Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 236 237 [238] 239 240 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334460 times)

Taylor_Lust

  • Escaped Lunatic
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3555 on: November 06, 2015, 03:32:55 am »

Hello. How I can realize the cave fear, like humans dizzi syndroms, in MasterWork? I though it must be interaction with type "undeground_special"(but it seems not right way) or to find and change cave adaptation(but where is it?)? How it really supposed to work? :-\
Logged

DrunkGamer

  • Bay Watcher
  • Beer loving Gentledwarf
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3556 on: November 06, 2015, 07:26:08 pm »

I got another question. Is there any way to change, uh, how to say it, "class names"? Like, instead of the game showing "Crossbowman" make it say "Musketeer"
Logged

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3557 on: November 06, 2015, 07:46:33 pm »

I got another question. Is there any way to change, uh, how to say it, "class names"? Like, instead of the game showing "Crossbowman" make it say "Musketeer"
Code: [Select]
[PROFESSION_NAME:CROSSBOWMAN:marksdwarf:marksdwarves] [PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksdwarf:Elite Marksdwarves]Substitute as necessary.
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;

DrunkGamer

  • Bay Watcher
  • Beer loving Gentledwarf
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3558 on: November 06, 2015, 08:14:40 pm »

I got another question. Is there any way to change, uh, how to say it, "class names"? Like, instead of the game showing "Crossbowman" make it say "Musketeer"
Code: [Select]
[PROFESSION_NAME:CROSSBOWMAN:marksdwarf:marksdwarves] [PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksdwarf:Elite Marksdwarves]Substitute as necessary.

Thanks!
Logged

ThatZommy

  • Bay Watcher
  • Am royalty
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3559 on: November 07, 2015, 01:50:46 am »

I somewhat doubt it, but is it possible to create a material that can be used in weapons that could burn/catch targets on fire?
I had one that would catch fire immediately, but it ended up burning the wielder and nobody else. Just hoping I'm overlooking something major so I can get this to work.

Also, is it possible to edit the "I know you already" greeting speech? I found the introduction-y speech, but not the "Hello Urist McUristUrist, it is good to see you." one.

Any help is appreciated.
Logged
Er, atleast I think that's right.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3560 on: November 07, 2015, 02:10:33 am »

no

ThatZommy

  • Bay Watcher
  • Am royalty
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3561 on: November 07, 2015, 02:25:56 am »

Logged
Er, atleast I think that's right.

ThatZommy

  • Bay Watcher
  • Am royalty
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3562 on: November 07, 2015, 09:26:08 pm »

And another question because I'm stupid, is there a way to give a creature an interaction that can turn an item into a creature? I'm working on an extended fantasy-y mod, and want to allow some wizards to create Bronze and Iron colossi. Colossus'? Them.
Logged
Er, atleast I think that's right.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3563 on: November 07, 2015, 09:28:49 pm »

Spoiler (click to show/hide)
« Last Edit: November 07, 2015, 09:35:59 pm by TheFlame52 »
Logged

ThatZommy

  • Bay Watcher
  • Am royalty
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3564 on: November 07, 2015, 09:31:10 pm »

Spoiler (click to show/hide)

I don't think it's possible to have things pop up in the circus. I could be wrong, but I don't think it's a biome.

Also, spoilers.
« Last Edit: November 07, 2015, 09:41:14 pm by ThatZommy »
Logged
Er, atleast I think that's right.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3565 on: November 07, 2015, 09:35:47 pm »

Let me chuck cavern level 5 on blood thorns and see if they show up.

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3566 on: November 07, 2015, 09:55:55 pm »

Its a selectable cavern layer. Though the lack of mud and soil makes it unlikely.

@Zommy: only selectable item I know of for interactions is selecting a corpse for resurrection or animation.
Logged

ThatZommy

  • Bay Watcher
  • Am royalty
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3567 on: November 07, 2015, 10:04:23 pm »

Its a selectable cavern layer. Though the lack of mud and soil makes it unlikely.

@Zommy: only selectable item I know of for interactions is selecting a corpse for resurrection or animation.

Darn. Thanks, I'll just say creating the colossus requires a sacrifice or something.
And sorry for the misinformation.
Logged
Er, atleast I think that's right.

InsanityPrelude

  • Bay Watcher
  • O SHI--
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3568 on: November 07, 2015, 10:40:42 pm »

Making plants looks so much more complicated these days... Can MILL or EXTRACT_BARREL/EXTRACT_STILL etc. be applied just to a specific plant growth? Say, if I wanted to be able to make dye from walnut fruits, or cocoa butter from cocoa beans.

Edit: Though I'm using Modest Mod, so I guess I'd use the dye reaction from that for the walnuts, and that's easy. What about the cocoa butter, can I do that without writing a new reaction?
« Last Edit: November 07, 2015, 10:45:42 pm by InsanityPrelude »
Logged
Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.

ThatZommy

  • Bay Watcher
  • Am royalty
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3569 on: November 07, 2015, 11:04:10 pm »

Making plants looks so much more complicated these days... Can MILL or EXTRACT_BARREL/EXTRACT_STILL etc. be applied just to a specific plant growth? Say, if I wanted to be able to make dye from walnut fruits, or cocoa butter from cocoa beans.

Edit: Though I'm using Modest Mod, so I guess I'd use the dye reaction from that for the walnuts, and that's easy. What about the cocoa butter, can I do that without writing a new reaction?

I wish I could help, but I've barely touched plantlife. Sorry.

And also sorry for practically spamming this thread, but I have another question. I'm working on the colossus summoning interaction, but I've barely touched interactions, so I think I'm doing something really stupid. I'm trying to make an interaction that can turn a corpse into a creature, but I've become completely confused. If anyone could take a quick look and tell me what I've done wrong here, I'd very much appreciate it.

Code: [Select]
[CAN_DO_INTERACTION:SUMMON_IRON]
[CDI:ADV_NAME:Summon Iron Colossus]
[CDI:BP_REQUIRED:BY_CATEGORY:GRASP]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:VERB:Summon an Iron Colossus:Summons an Iron Colossus:NA]
  [CDI:TARGET:C:TOUCHABLE]
[CDI:TARGET_RANGE:C:3]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:100]

The wiki seems to say that some tokens can't be defined within the creature, but I've no idea where to put them (If I'm correct). And the tokens that I'm guessing can be defined in the creature don't allow for targeting corpses or useage outside of fighting.
In other words, I'm completely confused. I've no doubt it's an obvious mistake that I just can't see, but I've gained a headache and am rather irritated now.
Logged
Er, atleast I think that's right.
Pages: 1 ... 236 237 [238] 239 240 ... 247