Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 97 98 [99] 100 101 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334487 times)

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1470 on: November 15, 2014, 04:15:55 am »

Is there a way to make a vault populated with custom creatures?

And does that [GAIT:WALK:Go real fast:0:NO_BUILD_UP:0] makes creature teleport around?
Logged
._.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1471 on: November 15, 2014, 04:41:39 am »

1. No, I don't think so, especially since angels use HFID:x tokens that can't really be hardcoded.

2. No, it just makes them ludicrously fast.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1472 on: November 15, 2014, 03:22:30 pm »

So if there is an item that can be made through reactions, but is not normally part of the entity's item list, that item will not show up in the entity's caravans/embark/etc.

Now that world gen somewhat continues after the game starts, however, what happens if you make those items and then sell them off to a caravan?

For example-- let's say dwarves have a custom reaction [PERMITTED_REACTION:MAKE_SNIPERRIFLE] but not [WEAPON:ITEM_WEAPON_SNIPERRIFLE]. During fort mode, you make 2000 Sniper Rifles using the reaction and sell or offer ALL of them to your civilization's caravan. What happens to the sniper rifles after they leave the map? What happens if you then immediately retire your fort?
Will you find those sniper rifles in shops in adventure mode? Will the sniper rifles potentially show up in a caravan visiting a later fort? Or will the sniper rifles basically cease to exist?

What if you peacefully retire the fort that sold those sniper rifles, but only after making and stockpiling 2000 more sniper rifles? Those rifles will still be at the fort, obviously, but the fort continues its existence as a settlement right? So what if you play another fort for a few years. Will immigrants from the old fort (assuming you can have immigrants from an old fort) potentially show up with sniper rifles? Will the sniper rifles of that fort eventually find their way into other people's hands as time passes? Or will they just collect dust in the old fort's stockpiles/hands of the old fort's militia that was equipped with them?

The reason I ask is because I'm working on a mod that adds several other playable civilizations to the base game, each with varying tech trees. I'm hoping it might be possible for you to gradually increase the world's technology level by, say, inventing gunpowder with Race A and then eventually acquiring the gunpowder as Race B and inventing guns with it or something.
« Last Edit: November 15, 2014, 03:24:16 pm by thatkid »
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1473 on: November 16, 2014, 04:51:02 am »

Is there a way to use DFHack to make a lot of small explosions randomly scattered along the targeted area of interaction?
Logged
._.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1474 on: November 16, 2014, 06:12:29 am »

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1475 on: November 16, 2014, 07:43:07 am »

Logged
._.

Badger Storm

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1476 on: November 16, 2014, 04:50:44 pm »

1.  When you add tags, do they need to be in particular order, or can you just slap [trainable] here and [pet_exotic] there?
2.  How do I mod things to be shearable?  I want to shear yaks, musk oxen, and two-humped camels.  Chinchillas too.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1477 on: November 16, 2014, 04:52:53 pm »

1. the latter
2. see sheep

Badger Storm

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1478 on: November 16, 2014, 04:58:59 pm »

[SELECT_TISSUE:HAIR]
      [TISSUE_NAME:wool:NP]

Will this do it?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1479 on: November 16, 2014, 05:07:29 pm »

No, that just renames it. I'm pretty sure there's an explicit SHEARABLE token or something of the sort.

Badger Storm

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1480 on: November 16, 2014, 05:12:35 pm »

[TLCM_NOUN:wool:SINGULAR]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
            [APP_MOD_NOUN:wool:SINGULAR]
            [APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
            [APP_MOD_DESC_RANGE:10:50:100:150:200:300]
         [SHEARABLE_TISSUE_LAYER:LENGTH:300]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]

Is this it?
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1481 on: November 16, 2014, 05:14:35 pm »

That's just changing the colour.

EDIT: wait, nevermind, that's it.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1482 on: November 17, 2014, 02:08:04 am »

So non-historically important members of my new race don't have any names. What's going on?

Derped and forgot to add a Translation tag to the entity file. Sorry.

Now I just need to figure out why human gear is showing up as "small" for them, despite them having the same body_size tags.
« Last Edit: November 17, 2014, 03:17:03 am by thatkid »
Logged
Fame is a vapor. The only earthly certainty is oblivion.

locustgate

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1483 on: November 17, 2014, 07:08:12 am »

