Can I change how angry a civ gets if you seize the goods from its merchants? I've stolen from the same civs like 5 times in a row and they don't care.
I am using
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]
I copied it from elves I think.
[ETHIC:THEFT:APPALLING]
Also if you want to start some violent activity quick, just kill all but one member of the teams that come, the survivor will tell the tale of violence and hostility will happen faster
Is it possible for the same interactions to have multiple sources?
For instance, I'd like war deities to not only create slabs but also bless random people with the same interaction.
The Slab can be the Learn able side of it, then you can create a CURSE that is not really a curse because the effects are not hostile "I curse you with super human strength, good looks, and everything you do will be perfect"
There might be a little copy paste involved for the interaction effects but the SOURCEs will be different I can't remember who did a lot of modding with this similar Idea can give the board a quick search but it's almost safe to bet Masterwork will have some examples in it.
EDIT:
I'm pretty sure a interaction with more than one SOURCE the last one will just overwrite it?
EDIT1.2: So your Best bet would be 2 INTERACTIONs
I_SOURCE:DEITY, and SECRET but both give the same SYNDROME
EDIT2:
Is there more Secret Goals we can use or is IMMORTALITY still the only one historical figures will go out and try to acquire?