17x17 map with demons set to 33, despite having population controls for adventurer mode (no evil animals, no likes site dark fortress) gives me a lot of setups like this:
Embarking somewhere nearby should be fun especially with more vanilla population numbers (I get dark fortresses with 100~300 gobs pretty consistently now. I figure if a group like this hadn't bumped into two named bears and then my superdorf they would have been a nice early siege:
Incidentally, is bodygloss only pre-defined stuff?
Could you bodygloss scales to skin if you were say, too lazy to go and add another template with the better materials just for a subspecies of dorf that results from a deliberate syndrome? I figured out how to do part of it in my efforts to bring the colossi in line with the tougher material using megabeasts I already have, but right now I'm just using the [REPLACE_MATERIAL:SCALE] method to put skin in, I'd be happy if I could just have the scales called skin on this particular creature.
I tried [BODYGLOSS:SCALE:SKIN] which seemed to make sense but didn't work, oh, a less creature specific question!
Why is it that the steel colossi will happily take over a human hamlet and play god but dragons with the same sort of tags added won't?