several questions.
1. What ways and methods do you use to keep tokens organized inside your raw files?
2. are there possible ways to add alternatives to coffins for burial/corpse disposal?
3. would hand carts (see spoiler) be too over powered? can I improve it to be more balanced with wheel barrows?
[ITEM_TOOL:ITEM_TOOL_HANDCART]
[NAME:hand cart:hand carts]
[VALUE:100]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:HEAVY_OBJECT_HAULING]
[FURNITURE]
[TILE:152]
[SIZE:50000]
[MATERIAL_SIZE:8]
[CONTAINER_CAPACITY:275000]
4. opinions on adding silk reed plants and varieties of above ground mushrooms? ways to make each mushroom type unique instead of all being reskins?
5. is it possible to make it so embarking with a non-dwarf civ in fort mode, that it lists things other than 'dwarven history', 'mountainhome' etc? basically custom embark stuff?
6. can a creature caste have both [MALE] and [FEMALE]? how does it effect reproduction? can there be another caste with [NO_GENDER] within the same creature?
7. what are the possible concequences of a creature having [HOMEOTHERM:10015] ?
8. if one caste is smaller than another and their civilization has access to certain weapons, and one doesn't meet the size requirements, they can't weild them regardless of the civilizations access to them, correct?
9. I am working on another creature, these impish beings. I am trying to work out their body size and height broadness tokens. for reference, they are 1 foot wide and 1 to 2 feet tall, similar to the miniblins from the zelda windwaker game in size/stature. would this be correct?
[BODY_SIZE:0:0:2500]
[BODY_SIZE:1:168:13500]
[BODY_SIZE:12:0:55500]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:50:50:50:50:50:50:50]
[APP_MOD_IMPORTANCE:500]
10. would the impish creatures be unable to wield weapons that they don't meet the size requirement for, but still make them?