So I'm creating some centaurs but everytime I start I get

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_locust's_taurs.txt"
CENTAUR_Ls:Body Token Recognized But Could Not Connect: THROAT
CENTAUR_Ls:Body Token Recognized But Could Not Connect: NECK
CENTAUR_Ls BP Mod DEEP_VOICE Was Not Used
CENTAUR_Ls BP Mod RASPY_VOICE Was Not Used
*** Error(s) finalizing the creature CENTAUR_Ls
CENTAUR_Ls:FEMALE:right front leg: No tissue thickness
CENTAUR_Ls:FEMALE:left front leg: No tissue thickness
CENTAUR_Ls:FEMALE:right back leg: No tissue thickness
CENTAUR_Ls:FEMALE:left back leg: No tissue thickness
CENTAUR_Ls:FEMALE:right front hoof , layer 1: Tissue HOOF was not found, using first tissue instead
CENTAUR_Ls:FEMALE:left front hoof, layer 1: Tissue HOOF was not found, using first tissue instead
CENTAUR_Ls:FEMALE:right back hoof , layer 1: Tissue HOOF was not found, using first tissue instead
CENTAUR_Ls:FEMALE:left back hoof, layer 1: Tissue HOOF was not found, using first tissue instead
CENTAUR_Ls:MALE:right front leg: No tissue thickness
CENTAUR_Ls:MALE:left front leg: No tissue thickness
CENTAUR_Ls:MALE:right back leg: No tissue thickness
CENTAUR_Ls:MALE:left back leg: No tissue thickness
CENTAUR_Ls:MALE:right front hoof , layer 1: Tissue HOOF was not found, using first tissue instead
CENTAUR_Ls:MALE:left front hoof, layer 1: Tissue HOOF was not found, using first tissue instead
CENTAUR_Ls:MALE:right back hoof , layer 1: Tissue HOOF was not found, using first tissue instead
CENTAUR_Ls:MALE:left back hoof, layer 1: Tissue HOOF was not found, using first tissue instead


Code: [Select]
body_locust

[OBJECT:BODY]

[BODY:HUMANOID_HOOFEDQUAD]
[BP:UB:upper body:upper bodies]
[UPPERBODY]
[CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies]
[CON:UB]
[LOWERBODY]
[CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP]
[CON:UB]
[HEAD]
[CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP]
[CON:UB]
[LIMB]
[RIGHT]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP]
[CON:UB]
[LIMB]
[LEFT]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP]
[CON:RUA]
[LIMB]
[RIGHT]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP]
[CON:LUA]
[LIMB]
[LEFT]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP]
[CON:RLA]
[GRASP]
[RIGHT]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP]
[CON:LLA]
[GRASP]
[LEFT]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RFL:right front leg:STP]
[CON:LB]
[LIMB]
[RIGHT]
[CATEGORY:LEG_FRONT_R]
[DEFAULT_RELSIZE:900]
[BP:LFL:left front leg:STP]
[CON:LB]
[LIMB]
[LEFT]
[CATEGORY:LEG_FRONT_L]
[DEFAULT_RELSIZE:900]
[BP:RBL:right back leg:STP]
[CON:LB]
[LIMB]
[RIGHT]
[CATEGORY:LEG_BACK_R]
[DEFAULT_RELSIZE:900]
[BP:LBL:left back leg:STP]
[CON:LB]
[LIMB]
[LEFT]
[CATEGORY:LEG_BACK_L]
[DEFAULT_RELSIZE:900]
[BP:RFH:right front hoof :right front hooves]
[CON:RFL]
[STANCE]
[RIGHT]
[CATEGORY:HOOF_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LFH:left front hoof:left front hooves]
[CON:LFL]
[STANCE]
[LEFT]
[CATEGORY:HOOF_FRONT]
[DEFAULT_RELSIZE:120]
[BP:RBH:right back hoof :right back hooves]
[CON:RBL]
[STANCE]
[RIGHT]
[CATEGORY:HOOF_REAR]
[DEFAULT_RELSIZE:120]
[BP:LBH:left back hoof:left back hooves]
[CON:LBL]
[STANCE]
[LEFT]
[CATEGORY:HOOF_REAR]
[DEFAULT_RELSIZE:120]]
Code: [Select]
creature_locust's_taurs

[OBJECT:CREATURE]

[CREATURE:CENTAUR_Ls]
[DESCRIPTION:A creature with the upper body of a human and the lower body of a horse.]
[NAME:centaur:centaurs:centaur]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[CREATURE_SOLDIER_TILE:154]
[BENIGN]
[PREFSTRING:stature]
[BODY:HUMANOID_HOOFEDQUAD:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:TAIL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BODY_SIZE:0:0:102000]
[BODY_SIZE:1:168:208750]
[BODY_SIZE:2:0:535000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[MAXAGE:60:120]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[SMELL_TRIGGER:90]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:375:250:125:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567]
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[CASTE_NAME:centauress:centauresses:centauress]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[CASTE_NAME:centaur:centaur:centaur]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1484 on: November 17, 2014, 08:11:33 am »

The body parts are likely not connecting because the throat and neck have changed between versions, due to the addition of necks to many body plans. Similarly, the reason that there is no tissue is because some of your body categories do not match up with what the body tissue plan is looking for.

Additionally, you have [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE] listed twice. The second should be [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE], so that the hooves are properly applied.
Logged
Pages: 1 ... 97 98 [99] 100 101 ... 247