames to animals....

No, the only way I know that actually works here is to modify every single animal (that you ever intend to pasture/cage) in your creature raws, changing the names of the male and female castes, so you can see whether an animal is male or female from the cage/pasture interfaces.
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Mr.Pylon

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Re: DF2014 Question and Answer Thread
« Reply #226 on: July 25, 2014, 01:50:55 pm »

Does anyone have a good way of getting rid of flying animals? I've had the same group of thrips men and women on my map for two years just doing nothing but floating in the same spot and they are high enough that my marksdwarves can't seem to target them. Since they aren't going away I think that I'm not getting any other animals.
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #227 on: July 25, 2014, 02:12:25 pm »

The only solutions I can think of in that situation are to build scaffolding up high enough that the marksdwarves can kill them, or instead resort to modding.  You could try removing the [FLIER] tag from thrips men, but I'm actually not sure how you'd do that.  It might be possible to see the generated raws if you use decompressed saves.

Anyway, if you do remove the [FLIER] tag, then they should drop out of the sky and splatter on the ground.  If for some reason that didn't work, you could remove their brains.  I've never done that myself, but I've read of others doing it in older versions, and I doubt it would behave any differently now.
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Through pain, I find wisdom.

Brewster

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Re: DF2014 Question and Answer Thread
« Reply #228 on: July 25, 2014, 05:16:32 pm »

Yep, that's why.  I've read of dwarves even being afraid of dead animals, but I'm not positive about that one.

In short, everything is terrifying right now.  Only lots of Discipline skill helps.

Even my COWS are scared. WTF. Is this a bug I assume?
FYI I love how cats are legendary climbers now. ha.

Khym Chanur

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Re: DF2014 Question and Answer Thread
« Reply #229 on: July 25, 2014, 05:33:13 pm »

Is there a way to assign an animal of specific gender to a cage? When interacting with the cage, the gender of the animal does not appear.

You can edit the raws to give the different sexes different names.
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #230 on: July 25, 2014, 06:37:20 pm »

Yep, that's why.  I've read of dwarves even being afraid of dead animals, but I'm not positive about that one.

In short, everything is terrifying right now.  Only lots of Discipline skill helps.

Even my COWS are scared. WTF. Is this a bug I assume?
FYI I love how cats are legendary climbers now. ha.

Not so much a bug as bad tuning I'd say.  The game pretty much just assumes that having no discipline means you're scared of anything that could be scary, and very scared at that.  Based on what I've been reading, apparently nothing has any discipline skill without combat, so almost literally everything is scared of corpses of any sort.  Even HFS is scared of things that they kill.

Not sure if anything has been tweaked about that in the upcoming version or not.
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Sutremaine

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Re: DF2014 Question and Answer Thread
« Reply #231 on: July 25, 2014, 06:54:14 pm »

You could try removing the [FLIER] tag from thrips men, but I'm actually not sure how you'd do that.  It might be possible to see the generated raws if you use decompressed saves.
Not necessary, they're in the creature raws. They're a variation of thrips, and inherit their flier token from thrips.
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #232 on: July 25, 2014, 07:27:00 pm »

Yeah, but they're created from the creature variation stuff, not hard coded, right?  If they're hard coded it's simple to change, but I'm pretty sure that removing [FLIER] from the creature variation won't do anything to the existing variations generated for a world, which I suspect are saved on a per world basis.

Or am I completely mistaken on how creature variations work?  Are they dynamically regenerated every time you load a save?
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #233 on: July 26, 2014, 09:45:42 am »

My dwarves keep trying to "pickup equipment" and wander outside to corpses and zombies, even though I did a mass forbid of everything (d-b-f then marked whole map, corner to corner, above my fortress)

How do I fix it :I
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Duuvian

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Re: DF2014 Question and Answer Thread
« Reply #234 on: July 26, 2014, 05:06:54 pm »

If your bookkeeper has kept counts accurate you can go into the stock menu and forbid everything wearable, then go to your stockpile and area claim them.

You might want to turn on autoforbid death items.
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Uristides

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Re: DF2014 Question and Answer Thread
« Reply #235 on: July 26, 2014, 08:54:55 pm »

I think the answer is "no" because if it happened someone would've talked about it already, but here we go: do vampires get all panicked up when they kill someone?
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #236 on: July 26, 2014, 09:01:30 pm »

I think the answer is "no" because if it happened someone would've talked about it already, but here we go: do vampires get all panicked up when they kill someone?

I don't think so. My vampire sucked someone dry and then calmly went on to report that a duck did it.

But then again he was a Master of Discipline, so...
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KingKaol

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Re: DF2014 Question and Answer Thread
« Reply #237 on: July 27, 2014, 03:38:10 am »

Are there any tricks to getting items out of bins? I made the mistake of purchasing leather bins and they are sitting in my trade depot while my leather stockpile dwindles. I also have a bin that some ammo was accidentally put into. Can't seem to clear or dump it :\
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Wimopy

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Re: DF2014 Question and Answer Thread
« Reply #238 on: July 27, 2014, 04:48:23 am »

Are there any tricks to getting items out of bins? I made the mistake of purchasing leather bins and they are sitting in my trade depot while my leather stockpile dwindles. I also have a bin that some ammo was accidentally put into. Can't seem to clear or dump it :\

Look at the item (the bin) with 'k', select then press enter and you'll be able to set its contents for dumping/whatever.
Also, try allowing bins to be placed in your leather stockpile, that should get it put there.
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #239 on: July 27, 2014, 01:00:31 pm »

Does being "Overcome by terror" for a long time rise the Discipline skill?
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