After leaving a vault and coming back with meatshieldshelpers, all of the guardians were gone. Do they only appear at certain times of day, or is this just a bug that makes going through the place easy and uneventful?
EDIT: Well, it was dedicated to the goddess of suicide, so maybe they all killed themselves.
Bug. Resting, and it seems leaving-returning removes all the guardians, but also teleports the slab to a random area (for me it was in a wall).
No !!FUN!!
I'm inept when it comes to modding, so could somebody post the raws for their nigh-invincible adventurer?
This is a good question for the modding forum. You should be able to create an utterly invincible character with just a couple of tags.
It will be neat to see who the first player to legitimately defeat this new HFS will be. They're name will immortalized in the legends of the Bay12 forums for years to come. From what I have gathered, conquering all the vault guardians is truly a challenge beyond challenges. Even just killing one of these things is quite a feat.
That got me working on it. Genning a perfect world will be hard. A human/dwarven site, near a vault and near the fortress to it. +You need a vampire, because you definitely want the edge it gives. Perhaps necromancy too, raising any fallen companions or killed enemies should help a lot.
Seems like I might have just genned that world. Pocket region, without werebeasts or night trolls (some might consider this illegit, but it's just to stop 'beasts' quests from being 99 to kill night trolls/werebeasts and 1 vampire and instead only have vampires and giant animals). Plenty of necromancers, 4 vaults.
EDIT: Damn. My locally important status still won't allow me to recruit followers and there are no vampire sighting around. There are necromancer towers though. That might work.